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@ -117,7 +117,7 @@ a = thisInt ^ thatInt; // Bitwise exclusive-or
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a += thisInt; // Addition-equals ( a = a + thisInt;)
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a += thisInt; // Addition-equals ( a = a + thisInt;)
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a *= thatInt; // Times-equals ( a = a * thatInt; )
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a *= thatInt; // Times-equals ( a = a * thatInt; )
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b &&= thatBool; // Logical-and-equals ( b = b && thatBool; )
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b &&= thatBool; // Logical-and-equals ( b = b && thatBool; )
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a <<= 3; // LEft-bit-shift-equals ( a = a << 10; )
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a <<= 3; // Left-bit-shift-equals ( a = a << 10; )
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// and many, many more.
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// and many, many more.
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// Unlike other C family languages there are no
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// Unlike other C family languages there are no
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// pre/post-increment/decrement operators like
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// pre/post-increment/decrement operators like
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@ -190,7 +190,7 @@ if ( a % 3 == 0 ) {
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var maximum = if ( thisInt < thatInt ) then thatInt else thisInt;
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var maximum = if ( thisInt < thatInt ) then thatInt else thisInt;
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// Select statements are much like switch statements in other languages
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// Select statements are much like switch statements in other languages
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// However, Select statements dont cascade like in C or Java
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// However, Select statements don't cascade like in C or Java
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var inputOption = "anOption";
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var inputOption = "anOption";
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select( inputOption ){
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select( inputOption ){
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when "anOption" do writeln( "Chose 'anOption'" );
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when "anOption" do writeln( "Chose 'anOption'" );
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@ -201,8 +201,6 @@ select( inputOption ){
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otherwise {
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otherwise {
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writeln( "Any other Input" );
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writeln( "Any other Input" );
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writeln( "the otherwise case doesn't need a do if the body is one line" );
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writeln( "the otherwise case doesn't need a do if the body is one line" );
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writeln( "Oh, and when statements dont cascade like the case statements" );
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writeln( "of other languages" );
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}
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}
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}
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}
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@ -246,7 +244,7 @@ for x in 1..10 {
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// define an index set that can be iterated over.
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// define an index set that can be iterated over.
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// Ranges are single dimensional
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// Ranges are single dimensional
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// Domains can be multi-dimensional and can
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// Domains can be multi-dimensional and can
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// represent indicies of different types as well.
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// represent indices of different types as well.
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// They are first-class citizen types, and can be assigned into variables
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// They are first-class citizen types, and can be assigned into variables
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var range1to10: range = 1..10; // 1, 2, 3, ..., 10
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var range1to10: range = 1..10; // 1, 2, 3, ..., 10
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var range2to11 = 2..11; // 2, 3, 4, ..., 11
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var range2to11 = 2..11; // 2, 3, 4, ..., 11
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@ -452,7 +450,7 @@ writeln( myChangingArray );
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// We can query the type of arguments to generic procedures
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// We can query the type of arguments to generic procedures
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// Here we define a procedure that takes two arguments of
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// Here we define a procedure that takes two arguments of
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// the same type, yet we dont define what that type is.
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// the same type, yet we don't define what that type is.
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proc genericProc( arg1 : ?valueType, arg2 : valueType ): void {
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proc genericProc( arg1 : ?valueType, arg2 : valueType ): void {
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select( valueType ){
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select( valueType ){
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when int do writeln( arg1, " and ", arg2, " are ints" );
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when int do writeln( arg1, " and ", arg2, " are ints" );
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@ -620,10 +618,10 @@ class GenericClass {
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}
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}
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// Copy constructor
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// Copy constructor
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// Note: We still have to put the the type as an argument, but we can
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// Note: We still have to put the type as an argument, but we can
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// default to the type of the other object using the query (?) operator
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// default to the type of the other object using the query (?) operator
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// Further, we can take advantage of this to allow our copy constructor
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// Further, we can take advantage of this to allow our copy constructor
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// to copy classes of different types
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// to copy classes of different types and cast on the fly
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proc GenericClass( other : GenericClass(?otherType),
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proc GenericClass( other : GenericClass(?otherType),
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type classType = otherType ) {
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type classType = otherType ) {
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this.classDomain = other.classDomain;
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this.classDomain = other.classDomain;
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