fixed 80 words

This commit is contained in:
Preetham Pemmasani 2024-03-10 18:07:17 +05:30
parent c4ad681826
commit eaf3e590e5

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@ -331,7 +331,7 @@ volume multiply(float a = 0.0, float b = 0.0, output float c = 0.0){
color c = r.rgb; // Read from a structure field
// 12. closure
// Closure is used to store data that aren't considered during Shader's execution.
// Closure is used to store data that aren't considered when it executes.
// It cannot be manipulated or read.
// A null closure can always be assigned.
// OSL currently only supports color as their closure.
@ -451,7 +451,7 @@ for (int i = 0; i < 5; i += 1) {
vector faceforward (vector N, vector I); // Tells the direction of vector
vector faceforward (vector N, vector I, vector Nref); // Using a reference
vector reflect (vector I, vector N); // gives Reflection vector along normal
vector reflect (vector I, vector N); // gives Reflected vector along normal
vector refract (vector I, vector N, float IOR); // gives refracted vector
void fresnel (vector I, normal N, float eta,
output float Kr, output float Kt,
@ -524,7 +524,7 @@ for (int i = 0; i < 5; i += 1) {
// Controls anisotropy:
// 0: Isotropic (equal frequency in all directions)
// 1: Anisotropic with user-defined direction vector (defaults to (1,0,0))
/* 2: Hybrid mode, anisotropic along direction vector but radially isotropic
/* 2: Hybrid mode,anisotropic along direction vector but radially isotropic
perpendicularly. */
// Direction (default: (1,0,0))
@ -537,7 +537,7 @@ for (int i = 0; i < 5; i += 1) {
// Controls the number of impulses used per cell, affecting detail level.
// do_filter (default: 1)
// Enables/disables antialiasing (filtering). Filtering is generally recommended.
// Enables/disables antialiasing (filtering).
result = noise(
"gabor",
@ -621,7 +621,7 @@ for (int i = 0; i < 5; i += 1) {
float surfacearea (); // Returns the surface area of area light covers
int backfacing (); // Outputs 1 if the normals are backfaced, else 0
int raytype (string name); // returns 1 if the ray is a particular raytype
int trace (point pos, vector dir, ...); // Trace ray from pos in a direction
int trace (point pos, vector dir, ...) // Trace ray from pos in a direction
// Parameters are ("mindist", "mindist", "shade", "traceset")
// Lookup Functions