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[rescript/en] add ReScript (#4394)
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---
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language: ReScript
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filename: rescript.res
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contributors:
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- ["Seth Corker", "https://sethcorker.com"]
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- ["Danny Yang", "https://yangdanny97.github.io"]
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---
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ReScript is a robustly typed language that compiles to efficient and human-readable JavaScript. It comes with a lightning fast compiler toolchain that scales to any codebase size. ReScript is descended from OCaml and Reason, with nice features like type inference and pattern matching, along with beginner-friendly syntax and a focus on the JavaScript ecosystem.
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```javascript
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/* Comments start with slash-star, and end with star-slash */
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// Single line comments start with double slash
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/*----------------------------------------------
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* Variable and function declaration
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*----------------------------------------------
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* Variables and functions use the let keyword and end with a semi-colon
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* `let` bindings are immutable
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*/
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let x = 5
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/* - Notice we didn't add a type, ReScript will infer x is an int */
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/* A function like this, take two arguments and add them together */
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let add = (a, b) => a + b
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/* - This doesn't need a type annotation either! */
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/*----------------------------------------------
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* Type annotation
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*----------------------------------------------
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* Types don't need to be explicitly annotated in most cases but when you need
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* to, you can add the type after the name
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*/
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/* A type can be explicitly written like so */
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let x: int = 5
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/* The add function from before could be explicitly annotated too */
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let add2 = (a: int, b: int): int => a + b
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/* A type can be aliased using the type keyword */
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type companyId = int
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let myId: companyId = 101
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/* Mutation is not encouraged in ReScript but it's there if you need it
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If you need to mutate a let binding, the value must be wrapped in a `ref()`*/
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let myMutableNumber = ref(120)
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/* To access the value (and not the ref container), use `.contents` */
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let copyOfMyMutableNumber = myMutableNumber.contents
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/* To assign a new value, use the `:=` operator */
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myMutableNumber := 240
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/*----------------------------------------------
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* Basic types and operators
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*----------------------------------------------
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*/
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/* > String */
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/* Use double quotes for strings */
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let greeting = "Hello world!"
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/* A string can span multiple lines */
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let aLongerGreeting = "Look at me,
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I'm a multi-line string
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"
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/* Use ` for unicode */
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let world = `🌍`
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/* The ` annotation is also used for string interpolation */
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let helloWorld = `hello, ${world}`
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/* Bindings must be converted to strings */
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let age = 10
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let ageMsg = `I am ${Js.Int.toString(age)} years old`
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/* Using `j` annotation in interpolation will implicitly convert bindings to strings */
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let ageMsg = j`I am $age years old`
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/* Concatenate strings with ++ */
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let name = "John " ++ "Wayne"
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let emailSubject = "Hi " ++ name ++ ", you're a valued customer"
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/* > Char */
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/* Use a single character for the char type */
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let lastLetter = 'z'
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/* - Char doesn't support Unicode or UTF-8 */
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/* > Boolean */
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/* A boolean can be either true or false */
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let isLearning = true
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true && false /* - : bool = false Logical and */
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true || true /* - : bool = true Logical or */
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!true /* - : bool = false Logical not */
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/* Greater than `>`, or greater than or equal to `>=` */
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'a' > 'b' /* - bool : false */
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/* Less than `<`, or less than or equal to `<=` */
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1 < 5 /* - : bool = true */
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/* Structural equal */
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"hello" == "hello" /* - : bool = true */
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/* Referential equal */
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"hello" === "hello" /* - : bool = false */
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/* - This is false because they are two different "hello" string literals */
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/* Structural unequal */
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lastLetter != 'a' /* -: bool = true */
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/* Referential unequal */
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lastLetter !== lastLetter /* - : bool = false */
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/* > Integer */
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/* Perform math operations on integers */
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1 + 1 /* - : int = 2 */
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25 - 11 /* - : int = 11 */
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5 * 2 * 3 /* - : int = 30 */
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8 / 2 /* - : int = 4 */
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/* > Float */
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/* Operators on floats have a dot after them */
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1.1 +. 1.5 /* - : float = 2.6 */
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18.0 -. 24.5 /* - : float = -6.5 */
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2.5 *. 2.0 /* - : float = 5. */
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16.0 /. 4.0 /* - : float = 4. */
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/* > Tuple
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* Tuples have the following attributes
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- immutable
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- ordered
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- fix-sized at creation time
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- heterogeneous (can contain different types of values)
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A tuple is 2 or more values */
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let teamMember = ("John", 25)
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/* Type annotation matches the values */
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let position2d: (float, float) = (9.0, 12.0)
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/* Pattern matching is a great tool to retrieve just the values you care about
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If we only want the y value, let's use `_` to ignore the value */
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let (_, y) = position2d
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y +. 1.0 /* - : float = 13. */
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/* > Record */
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/* A record has to have an explicit type */
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type trainJourney = {
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destination: string,
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capacity: int,
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averageSpeed: float,
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}
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/* Once the type is declared, ReScript can infer it whenever it comes up */
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let firstTrip = {destination: "London", capacity: 45, averageSpeed: 120.0}
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/* Access a property using dot notation */
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let maxPassengers = firstTrip.capacity
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/* If you define the record type in a different file, you have to reference the
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filename, if trainJourney was in a file called Trips.re */
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let secondTrip: Trips.trainJourney = {
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destination: "Paris",
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capacity: 50,
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averageSpeed: 150.0,
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}
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/* Records are immutable by default */
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/* But the contents of a record can be copied using the spread operator */
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let newTrip = {...secondTrip, averageSpeed: 120.0}
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/* A record property can be mutated explicitly with the `mutable` keyword */
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type breakfastCereal = {
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name: string,
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mutable amount: int,
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}
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let tastyMuesli = {name: "Tasty Muesli TM", amount: 500}
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tastyMuesli.amount = 200
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/* - tastyMuesli now has an amount of 200 */
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/* Punning is used to avoid redundant typing */
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let name = "Just As Good Muesli"
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let justAsGoodMuesli = {name, amount: 500}
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/* - justAsGoodMuesli.name is now "Just As Good Muesli", it's equivalent
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to { name: name, amount: 500 } */
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/* > Variant
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Mutually exclusive states can be expressed with variants */
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type authType =
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| GitHub
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| Facebook
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| Google
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| Password
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/* - The constructors must be capitalized like so */
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/* - Like records, variants should be named if declared in a different file */
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let userPreferredAuth = GitHub
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/* Variants work great with a switch statement */
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let loginMessage =
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switch (userPreferredAuth) {
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| GitHub => "Login with GitHub credentials."
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| Facebook => "Login with your Facebook account."
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| Google => "Login with your Google account"
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| Password => "Login with email and password."
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}
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/* > Option
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An option can be None or Some('a) where 'a is the type */
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let userId = Some(23)
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/* A switch handles the two cases */
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let alertMessage =
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switch (userId) {
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| Some(id) => "Welcome, your ID is" ++ string_of_int(id)
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| None => "You don't have an account!"
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}
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/* - Missing a case, `None` or `Some`, would cause an error */
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/* > List
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* Lists have the following attributes
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- immutable
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- ordered
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- fast at prepending items
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- fast at splitting
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* Lists in ReScript are linked lists
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*/
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/* A list is declared with the `list` keyword and initialized with values wrapped in curly braces */
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let userIds = list{1, 4, 8}
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/* The type can be explicitly set with list<'a> where 'a is the type */
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type idList = list<int>
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type attendanceList = list<string>
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/* Lists are immutable */
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/* But you can create a new list with additional prepended elements by using the spread operator on an existing list */
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let newUserIds = list{101, 102, ...userIds}
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/* > Array
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* Arrays have the following attributes
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- mutable
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- fast at random access & updates */
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/* An array is declared with `[` and ends with `]` */
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let languages = ["ReScript", "JavaScript", "OCaml"]
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/*----------------------------------------------
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* Function
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*----------------------------------------------
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*/
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/* ReScript functions use the arrow syntax, the expression is returned */
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let signUpToNewsletter = email => "Thanks for signing up " ++ email
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/* Call a function like this */
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signUpToNewsletter("hello@ReScript.org")
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/* For longer functions, use a block */
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let getEmailPrefs = email => {
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let message = "Update settings for " ++ email
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let prefs = ["Weekly News", "Daily Notifications"]
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(message, prefs)
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}
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/* - the final tuple is implicitly returned */
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/* > Labeled Arguments */
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/* Arguments can be labeled with the ~ symbol */
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let moveTo = (~x, ~y) => {
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/* Move to x,y */
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()
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}
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moveTo(~x=7.0, ~y=3.5)
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/* Labeled arguments can also have a name used within the function */
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let getMessage = (~message as msg) => "==" ++ msg ++ "=="
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getMessage(~message="You have a message!")
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/* - The caller specifies ~message but internally the function can make use */
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/* The following function also has explicit types declared */
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let showDialog = (~message: string): unit => {
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() /* Show the dialog */
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}
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/* - The return type is `unit`, this is a special type that is equivalent to
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specifying that this function doesn't return a value
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the `unit` type can also be represented as `()` */
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/* > Currying
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Functions can be curried and are partially called, allowing for easy reuse */
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let div = (denom, numr) => numr / denom
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let divBySix = div(6)
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let divByTwo = div(2)
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div(3, 24) /* - : int = 8 */
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divBySix(128) /* - : int = 21 */
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divByTwo(10) /* - : int = 5 */
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/* > Optional Labeled Arguments */
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/* Use `=?` syntax for optional labeled arguments */
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let greetPerson = (~name, ~greeting=?, ()) => {
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switch (greeting) {
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| Some(greet) => greet ++ " " ++ name
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| None => "Hi " ++ name
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}
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}
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/* - The third argument, `unit` or `()` is required because if we omitted it,
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the function would be curried so greetPerson(~name="Kate") would create
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a partial function, to fix this we add `unit` when we declare and call it */
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/* Call greetPerson without the optional labeled argument */
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greetPerson(~name="Kate", ())
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/* Call greetPerson with all arguments */
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greetPerson(~name="Marco", ~greeting="How are you today,")
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/* > Pipe */
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/* Functions can be called with the pipeline operator */
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/* Use `->` to pass in the first argument (pipe-first) */
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3->div(24) /* - : int = 8 */
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/* - This is equivalent to div(3, 24) */
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36->divBySix /* - : int = 6 */
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/* - This is equivalent to divBySix(36) */
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/* Pipes make it easier to chain code together */
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let addOne = a => a + 1
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let divByTwo = a => a / 2
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let multByThree = a => a * 3
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let pipedValue = 3->addOne->divByTwo->multByThree /* - : int = 6 */
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/*----------------------------------------------
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* Control Flow & Pattern Matching
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*----------------------------------------------
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*/
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/* > If-else */
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/* In ReScript, `If` is an expression when evaluate will return the result */
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/* greeting will be "Good morning!" */
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let greeting = if (true) {"Good morning!"} else {"Hello!"}
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/* Without an else branch the expression will return `unit` or `()` */
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if (false) {
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showDialog(~message="Are you sure you want to leave?")
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}
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/* - Because the result will be of type `unit`, both return types should be of
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the same type if you want to assign the result. */
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/* > Destructuring */
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/* Extract properties from data structures easily */
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let aTuple = ("Teacher", 101)
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/* We can extract the values of a tuple */
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let (name, classNum) = aTuple
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/* The properties of a record can be extracted too */
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type person = {
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firstName: string,
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age: int,
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}
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let bjorn = {firstName: "Bjorn", age: 28}
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/* The variable names have to match with the record property names */
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let {firstName, age} = bjorn
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/* But we can rename them like so */
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let {firstName: bName, age: bAge} = bjorn
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let {firstName: cName, age: _} = bjorn
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/* > Switch
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Pattern matching with switches is an important tool in ReScript
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It can be used in combination with destructuring for an expressive and
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concise tool */
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/* Lets take a simple list */
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let firstNames = ["James", "Jean", "Geoff"]
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/* We can pattern match on the names for each case we want to handle */
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switch (firstNames) {
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| [] => "No names"
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| [first] => "Only " ++ first
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| [first, second] => "A couple of names " ++ first ++ "," ++ second
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| [first, second, third] =>
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"Three names, " ++ first ++ ", " ++ second ++ ", " ++ third
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| _ => "Lots of names"
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}
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/* - The `_` is a catch all at the end, it signifies that we don't care what
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the value is so it will match every other case */
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/* > When clause */
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let isJohn = a => a == "John"
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let maybeName = Some("John")
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/* When can add more complex logic to a simple switch */
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let aGreeting =
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switch (maybeName) {
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| Some(name) when isJohn(name) => "Hi John! How's it going?"
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| Some(name) => "Hi " ++ name ++ ", welcome."
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| None => "No one to greet."
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}
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/* > Exception */
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/* Define a custom exception */
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exception Under_Age
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/* Raise an exception within a function */
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let driveToTown = (driver: person) =>
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if (driver.age >= 15) {
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"We're in town"
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} else {
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raise(Under_Age)
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}
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let evan = {firstName: "Evan", age: 14}
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/* Pattern match on the exception Under_Age */
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switch (driveToTown(evan)) {
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| status => print_endline(status)
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| exception Under_Age =>
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print_endline(evan.firstName ++ " is too young to drive!")
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}
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/* Alternatively, a try block can be used */
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/* - With ReScript exceptions can be avoided with optionals and are seldom used */
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let messageToEvan =
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try {
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driveToTown(evan)
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} catch {
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| Under_Age => evan.firstName ++ " is too young to drive!"
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}
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/*----------------------------------------------
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* Object
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*----------------------------------------------
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* Objects are similar to Record types, but are less rigid
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*/
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/* An object may be typed like a record but the property names are quoted */
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type surfaceComputer = {
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"color": string,
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"capacity": int,
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}
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let surfaceBook: surfaceComputer = { "color": "blue", "capacity": 512 }
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/* Objects don't require types */
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let hamster = { "color": "brown", "age": 2 }
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/* Object typing is structural, so you can have functions that accept any object with the required fields */
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let getAge = animal => animal["age"]
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getAge(hamster)
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getAge({ "name": "Fido", "color": "silver", "age": 3 })
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getAge({ "age": 5 })
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/*----------------------------------------------
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* Module
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*----------------------------------------------
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* Modules are used to organize your code and provide namespacing.
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* Each file is a module by default
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*/
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/* Create a module */
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module Staff = {
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type role =
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| Delivery
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| Sales
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| Other
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type member = {
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name: string,
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role,
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}
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let getRoleDirectionMessage = staff =>
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switch (staff.role) {
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| Delivery => "Deliver it like you mean it!"
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| Sales => "Sell it like only you can!"
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| Other => "You're an important part of the team!"
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}
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}
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/* A module can be accessed with dot notation */
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let newEmployee: Staff.member = {name: "Laura", role: Staff.Delivery}
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/* Using the module name can be tiresome so the module's contents can be opened
|
||||
into the current scope with `open` */
|
||||
open Staff
|
||||
|
||||
let otherNewEmployee: member = {name: "Fred", role: Other}
|
||||
|
||||
/* A module can be extended using the `include` keyword, include copies
|
||||
the contents of the module into the scope of the new module */
|
||||
module SpecializedStaff = {
|
||||
include Staff
|
||||
|
||||
/* `member` is included so there's no need to reference it explicitly */
|
||||
let ceo: member = {name: "Reggie", role: Other}
|
||||
|
||||
let getMeetingTime = staff =>
|
||||
switch (staff) {
|
||||
| Other => 11_15 /* - : int = 1115 Underscores are for formatting only */
|
||||
| _ => 9_30
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Further Reading
|
||||
|
||||
- [Official ReScript Docs](https://rescript-lang.org/)
|
||||
- [Try ReScript - Online Playground](https://rescript-lang.org/try)
|
Loading…
Reference in New Issue
Block a user