[GDScript/en] Fix usage of its

"it's" is a contraction of "it is"
"its" is the possessive
This commit is contained in:
zacryol 2022-02-14 08:51:26 -07:00
parent 2f05725cc0
commit fd8d3b8960

View File

@ -95,7 +95,7 @@ func doing_math():
func control_flow(): func control_flow():
x = 8 x = 8
y = 2 # y was originally a float, y = 2 # y was originally a float,
# but we can change it's type to int # but we can change its type to int
# using the power of dynamic typing! # using the power of dynamic typing!
if x < y: if x < y:
@ -319,4 +319,4 @@ signal example(arg: int) # ERROR! Signals can't take typed arguments!
* [NodePath](https://docs.godotengine.org/en/stable/classes/class_nodepath.html) * [NodePath](https://docs.godotengine.org/en/stable/classes/class_nodepath.html)
* [Signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html) * [Signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html)
* [GDQuest](https://www.gdquest.com/) * [GDQuest](https://www.gdquest.com/)
* [GDScript.com](https://gdscript.com/) * [GDScript.com](https://gdscript.com/)