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[GDScript/en] Fix usage of its
"it's" is a contraction of "it is" "its" is the possessive
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@ -95,7 +95,7 @@ func doing_math():
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func control_flow():
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func control_flow():
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x = 8
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x = 8
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y = 2 # y was originally a float,
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y = 2 # y was originally a float,
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# but we can change it's type to int
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# but we can change its type to int
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# using the power of dynamic typing!
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# using the power of dynamic typing!
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if x < y:
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if x < y:
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@ -319,4 +319,4 @@ signal example(arg: int) # ERROR! Signals can't take typed arguments!
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* [NodePath](https://docs.godotengine.org/en/stable/classes/class_nodepath.html)
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* [NodePath](https://docs.godotengine.org/en/stable/classes/class_nodepath.html)
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* [Signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html)
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* [Signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html)
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* [GDQuest](https://www.gdquest.com/)
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* [GDQuest](https://www.gdquest.com/)
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* [GDScript.com](https://gdscript.com/)
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* [GDScript.com](https://gdscript.com/)
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