--- language: QML contributors: - ["Furkan Uzumcu", "https://zmc.space/"] filename: learnqml.qml --- ```qml // This is a completely valid QML file that you can run using `qmlscene` if you copy the contents // into a *.qml file. // Comments start with double forward slashes. /* Or you can have multi line comments */ // Import statement syntax is // import ${MODULE_NAME} [${VERSION_NUMBER}] [as ${QUALIFIER}] import QtQuick 2.15 import QtQuick.Window 2.15 import QtQuick.Controls 2.15 as QQC import QtQuick.Layouts 1.15 import Qt.labs.platform 1.1 // Each QML document can contain only one top level type Window { // Each object has a special and optional `id` attribute that can be used to refer to the // declared objects. An `id` has to be unique in the same document. id: root width: 400 height: 600 title: "Learn QML in Y Minutes" Item { // Every object that can be declared inherits from QObject and contains at // least one property, which is `objectName`. All the other properties are // added by extending `QObject` type. This is an `Item` type and it contains // the additional `width` and `height` properties and more. objectName: "My Item" // `id`s in the same document can be used anywhere in the same file. // You cannot access an `id` from a different file. width: root.width } // Signals are used to communicate that a certain event happened. // Some types have built-in signals Timer { id: timer interval: 500 onTriggered: { console.log("Timer triggered!") } } QtObject { id: objSignals // You can also declare your own signals. signal clicked() // Signals can also have arguments. signal mousePositionChanged(int x, int y) // The way to react to a signal emission is by adding signal handlers to // the immediate object that the signal belongs to. onClicked: () => { // Do stuff here. console.log("objSignals.clicked() signal is emitted.") } // Signal handlers must explicitly declare the arguments. onMousePositionChanged: (x, y) => { // Do stuff here. console.log("objSignals.mousePositionChanged() signal is emitted. x=", x, "y=", y) } } // If you want to declare signal handlers for other objects, you can use // `Connections`. Connections { target: objSignals // You can then declare functions with the same name as the signal // handler. function onClicked() { console.log("objSignals.clicked() signal is handled from Connections.") } } Item { visible: false // An object can support having child objects. You can add child objects // by declaring types as follows: Rectangle { width: 16 height: 16 color: "red" } } Item { id: objProperties // You can also declare your own properties. // Syntax for declaring is // [default] [required] [readonly] property ${TYPE} ${NAME} property color nextColor // Read only properties have to be initialized when declared. readonly property color defaultColor: "red" // Required properties have to be initialized where the reusable type is // used. required property color initialColor // NOTE: Although the initial assignment can be done in the same file, // it is not often the use case. initialColor: "green" // Properties are type safe and a property can only be assigned a value // that matches the property type. // property int volume: "four" // ERROR! Item { // You can create alias properties that hold a reference to another // property. property alias parentNextColor: objProperties.nextColor // Assignments to alias properties alter the property that it holds // a reference to. parentNextColor: "blue" // Changes objProperties.nextColor // Since `parentNextColor` is an alias to `nextColor`, any changes // to `nextColor` will also be reflected to `parentNextColor`. } } Item { // Property assignment values can either be static or binding // expressions. // Static value property int radius: 32 // Binding expressions describe a property's relationship to other // properties. When the value of `radius` changes, the expression here // will be re-evaluated. property int diameter: radius * 2 onDiameterChanged: { console.log("onDiameterChanged:", diameter) } } ListView { // Attached properties and signal handlers provide a way to extend an // existing object and provide more information that is otherwise not // immediately available. width: 100 height: 30 model: 3 delegate: Rectangle { // ListView provides an attached property for its children that can // be used to access more information. color: ListView.isCurrentItem ? "green" : "red" } // Attached types can also have signal handlers. // `Component` is attached to every type that's available in QML. Component.onCompleted: { console.log("This signal handler is called after object is created.") } } Rectangle { // Since this rectangle is not created by the ListView, the attached // type is not available. color: ListView.isCurrentItem ? "green" : "red" } QtObject { id: calculator // Objects can also declare methods. Function declarations can annotate // the arguments, or have no arguments at all. function add(a: int, b: int): int { // Semicolon at the end of a line is optional. return a + b } function multiply(a: real, b: real): real { return a * b; } } MouseArea { anchors.fill: parent onClicked: (mouse) => { console.log("2 + 2 =", calculator.add(2, 2)) } } Item { width: 100 // Methods can also be used as binding expressions. When `width` // changes, the binding expression will evaluate and call `multiply`. height: calculator.multiply(width, 0.5) opacity: calculateOpacity() function calculateOpacity() { // If the function declaration contains references to other // properties, changes to those properties also trigger a binding // evaluation. return height < 50 ? 0.5 : 1 } } // Each QML file that starts with an upper case name declares a re-usable // component, e.g "RedRectangle.qml". // In addition, reusable components can be declared in-line. component RedRectangle: Rectangle { color: "red" } // This inline component can then be used in the same file, or in other // files by prefixing the type name with the file name that it belongs to. // // ${FILE_NAME}.RedRectangle { } // or RedRectangle { } // QML also supports enumeration declarations. component MyText: Text { enum TextType { Normal, Heading } // Enum types are assigned to integer properties. property int textType: MyText.TextType.Normal font.bold: textType == MyText.TextType.Heading font.pixelSize: textType == MyText.TextType.Heading ? 24 : 12 } // ----- Interactive Area QQC.ScrollView { anchors.fill: parent contentWidth: container.implicitWidth contentHeight: container.implicitHeight Column { id: container spacing: 6 Row { spacing: 2 QQC.Label { width: 200 anchors.verticalCenter: parent.verticalCenter text: "Click to start the timer.\nCheck the logs!" wrapMode: QQC.Label.WordWrap } QQC.Button { text: timer.running ? "Timer Running" : "Start Timer" onClicked: { timer.start() } } } Row { spacing: 2 QQC.Label { width: 200 anchors.verticalCenter: parent.verticalCenter text: "Click to emit objSignals.clicked() signal" wrapMode: QQC.Label.WordWrap } QQC.Button { property int emissionCount: 0 text: "Emitted " + emissionCount + " times." onClicked: { objSignals.clicked() emissionCount++ } } } Row { spacing: 2 QQC.Label { width: 200 anchors.verticalCenter: parent.verticalCenter text: "Click to emit objSignals.mousePositionChanged() signal" wrapMode: QQC.Label.WordWrap } QQC.Button { property int emissionCount: 0 text: "Emitted " + emissionCount + " times." onClicked: { objSignals.mousePositionChanged(32, 32) emissionCount++ } } } Rectangle { width: 200 height: 80 color: objProperties.nextColor QQC.Label { width: 200 anchors.verticalCenter: parent.verticalCenter text: "Click to change nextColor property." wrapMode: QQC.Label.WordWrap } TapHandler { onTapped: { colorDialog.open() } } ColorDialog { id: colorDialog currentColor: objProperties.initialColor onColorChanged: { objProperties.nextColor = color } } } Row { spacing: 2 Rectangle { width: 200 height: 80 color: "red" radius: radiusSlider.value QQC.Label { width: parent.width anchors.centerIn: parent text: "Use slider to change radius" wrapMode: QQC.Label.WordWrap horizontalAlignment: Qt.AlignHCenter } } QQC.Slider { id: radiusSlider width: 100 anchors.verticalCenter: parent.verticalCenter from: 0 to: 80 } } } } } ```