--- language: Haskell filename: learnhaskell.hs contributors: - ["Adit Bhargava", "http://adit.io"] - ["Stanislav Modrak", "https://stanislav.gq"] --- Haskell was designed as a practical, purely functional programming language. It's famous for its monads and its type system, but I keep coming back to it because of its elegance. Haskell makes coding a real joy for me. ```haskell -- Single line comments start with two dashes. {- Multiline comments can be enclosed in a block like this. -} ---------------------------------------------------- -- 1. Primitive Datatypes and Operators ---------------------------------------------------- -- You have numbers 3 -- 3 -- Math is what you would expect 1 + 1 -- 2 8 - 1 -- 7 10 * 2 -- 20 35 / 5 -- 7.0 -- Division is not integer division by default 35 / 4 -- 8.75 -- integer division 35 `div` 4 -- 8 -- Boolean values are primitives True False -- Boolean operations not True -- False not False -- True True && False -- False True || False -- True 1 == 1 -- True 1 /= 1 -- False 1 < 10 -- True -- In the above examples, `not` is a function that takes one value. -- Haskell doesn't need parentheses for function calls...all the arguments -- are just listed after the function. So the general pattern is: -- func arg1 arg2 arg3... -- See the section on functions for information on how to write your own. -- Strings and characters "This is a string." 'a' -- character 'You cant use single quotes for strings.' -- error! -- Strings can be concatenated "Hello " ++ "world!" -- "Hello world!" -- A string is a list of characters ['H', 'e', 'l', 'l', 'o'] -- "Hello" -- Lists can be indexed with the `!!` operator followed by an index -- but this is an O(n) operation because lists are linked lists "This is a string" !! 0 -- 'T' ---------------------------------------------------- -- 2. Lists and Tuples ---------------------------------------------------- -- Every element in a list must have the same type. -- These two lists are equal: [1, 2, 3, 4, 5] [1..5] -- Ranges are versatile. ['A'..'F'] -- "ABCDEF" -- You can create a step in a range. [0,2..10] -- [0, 2, 4, 6, 8, 10] [5..1] -- [] (Haskell defaults to incrementing) [5,4..1] -- [5, 4, 3, 2, 1] -- indexing into a list [1..10] !! 3 -- 4 (zero-based indexing) -- You can also have infinite lists in Haskell! [1..] -- a list of all the natural numbers -- Infinite lists work because Haskell has "lazy evaluation". This means -- that Haskell only evaluates things when it needs to. So you can ask for -- the 1000th element of your list and Haskell will give it to you: [1..] !! 999 -- 1000 -- And now Haskell has evaluated elements 1 - 1000 of this list...but the -- rest of the elements of this "infinite" list don't exist yet! Haskell won't -- actually evaluate them until it needs to. -- joining two lists [1..5] ++ [6..10] -- adding to the head of a list 0:[1..5] -- [0, 1, 2, 3, 4, 5] -- more list operations head [1..5] -- 1 tail [1..5] -- [2, 3, 4, 5] init [1..5] -- [1, 2, 3, 4] last [1..5] -- 5 -- list comprehensions [x*2 | x <- [1..5]] -- [2, 4, 6, 8, 10] -- with a conditional [x*2 | x <- [1..5], x*2 > 4] -- [6, 8, 10] -- Every element in a tuple can be a different type, but a tuple has a -- fixed length. -- A tuple: ("haskell", 1) -- accessing elements of a pair (i.e. a tuple of length 2) fst ("haskell", 1) -- "haskell" snd ("haskell", 1) -- 1 -- pair element accessing does not work on n-tuples (i.e. triple, quadruple, etc) snd ("snd", "can't touch this", "da na na na") -- error! see function below ---------------------------------------------------- -- 3. Functions ---------------------------------------------------- -- A simple function that takes two variables add a b = a + b -- Note that if you are using ghci (the Haskell interpreter) -- You'll need to use `let`, i.e. -- let add a b = a + b -- Using the function add 1 2 -- 3 -- You can also put the function name between the two arguments -- with backticks: 1 `add` 2 -- 3 -- You can also define functions that have no letters! This lets -- you define your own operators! Here's an operator that does -- integer division (//) a b = a `div` b 35 // 4 -- 8 -- Guards: an easy way to do branching in functions fib x | x < 2 = 1 | otherwise = fib (x - 1) + fib (x - 2) -- Pattern matching is similar. Here we have given three different -- equations that define fib. Haskell will automatically use the first -- equation whose left hand side pattern matches the value. fib 1 = 1 fib 2 = 2 fib x = fib (x - 1) + fib (x - 2) -- Pattern matching on tuples sndOfTriple (_, y, _) = y -- use a wild card (_) to bypass naming unused value -- Pattern matching on lists. Here `x` is the first element -- in the list, and `xs` is the rest of the list. We can write -- our own map function: myMap func [] = [] myMap func (x:xs) = func x:(myMap func xs) -- Anonymous functions are created with a backslash followed by -- all the arguments. myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7] -- using fold (called `inject` in some languages) with an anonymous -- function. foldl1 means fold left, and use the first value in the -- list as the initial value for the accumulator. foldl1 (\acc x -> acc + x) [1..5] -- 15 ---------------------------------------------------- -- 4. More functions ---------------------------------------------------- -- partial application: if you don't pass in all the arguments to a function, -- it gets "partially applied". That means it returns a function that takes the -- rest of the arguments. add a b = a + b foo = add 10 -- foo is now a function that takes a number and adds 10 to it foo 5 -- 15 -- Another way to write the same thing foo = (10+) foo 5 -- 15 -- function composition -- the operator `.` chains functions together. -- For example, here foo is a function that takes a value. It adds 10 to it, -- multiplies the result of that by 4, and then returns the final value. foo = (4*) . (10+) -- 4*(10+5) = 60 foo 5 -- 60 -- fixing precedence -- Haskell has an operator called `$`. This operator applies a function -- to a given parameter. In contrast to standard function application, which -- has highest possible priority of 10 and is left-associative, the `$` operator -- has priority of 0 and is right-associative. Such a low priority means that -- the expression on its right is applied as a parameter to the function on its left. -- before even (fib 7) -- false -- equivalently even $ fib 7 -- false -- composing functions even . fib $ 7 -- false ---------------------------------------------------- -- 5. Type signatures ---------------------------------------------------- -- Haskell has a very strong type system, and every valid expression has a type. -- Some basic types: 5 :: Integer "hello" :: String True :: Bool -- Functions have types too. -- `not` takes a boolean and returns a boolean: -- not :: Bool -> Bool -- Here's a function that takes two arguments: -- add :: Integer -> Integer -> Integer -- When you define a value, it's good practice to write its type above it: double :: Integer -> Integer double x = x * 2 ---------------------------------------------------- -- 6. Control Flow and If Expressions ---------------------------------------------------- -- if-expressions haskell = if 1 == 1 then "awesome" else "awful" -- haskell = "awesome" -- if-expressions can be on multiple lines too, indentation is important haskell = if 1 == 1 then "awesome" else "awful" -- case expressions: Here's how you could parse command line arguments case args of "help" -> printHelp "start" -> startProgram _ -> putStrLn "bad args" -- Haskell doesn't have loops; it uses recursion instead. -- map applies a function over every element in a list map (*2) [1..5] -- [2, 4, 6, 8, 10] -- you can make a for function using map for list func = map func list -- and then use it for [0..5] $ \i -> show i -- we could've written that like this too: for [0..5] show -- filter keeps only the elements in a list that satisfy a condition filter even [1..10] -- [2, 4, 8, 10] -- You can use foldl or foldr to reduce a list -- foldl foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43 -- This is the same as (2 * (2 * (2 * 4 + 1) + 2) + 3) -- foldl is left-handed, foldr is right-handed foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16 -- This is now the same as (2 * 1 + (2 * 2 + (2 * 3 + 4))) ---------------------------------------------------- -- 7. Data Types ---------------------------------------------------- -- A data type is declared with a 'type constructor' on the left -- and one or more 'data constructors' on the right, separated by -- the pipe | symbol. This is a sum/union type. Each data constructor -- is a (possibly nullary) function that creates an object of the type -- named by the type constructor. -- This is essentially an enum data Color = Red | Blue | Green -- Now you can use it in a function: say :: Color -> String say Red = "You are Red!" say Blue = "You are Blue!" say Green = "You are Green!" -- Note that the type constructor is used in the type signature -- and the data constructors are used in the body of the function -- Data constructors are primarily pattern-matched against -- This next one is a traditional container type holding two fields -- In a type declaration, data constructors take types as parameters -- Data constructors can have the same name as type constructors -- This is common where the type only has a single data constructor data Point = Point Float Float -- This can be used in a function like: distance :: Point -> Point -> Float distance (Point x y) (Point x' y') = sqrt $ dx + dy where dx = (x - x') ** 2 dy = (y - y') ** 2 -- Types can have multiple data constructors with arguments, too data Name = Mononym String | FirstLastName String String | FullName String String String -- To make things clearer we can use record syntax data Point2D = CartesianPoint2D { x :: Float, y :: Float } | PolarPoint2D { r :: Float, theta :: Float } myPoint = CartesianPoint2D { x = 7.0, y = 10.0 } -- Using record syntax automatically creates accessor functions -- (the name of the field) xOfMyPoint = x myPoint -- xOfMyPoint is equal to 7.0 -- Record syntax also allows a simple form of update myPoint' = myPoint { x = 9.0 } -- myPoint' is CartesianPoint2D { x = 9.0, y = 10.0 } -- Even if a type is defined with record syntax, it can be declared like -- a simple data constructor. This is fine: myPoint'2 = CartesianPoint2D 3.3 4.0 -- It's also useful to pattern match data constructors in `case` expressions distanceFromOrigin x = case x of (CartesianPoint2D x y) -> sqrt $ x ** 2 + y ** 2 (PolarPoint2D r _) -> r -- Your data types can have type parameters too: data Maybe a = Nothing | Just a -- These are all of type Maybe Just "hello" -- of type `Maybe String` Just 1 -- of type `Maybe Int` Nothing -- of type `Maybe a` for any `a` -- For convenience we can also create type synonyms with the 'type' keyword type String = [Char] -- Unlike `data` types, type synonyms need no constructor, and can be used -- anywhere a synonymous data type could be used. Say we have the -- following type synonyms and items with the following type signatures type Weight = Float type Height = Float type Point = (Float, Float) getMyHeightAndWeight :: Person -> (Height, Weight) findCenter :: Circle -> Point somePerson :: Person someCircle :: Circle distance :: Point -> Point -> Float -- The following would compile and run without issue, -- even though it does not make sense semantically, -- because the type synonyms reduce to the same base types distance (getMyHeightAndWeight somePerson) (findCenter someCircle) ---------------------------------------------------- -- 8. Typeclasses ---------------------------------------------------- -- Typeclasses are one way Haskell does polymorphism -- They are similar to interfaces in other languages -- A typeclass defines a set of functions that must -- work on any type that is in that typeclass. -- The Eq typeclass is for types whose instances can -- be tested for equality with one another. class Eq a where (==) :: a -> a -> Bool (/=) :: a -> a -> Bool x == y = not (x /= y) x /= y = not (x == y) -- This defines a typeclass that requires two functions, (==) and (/=) -- It also declares that one function can be declared in terms of another -- So it is enough that *either* the (==) function or the (/=) is defined -- And the other will be 'filled in' based on the typeclass definition -- To make a type a member of a type class, the instance keyword is used instance Eq TrafficLight where Red == Red = True Green == Green = True Yellow == Yellow = True _ == _ = False -- Now we can use (==) and (/=) with TrafficLight objects canProceedThrough :: TrafficLight -> Bool canProceedThrough t = t /= Red -- You can NOT create an instance definition for a type synonym -- Functions can be written to take typeclasses with type parameters, -- rather than types, assuming that the function only relies on -- features of the typeclass isEqual :: (Eq a) => a -> a -> Bool isEqual x y = x == y -- Note that x and y MUST be the same type, as they are both defined -- as being of type parameter 'a'. -- A typeclass does not state that different types in the typeclass can -- be mixed together. -- So `isEqual Red 2` is invalid, even though 2 is an Int which is an -- instance of Eq, and Red is a TrafficLight which is also an instance of Eq -- Other common typeclasses are: -- Ord for types that can be ordered, allowing you to use >, <=, etc. -- Read for types that can be created from a string representation -- Show for types that can be converted to a string for display -- Num, Real, Integral, Fractional for types that can do math -- Enum for types that can be stepped through -- Bounded for types with a maximum and minimum -- Haskell can automatically make types part of Eq, Ord, Read, Show, Enum, -- and Bounded with the `deriving` keyword at the end of the type declaration data Point = Point Float Float deriving (Eq, Read, Show) -- In this case it is NOT necessary to create an 'instance' definition ---------------------------------------------------- -- 9. Haskell IO ---------------------------------------------------- -- While IO can't be explained fully without explaining monads, -- it is not hard to explain enough to get going. -- When a Haskell program is executed, `main` is -- called. It must return a value of type `IO a` for some type `a`. For example: main :: IO () main = putStrLn $ "Hello, sky! " ++ (say Blue) -- putStrLn has type String -> IO () -- It is easiest to do IO if you can implement your program as -- a function from String to String. The function -- interact :: (String -> String) -> IO () -- inputs some text, runs a function on it, and prints out the -- output. countLines :: String -> String countLines = show . length . lines main' = interact countLines -- You can think of a value of type `IO ()` as representing a -- sequence of actions for the computer to do, much like a -- computer program written in an imperative language. We can use -- the `do` notation to chain actions together. For example: sayHello :: IO () sayHello = do putStrLn "What is your name?" name <- getLine -- this gets a line and gives it the name "name" putStrLn $ "Hello, " ++ name -- Exercise: write your own version of `interact` that only reads -- one line of input. -- The code in `sayHello` will never be executed, however. The only -- action that ever gets executed is the value of `main`. -- To run `sayHello` comment out the above definition of `main` -- and replace it with: -- main = sayHello -- Let's understand better how the function `getLine` we just -- used works. Its type is: -- getLine :: IO String -- You can think of a value of type `IO a` as representing a -- computer program that will generate a value of type `a` -- when executed (in addition to anything else it does). We can -- name and reuse this value using `<-`. We can also -- make our own action of type `IO String`: action :: IO String action = do putStrLn "This is a line. Duh" input1 <- getLine input2 <- getLine -- The type of the `do` statement is that of its last line. -- `return` is not a keyword, but merely a function return (input1 ++ "\n" ++ input2) -- return :: String -> IO String -- We can use this just like we used `getLine`: main'' = do putStrLn "I will echo two lines!" result <- action putStrLn result putStrLn "This was all, folks!" -- The type `IO` is an example of a "monad". The way Haskell uses a monad to -- do IO allows it to be a purely functional language. Any function that -- interacts with the outside world (i.e. does IO) gets marked as `IO` in its -- type signature. This lets us reason about which functions are "pure" (don't -- interact with the outside world or modify state) and which functions aren't. -- This is a powerful feature, because it's easy to run pure functions -- concurrently; so, concurrency in Haskell is very easy. ---------------------------------------------------- -- 10. The Haskell REPL ---------------------------------------------------- -- Start the repl by typing `ghci`. -- Now you can type in Haskell code. Any new values -- need to be created with `let`: let foo = 5 -- You can see the type of any value or expression with `:t`: > :t foo foo :: Integer -- Operators, such as `+`, `:` and `$`, are functions. -- Their type can be inspected by putting the operator in parentheses: > :t (:) (:) :: a -> [a] -> [a] -- You can get additional information on any `name` using `:i`: > :i (+) class Num a where (+) :: a -> a -> a ... -- Defined in ‘GHC.Num’ infixl 6 + -- You can also run any action of type `IO ()` > sayHello What is your name? Friend! Hello, Friend! ``` There's a lot more to Haskell, including typeclasses and monads. These are the big ideas that make Haskell such fun to code in. I'll leave you with one final Haskell example: an implementation of a quicksort variant in Haskell: ```haskell qsort [] = [] qsort (p:xs) = qsort lesser ++ [p] ++ qsort greater where lesser = filter (< p) xs greater = filter (>= p) xs ``` There are two popular ways to install Haskell: The traditional [Cabal-based installation](http://www.haskell.org/platform/), and the newer [Stack-based process](https://www.stackage.org/install). You can find a much gentler introduction from the excellent [Learn you a Haskell](http://learnyouahaskell.com/) (or [up-to-date community version](https://learnyouahaskell.github.io/)), [Happy Learn Haskell Tutorial](http://www.happylearnhaskelltutorial.com/) or [Real World Haskell](http://book.realworldhaskell.org/).