learnxinyminutes-docs/forth.html.markdown

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---
language: forth
contributors:
- ["Horse M.D.", "http://github.com/HorseMD/"]
filename: learnforth.fs
---
Forth was created by Charles H. Moore in the 70s.
Note: This article focuses predominantly on the Gforth implementation of Forth, but most
of what is written here should work elsewhere.
> If Lisp is the ultimate high level language, Forth is the ultimate low level language.
```forth
\ Forth is an interactive programming language which is comprised of *words*. These are
\ Forth subroutines which are executed once you press <Cr>, from left to right.
\ ------------------------------ Precursor ------------------------------
\ It's important to know how forth processes instructions. All programming in Forth is
\ done by manipulating what's known as the parameter stack (more commonly just referred
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\ to as "the stack"). Typing:
5 2 3 56 76 23 65
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\ Makes those numbers get added to the stack, from left to right.
.s \ <7> 5 2 3 56 76 23 65 ok
\ Forth's interpreter interprets what you type in one of two ways: as *words* (i.e. the
\ name of subroutines) or as *numbers*. Words are essentially "symbols that do things".
\ ------------------------------ Basic Arithmetic ------------------------------
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\ Arithmetic (in fact most words requiring data) works by manipulating data on
\ the stack.
5 4 + \ ok
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\ This adds 5 and 4 to the stack and then `+` is called, which removes them and
\ adds the result to the stack. We can see it with `.`:
. \ 9 ok
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\ A few more examples of arithmetic
6 7 * . \ 42 ok
1360 23 - . \ 1337 ok
12 12 / . \ 1 ok
\ And so on.
\ ------------------------------ Stack Manipulation ------------------------------
\ Naturally, as we do so much work with the stack, we'll want some useful methods.
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3 dup - \ duplicate the top item (1st now equals 2nd): 3 - 3
2 5 swap / \ swap the top with the second element: 5 / 2
6 4 5 rot .s \ rotate the top 3 elements: 4 5 6 ok
4 0 drop 2 / \ remove the top item (dont print to screen): 4 / 2
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\ ------------------------------ More Advanced Stack Manipulation ------------------------------
1 2 3 4 tuck \ duplicate the top item into the second slot: 1 2 4 3 4 ok
1 2 3 4 over \ duplicate the second item to the top: 1 2 3 4 3 ok
1 2 3 4 2 roll \ *move* the item at that position to the top: 1 3 4 2 ok
1 2 3 4 2 pick \ *duplicate* the item at that position to the top: 1 2 3 4 2 ok
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\ When referring to stack indexes, they are zero-based.
\ ------------------------------ Creating Words ------------------------------
\ Quite often one will want to write their own words.
: square ( n -- n ) dup * ; \ ok
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\ The `:` word sets forth into compile mode. `(` and `)` are both words which
\ tell forth to ignore between them. Up until the `;` word is what our word
\ does.
\ We can check the definition of a word with the `see` word:
see square \ dup * ; ok
\ ------------------------------ Conditionals ------------------------------
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\ In forth, -1 is used to represent truth, and 0 is used to represent false.
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\ The idea is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
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\ However, any non-zero value is usually treated as being true:
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42 42 = / -1 ok
12 53 = / 0 ok
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\ `if` is a *compile-only word*. This means that it can only be used when we're compiling a word.
\ when creating conditionals, the format is `if` <stuff to do> `then` <rest of program>.
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: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok
100 ?>64 \ Greater than 64! ok
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\ Else:
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: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" else ." Less than 64!" then ; \ ok
100 ?>64 \ Greater than 64! ok
20 ?>64 \ Less than 64! ok
\ ------------------------------ Loops ------------------------------
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\ `do` is like `if` in that it is also a compile-only word, though it uses `loop` as its
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\ terminator:
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: myloop ( -- ) 5 0 do cr ." Hello!" loop ; \ ok
test
\ Hello!
\ Hello!
\ Hello!
\ Hello!
\ Hello! ok
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\ `do` expects two numbers on the stack: the end number and the index number, respectively.
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\ Get the value of the index as we loop with `i`:
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: one-to-15 ( -- ) 15 0 do i . loop ; \ ok
one-to-15 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ok
: squares ( -- ) 10 0 do i DUP * . loop ; \ ok
squares \ 0 1 4 9 16 25 36 49 64 81 ok
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\ Change the "step" with `+loop`:
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: threes ( -- ) 15 0 do i . 3 +loop ; \ ok
threes \ 0 3 6 9 12 ok
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\ Finally, while loops with `begin` <stuff to do> <flag> `unil`:
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: death ( -- ) begin ." Are we there yet?" 0 until ;
\ ------------------------------ Variables and Memory ------------------------------
\ Sometimes we'll be in a situation where we want more permanent variables:
\ First, we use `variable` to declare `age` to be a variable.
variable age
\ Then we write 21 to age with the word `!`.
21 age !
\ Finally we can print our variable using the "read" word '@', which adds the value
\ to the stack, or use a handy word called `?` that reads and prints it in one go.
age @ . \ 12 ok
age ? \ 12 ok
\ What's happening here is that `age` stores the memory address, and we use `!`
\ and `@` to manipulate it.
\ Constants are quite simiar, except we don't bother with memory addresses:
100 constant WATER-BOILING-POINT \ ok
WATER-BOILING-POINT . \ 100 ok
\ Arrays!
\ Set up an array of length 3:
variable mynumbers 2 cells allot
\ Initialize all the values to 0
mynumbers 3 cells erase
\ (alternatively we could do `0 fill` instead of `erase`, but as we're setting
\ them to 0 we just use `erase`).
\ or we can just skip all the above and initialize with specific values:
create mynumbers 64 , 9001 , 1337 , \ the last `,` is important!
\ ...which is equivalent to:
\ [64, 9001, 1337]
64 mynumbers 0 cells + !
9001 mynumbers 1 cells + !
1337 mynumbers 2 cells + !
\ Reading values at certain array indexes:
0 cells mynumbers + ? \ 64 ok
1 cells mynumbers + ? \ 9001 ok
2 cells mynumbers + ? \ 1337 ok
\ Of course, you'll probably want to define your own words to manipulate arrays:
: ?mynumbers ( n -- n ) cells mynumbers + ; \ ok
64 mynumbers 2 cells + ! \ ok
2 ?mynumbers ? \ 64 ok
\ ------------------------------ The Return Stack ------------------------------
\ TODO
\ ------------------------------ Final Notes ------------------------------
\ Floats
\ Commenting (types)
\ bye
```
##Ready For More?
* [Starting Forth](http://www.forth.com/starting-forth/)
* [Thinking Forth](http://thinking-forth.sourceforge.net/)