mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2025-04-27 07:33:57 +00:00
Update java.html.markdown
This commit is contained in:
parent
4b873348fc
commit
5b29da12e6
@ -71,6 +71,9 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
|
||||
//Char - A single 16-bit Unicode character
|
||||
char foo = 'A';
|
||||
|
||||
//Make a variable a constant
|
||||
final int HOURS_I_WORK_PER_WEEK = 9001;
|
||||
|
||||
//Strings
|
||||
String foo = "Hello World!";
|
||||
// \n is an escaped character that starts a new line
|
||||
@ -133,6 +136,13 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
|
||||
& Bitwise AND
|
||||
^ Bitwise exclusive OR
|
||||
| Bitwise inclusive OR
|
||||
|
||||
// Incrementations
|
||||
int i=0;
|
||||
i++; //i = 1. Post Incrementation
|
||||
++i; //i = 2. Pre Incrementation
|
||||
i--; //i = 1. Post Decrementation
|
||||
--i; //i = 0. Pre Decrementation
|
||||
|
||||
///////////////////////////////////////
|
||||
// Control Structures
|
||||
@ -147,206 +157,125 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
|
||||
}
|
||||
}
|
||||
|
||||
// While loops exist
|
||||
int ii = 0;
|
||||
while (ii < 10) {
|
||||
printf("%d, ", ii++); // ii++ increments ii in-place, after using its value.
|
||||
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
|
||||
// While loop
|
||||
int i = 0;
|
||||
while(i < 100){
|
||||
System.out.println(i);
|
||||
//Increment the counter
|
||||
i++;
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
// Do While Loop
|
||||
int i = 0;
|
||||
do{
|
||||
System.out.println(i);
|
||||
//Increment the counter
|
||||
i++;
|
||||
}while(i < 100);
|
||||
|
||||
int kk = 0;
|
||||
do {
|
||||
printf("%d, ", kk);
|
||||
} while (++kk < 10); // ++kk increments kk in-place, before using its value
|
||||
// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
|
||||
// For Loop
|
||||
int i;
|
||||
//for loop structure => for(<start_statement>;<conditional>;<step>)
|
||||
for(i=0;i<100;i++){
|
||||
System.out.println(i);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
// For loops too
|
||||
int jj;
|
||||
for (jj=0; jj < 10; jj++) {
|
||||
printf("%d, ", jj);
|
||||
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
|
||||
|
||||
printf("\n");
|
||||
|
||||
///////////////////////////////////////
|
||||
// Typecasting
|
||||
///////////////////////////////////////
|
||||
|
||||
// Every value in C has a type, but you can cast one value into another type
|
||||
// if you want.
|
||||
|
||||
int x_hex = 0x01; // You can assign vars with hex literals
|
||||
|
||||
// Casting between types will attempt to preserve their numeric values
|
||||
printf("%d\n", x_hex); // => Prints 1
|
||||
printf("%d\n", (short) x_hex); // => Prints 1
|
||||
printf("%d\n", (char) x_hex); // => Prints 1
|
||||
|
||||
// Types will overflow without warning
|
||||
printf("%d\n", (char) 257); // => 1 (Max char = 255)
|
||||
|
||||
// Integral types can be cast to floating-point types, and vice-versa.
|
||||
printf("%f\n", (float)100); // %f formats a float
|
||||
printf("%lf\n", (double)100); // %lf formats a double
|
||||
printf("%d\n", (char)100.0);
|
||||
// Converting data
|
||||
|
||||
//Convert String To Integer
|
||||
Integer.parseInt("123");//returns an integer version of "123"
|
||||
|
||||
//Convert Integer To String
|
||||
Integer.toString(123);//returns a string version of 123
|
||||
|
||||
//For other conversions check out the following classes:
|
||||
//Double
|
||||
//Long
|
||||
//String
|
||||
|
||||
// You can also cast java objects, there's a lot of details and
|
||||
// deals with some more intermediate concepts.
|
||||
// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
// Pointers
|
||||
// Classes And Functions
|
||||
///////////////////////////////////////
|
||||
|
||||
// A pointer is a variable declared to store a memory address. Its declaration will
|
||||
// also tell you the type of data it points to. You can retrieve the memory address
|
||||
// of your variables, then mess with them.
|
||||
// Classes Syntax shown below.
|
||||
// Function declaration syntax:
|
||||
// <public/private/protected> <return type> <function name>(<args>)
|
||||
// Here is a quick rundown on access level modifiers (public, private, etcetc) http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
|
||||
|
||||
int x = 0;
|
||||
printf("%p\n", &x); // Use & to retrieve the address of a variable
|
||||
// (%p formats a pointer)
|
||||
// => Prints some address in memory;
|
||||
|
||||
public class Bicycle {
|
||||
|
||||
// Bicycle's Fields/Variables
|
||||
public int cadence;
|
||||
public int gear;
|
||||
public int speed;
|
||||
|
||||
// Constructors are a way of creating classes
|
||||
// This is a default constructor
|
||||
public Bicycle(){
|
||||
gear = 1;
|
||||
cadence = 50;
|
||||
startGear = 1;
|
||||
}
|
||||
|
||||
// Pointer types end with * in their declaration
|
||||
int* px; // px is a pointer to an int
|
||||
px = &x; // Stores the address of x in px
|
||||
printf("%p\n", px); // => Prints some address in memory
|
||||
|
||||
// To retreive the value at the address a pointer is pointing to,
|
||||
// put * in front to de-reference it.
|
||||
printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of
|
||||
|
||||
// You can also change the value the pointer is pointing to.
|
||||
// We'll have to wrap the de-reference in parenthesis because
|
||||
// ++ has a higher precedence than *.
|
||||
(*px)++; // Increment the value px is pointing to by 1
|
||||
printf("%d\n", *px); // => Prints 1
|
||||
printf("%d\n", x); // => Prints 1
|
||||
|
||||
int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
|
||||
int xx;
|
||||
for (xx=0; xx<20; xx++) {
|
||||
x_array[xx] = 20 - xx;
|
||||
} // Initialize x_array to 20, 19, 18,... 2, 1
|
||||
|
||||
// Declare a pointer of type int and initialize it to point to x_array
|
||||
int* x_ptr = x_array;
|
||||
// x_ptr now points to the first element in the array (the integer 20).
|
||||
// This works because arrays are actually just pointers to their first element.
|
||||
|
||||
// Arrays are pointers to their first element
|
||||
printf("%d\n", *(x_ptr)); // => Prints 20
|
||||
printf("%d\n", x_array[0]); // => Prints 20
|
||||
|
||||
// Pointers are incremented and decremented based on their type
|
||||
printf("%d\n", *(x_ptr + 1)); // => Prints 19
|
||||
printf("%d\n", x_array[1]); // => Prints 19
|
||||
|
||||
// You can also dynamically allocate contiguous blocks of memory with the
|
||||
// standard library function malloc, which takes one integer argument
|
||||
// representing the number of bytes to allocate from the heap.
|
||||
int* my_ptr = (int*) malloc(sizeof(int) * 20);
|
||||
for (xx=0; xx<20; xx++) {
|
||||
*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here
|
||||
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
|
||||
|
||||
// Dereferencing memory that you haven't allocated gives
|
||||
// unpredictable results
|
||||
printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what?
|
||||
|
||||
// When you're done with a malloc'd block of memory, you need to free it,
|
||||
// or else no one else can use it until your program terminates
|
||||
free(my_ptr);
|
||||
|
||||
// Strings can be char arrays, but are usually represented as char
|
||||
// pointers:
|
||||
char* my_str = "This is my very own string";
|
||||
|
||||
printf("%c\n", *my_str); // => 'T'
|
||||
|
||||
function_1();
|
||||
} // end main function
|
||||
|
||||
///////////////////////////////////////
|
||||
// Functions
|
||||
///////////////////////////////////////
|
||||
|
||||
// Function declaration syntax:
|
||||
// <return type> <function name>(<args>)
|
||||
|
||||
int add_two_ints(int x1, int x2){
|
||||
return x1 + x2; // Use return to return a value
|
||||
}
|
||||
|
||||
/*
|
||||
Functions are pass-by-value, but you can make your own references
|
||||
with pointers so functions can mutate their values.
|
||||
|
||||
Example: in-place string reversal
|
||||
*/
|
||||
|
||||
// A void function returns no value
|
||||
void str_reverse(char* str_in){
|
||||
char tmp;
|
||||
int ii=0, len = strlen(str_in); // Strlen is part of the c standard library
|
||||
for(ii=0; ii<len/2; ii++){
|
||||
tmp = str_in[ii];
|
||||
str_in[ii] = str_in[len - ii - 1]; // ii-th char from end
|
||||
str_in[len - ii - 1] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
char c[] = "This is a test.";
|
||||
str_reverse(c);
|
||||
printf("%s\n", c); // => ".tset a si sihT"
|
||||
*/
|
||||
|
||||
///////////////////////////////////////
|
||||
// User-defined types and structs
|
||||
///////////////////////////////////////
|
||||
|
||||
// Typedefs can be used to create type aliases
|
||||
typedef int my_type;
|
||||
my_type my_type_var = 0;
|
||||
|
||||
// Structs are just collections of data
|
||||
struct rectangle {
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
|
||||
void function_1(){
|
||||
|
||||
struct rectangle my_rec;
|
||||
|
||||
// Access struct members with .
|
||||
my_rec.width = 10;
|
||||
my_rec.height = 20;
|
||||
|
||||
// You can declare pointers to structs
|
||||
struct rectangle* my_rec_ptr = &my_rec;
|
||||
|
||||
// Use dereferencing to set struct pointer members...
|
||||
(*my_rec_ptr).width = 30;
|
||||
|
||||
// ... or use the -> shorthand
|
||||
my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10;
|
||||
}
|
||||
|
||||
// You can apply a typedef to a struct for convenience
|
||||
typedef struct rectangle rect;
|
||||
|
||||
int area(rect r){
|
||||
return r.width * r.height;
|
||||
}
|
||||
// This is a specified constructor (it contains arguments)
|
||||
public Bicycle(int startCadence, int startSpeed, int startGear) {
|
||||
gear = startGear;
|
||||
cadence = startCadence;
|
||||
speed = startSpeed;
|
||||
}
|
||||
|
||||
// the Bicycle class has
|
||||
// four methods
|
||||
public void setCadence(int newValue) {
|
||||
cadence = newValue;
|
||||
}
|
||||
|
||||
public void setGear(int newValue) {
|
||||
gear = newValue;
|
||||
}
|
||||
|
||||
public void applyBrake(int decrement) {
|
||||
speed -= decrement;
|
||||
}
|
||||
|
||||
public void speedUp(int increment) {
|
||||
speed += increment;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Now..Later in the main / driver of your java program
|
||||
|
||||
public class Main
|
||||
{
|
||||
public static void main (String[] args) throws java.lang.Exception
|
||||
{
|
||||
//Call bicycle's constructor
|
||||
Bicycle trek = new Bicycle();
|
||||
trek.speedUp(3);
|
||||
trek.setCadence(100);
|
||||
}
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## Further Reading
|
||||
|
||||
Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language)
|
||||
|
||||
Another good resource is [Learn C the hard way](http://c.learncodethehardway.org/book/)
|
||||
|
||||
Other than that, Google is your friend.
|
||||
Other Topics To Research:
|
||||
-Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming))
|
||||
-Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science))
|
||||
-Exceptions (http://en.wikipedia.org/wiki/Exception_handling)
|
||||
-Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science))
|
||||
-Generics (http://en.wikipedia.org/wiki/Generics_in_Java)
|
||||
The links provided are just to get an understanding of the topic, feel free to google and find specific examples
|
||||
|
Loading…
Reference in New Issue
Block a user