Update java.html.markdown

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Jake Prather 2013-06-29 22:52:18 -05:00
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@ -71,6 +71,9 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
//Char - A single 16-bit Unicode character //Char - A single 16-bit Unicode character
char foo = 'A'; char foo = 'A';
//Make a variable a constant
final int HOURS_I_WORK_PER_WEEK = 9001;
//Strings //Strings
String foo = "Hello World!"; String foo = "Hello World!";
// \n is an escaped character that starts a new line // \n is an escaped character that starts a new line
@ -134,6 +137,13 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
^ Bitwise exclusive OR ^ Bitwise exclusive OR
| Bitwise inclusive OR | Bitwise inclusive OR
// Incrementations
int i=0;
i++; //i = 1. Post Incrementation
++i; //i = 2. Pre Incrementation
i--; //i = 1. Post Decrementation
--i; //i = 0. Pre Decrementation
/////////////////////////////////////// ///////////////////////////////////////
// Control Structures // Control Structures
/////////////////////////////////////// ///////////////////////////////////////
@ -147,206 +157,125 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
} }
} }
// While loops exist // While loop
int ii = 0; int i = 0;
while (ii < 10) { while(i < 100){
printf("%d, ", ii++); // ii++ increments ii in-place, after using its value. System.out.println(i);
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " //Increment the counter
i++;
}
printf("\n"); // Do While Loop
int i = 0;
do{
System.out.println(i);
//Increment the counter
i++;
}while(i < 100);
int kk = 0; // For Loop
do { int i;
printf("%d, ", kk); //for loop structure => for(<start_statement>;<conditional>;<step>)
} while (++kk < 10); // ++kk increments kk in-place, before using its value for(i=0;i<100;i++){
// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " System.out.println(i);
}
printf("\n");
// For loops too
int jj;
for (jj=0; jj < 10; jj++) {
printf("%d, ", jj);
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
/////////////////////////////////////// ///////////////////////////////////////
// Typecasting // Typecasting
/////////////////////////////////////// ///////////////////////////////////////
// Every value in C has a type, but you can cast one value into another type // Converting data
// if you want.
int x_hex = 0x01; // You can assign vars with hex literals //Convert String To Integer
Integer.parseInt("123");//returns an integer version of "123"
// Casting between types will attempt to preserve their numeric values //Convert Integer To String
printf("%d\n", x_hex); // => Prints 1 Integer.toString(123);//returns a string version of 123
printf("%d\n", (short) x_hex); // => Prints 1
printf("%d\n", (char) x_hex); // => Prints 1
// Types will overflow without warning //For other conversions check out the following classes:
printf("%d\n", (char) 257); // => 1 (Max char = 255) //Double
//Long
//String
// You can also cast java objects, there's a lot of details and
// deals with some more intermediate concepts.
// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
// Integral types can be cast to floating-point types, and vice-versa.
printf("%f\n", (float)100); // %f formats a float
printf("%lf\n", (double)100); // %lf formats a double
printf("%d\n", (char)100.0);
/////////////////////////////////////// ///////////////////////////////////////
// Pointers // Classes And Functions
/////////////////////////////////////// ///////////////////////////////////////
// A pointer is a variable declared to store a memory address. Its declaration will // Classes Syntax shown below.
// also tell you the type of data it points to. You can retrieve the memory address // Function declaration syntax:
// of your variables, then mess with them. // <public/private/protected> <return type> <function name>(<args>)
// Here is a quick rundown on access level modifiers (public, private, etcetc) http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
int x = 0;
printf("%p\n", &x); // Use & to retrieve the address of a variable
// (%p formats a pointer)
// => Prints some address in memory;
// Pointer types end with * in their declaration public class Bicycle {
int* px; // px is a pointer to an int
px = &x; // Stores the address of x in px
printf("%p\n", px); // => Prints some address in memory
// To retreive the value at the address a pointer is pointing to, // Bicycle's Fields/Variables
// put * in front to de-reference it. public int cadence;
printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of public int gear;
public int speed;
// You can also change the value the pointer is pointing to. // Constructors are a way of creating classes
// We'll have to wrap the de-reference in parenthesis because // This is a default constructor
// ++ has a higher precedence than *. public Bicycle(){
(*px)++; // Increment the value px is pointing to by 1 gear = 1;
printf("%d\n", *px); // => Prints 1 cadence = 50;
printf("%d\n", x); // => Prints 1 startGear = 1;
int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
int xx;
for (xx=0; xx<20; xx++) {
x_array[xx] = 20 - xx;
} // Initialize x_array to 20, 19, 18,... 2, 1
// Declare a pointer of type int and initialize it to point to x_array
int* x_ptr = x_array;
// x_ptr now points to the first element in the array (the integer 20).
// This works because arrays are actually just pointers to their first element.
// Arrays are pointers to their first element
printf("%d\n", *(x_ptr)); // => Prints 20
printf("%d\n", x_array[0]); // => Prints 20
// Pointers are incremented and decremented based on their type
printf("%d\n", *(x_ptr + 1)); // => Prints 19
printf("%d\n", x_array[1]); // => Prints 19
// You can also dynamically allocate contiguous blocks of memory with the
// standard library function malloc, which takes one integer argument
// representing the number of bytes to allocate from the heap.
int* my_ptr = (int*) malloc(sizeof(int) * 20);
for (xx=0; xx<20; xx++) {
*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
// Dereferencing memory that you haven't allocated gives
// unpredictable results
printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what?
// When you're done with a malloc'd block of memory, you need to free it,
// or else no one else can use it until your program terminates
free(my_ptr);
// Strings can be char arrays, but are usually represented as char
// pointers:
char* my_str = "This is my very own string";
printf("%c\n", *my_str); // => 'T'
function_1();
} // end main function
///////////////////////////////////////
// Functions
///////////////////////////////////////
// Function declaration syntax:
// <return type> <function name>(<args>)
int add_two_ints(int x1, int x2){
return x1 + x2; // Use return to return a value
}
/*
Functions are pass-by-value, but you can make your own references
with pointers so functions can mutate their values.
Example: in-place string reversal
*/
// A void function returns no value
void str_reverse(char* str_in){
char tmp;
int ii=0, len = strlen(str_in); // Strlen is part of the c standard library
for(ii=0; ii<len/2; ii++){
tmp = str_in[ii];
str_in[ii] = str_in[len - ii - 1]; // ii-th char from end
str_in[len - ii - 1] = tmp;
} }
}
/* // This is a specified constructor (it contains arguments)
char c[] = "This is a test."; public Bicycle(int startCadence, int startSpeed, int startGear) {
str_reverse(c); gear = startGear;
printf("%s\n", c); // => ".tset a si sihT" cadence = startCadence;
*/ speed = startSpeed;
}
/////////////////////////////////////// // the Bicycle class has
// User-defined types and structs // four methods
/////////////////////////////////////// public void setCadence(int newValue) {
cadence = newValue;
}
// Typedefs can be used to create type aliases public void setGear(int newValue) {
typedef int my_type; gear = newValue;
my_type my_type_var = 0; }
// Structs are just collections of data public void applyBrake(int decrement) {
struct rectangle { speed -= decrement;
int width; }
int height;
};
public void speedUp(int increment) {
speed += increment;
}
void function_1(){ }
struct rectangle my_rec; //Now..Later in the main / driver of your java program
// Access struct members with . public class Main
my_rec.width = 10; {
my_rec.height = 20; public static void main (String[] args) throws java.lang.Exception
{
// You can declare pointers to structs //Call bicycle's constructor
struct rectangle* my_rec_ptr = &my_rec; Bicycle trek = new Bicycle();
trek.speedUp(3);
// Use dereferencing to set struct pointer members... trek.setCadence(100);
(*my_rec_ptr).width = 30; }
}
// ... or use the -> shorthand
my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10;
}
// You can apply a typedef to a struct for convenience
typedef struct rectangle rect;
int area(rect r){
return r.width * r.height;
}
``` ```
## Further Reading ## Further Reading
Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language) Other Topics To Research:
-Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming))
Another good resource is [Learn C the hard way](http://c.learncodethehardway.org/book/) -Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science))
-Exceptions (http://en.wikipedia.org/wiki/Exception_handling)
Other than that, Google is your friend. -Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science))
-Generics (http://en.wikipedia.org/wiki/Generics_in_Java)
The links provided are just to get an understanding of the topic, feel free to google and find specific examples