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Tutorial on classes and functions added
TODO: more on indexers, check the comment emitted twice for f2 function
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TypeScript is a language that aims at easing development of large scale applications written in JavaScript.
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TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript.
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It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. In turn, the TypeScript compiler transform the code to JavaScript.
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It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emitts JavaScript.
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This article will focus only on TypeScript added syntax, everything else is plain [JavaScript] (../javascript/).
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This article will focus only on TypeScript extra syntax, as oposed to [JavaScript] (../javascript/).
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To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the resulting JavaScript.
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To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript.
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```ts
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//There are 3 basic types in TypeScript
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@ -25,10 +25,10 @@ notSure = false; // okay, definitely a boolean
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//For collections, there are typed arrays and generic arrays
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var list: number[] = [1, 2, 3];
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//Or, using the generic array type
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//Alternatively, using the generic array type
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var list: Array<number> = [1, 2, 3];
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//For enumerations
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//For enumerations:
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enum Color {Red, Green, Blue};
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var c: Color = Color.Green;
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@ -37,40 +37,76 @@ function bigHorribleAlert(): void {
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alert("I'm a little annoying box!");
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}
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//Interfaces are structural, anything that has the properties is compliant with the interface.
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//In the bellow example, any object that has a name which is a string and an age which is a number is a Person.
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//This is called "duck typing".
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//Functions are first class citizens, have a shortened definition and can leverage the strong type inference
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//All examples are equivalent, the same signature will be infered by the compiler and the same JavaScript will be emitted
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var f1 = function(i: number) : number { return i * i; }
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var f2 = function(i: number) { return i * i; } //Return type infered #TODO bug!
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var f3 = (i : number) : number => { return i * i; }
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var f4 = (i: number) => { return i * i; } //Return type infered
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var f5 = (i: number) => i * i; //Return type infered, one-liner means no return keyword needed
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//Interfaces are structural, anything that has the properties is compliant with the interface (duck typing)
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interface Person {
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name: string;
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age: number;
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//Optional properties, marked with a "?"
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age?: number;
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}
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//Object that implements the "Person" interface
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var p : Person = { name: "Bobby" }; //Can be treated as a Person since it has the name and age properties
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//Objects that have the optional property:
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var validPerson : Person = { name: "Bobby", age: 42 };
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var invalidPerson : Person = { name: "Bobby", age: true }; //Is not a person because age is not a number
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//Interfaces also support optional properties
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phone?: number;
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//Interfaces can also define method signatures:
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interface PersonWhoCanTalk {
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sayHello(otherPersonsName: string): void;
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}
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//Interfaces can also describe a function type, to describe a function signature
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//And also indexers, both with number and string
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interface PersonWhoCanBeIndexed {
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[index: number]: string;
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}
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//TODO
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//Interfaces can also describe a function type
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interface SearchFunc {
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(source: string, subString: string): boolean;
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}
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//The type can then be used for functions, and the compiler will be able to check that types are compliants
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//Note that only the parameters' types are important, names are not important.
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//Only the parameters' types are important, names are not important.
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var mySearch: SearchFunc;
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mySearch = function(src: string, sub: string) {
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var result = source.search(subString);
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if (result == -1) {
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return false;
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}
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else {
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return true;
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}
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return src.search(sub) != -1;
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}
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//Classes
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class Point {
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//Properties
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x: number;
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//Constructor - the public keyword is a shortcut to generate the code for a property and it's initialization, equivalent to "x" in this case
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constructor(x: number, public y: number) {
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this.x = x;
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}
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//Functions
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dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
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//Static members
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static origin = new Point(0, 0);
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}
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var p = new Point(10 ,20);
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//Generics
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//Including references to a definition file
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/// <reference path="jquery.d.ts" />
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```
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## Further Reading
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* [TypeScript Official website] (http://www.typescriptlang.org/)
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* [TypeScript language specifications (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238)
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* [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript)
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* [Source Code on GitHub] (https://github.com/Microsoft/TypeScript)
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* [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)
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