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Be more brief!
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@ -22,13 +22,11 @@ of what is written here should work elsewhere.
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\ It's important to know how forth processes instructions. All programming in Forth is
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\ done by manipulating what's known as the parameter stack (more commonly just referred
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\ to as "the stack"). The stack is a typical last-in-first-out (LIFO) stack. Typing:
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5 2 3 56 76 23 65
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\ Means 5 gets put on the stack first, then 2, then 3, etc all the way to 65, which
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\ is now at the top of the stack. We can see the length and contents of the stack by
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\ passing forth the word `.s`:
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.s <7> 5 2 3 56 76 23 65 \ ok
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\ Forth's interpreter interprets what you type in one of two ways: as *words* (i.e. the
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@ -41,20 +39,13 @@ of what is written here should work elsewhere.
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\ Lets do a simple equation: adding 5 and 4. In infix notation this would be 5 + 4,
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\ but as forth works in postfix (see above about stack manipulation) we input it like so:
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5 4 + \ ok
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\ However, this alone yields "ok", yet no answer. Why? The way forth interprets what
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\ we typed is as such: 5 gets added to the top of the stack, and then 4. Finally,
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\ it runs word `+` on the stack (which pops the top and second value, and adds them),
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\ and inserts the result at the top of the stack. Typing the word `.` will yield
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\ However, this alone yields "ok", yet no answer. Typing the word `.` will yield
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\ the result.
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. \ 9 ok
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\ This should illustrate the fundamentals of forth. Lets do a few more arithmetic
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\ tests:
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\ This should illustrate how Forth's stack works. Lets do a few more arithmetic tests:
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6 7 * . \ 42 ok
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1360 23 - . \ 1337 ok
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12 12 / . \ 1 ok
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@ -84,14 +75,11 @@ over \ duplicate the second item to the top of the stack
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n roll \ where n is a number, *move* the stack item at that position to the top of the stack
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n pick \ where n is a number, *duplicate* the item at that position to the top of the stack
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\ 3rd*: when referring to stack indexes, they are zero-based - i.e. the first element is at
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\ position 0, the second element is at position 1, etc... Just like indexing arrays in
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\ most other languages.
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\ When referring to stack indexes, they are zero-based.
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\ ------------------------------ Creating Words ------------------------------
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\ Quite often one will want to write their own words.
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: square ( n -- n ) dup * ; \ ok
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\ Lets break this down. The `:` word says to Forth to enter "compile" mode. After that,
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@ -102,39 +90,34 @@ n pick \ where n is a number, *duplicate* the item at that position to the top o
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\ switch back into interpret mode.
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\ We can check the definition of a word with the `see` word:
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see square \ dup * ; ok
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\ ------------------------------ Conditionals ------------------------------
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\ Booleans:
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\ In forth, -1 is used to represent truth, and 0 is used to represent false.
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\ The idea behind this is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
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\ The idea is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
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\ However, any non-zero value is usually treated as being true:
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42 42 = / -1 ok
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12 53 = / 0 ok
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\ `if` is a *compile-only word*. This means that it can *only* be used when we're compiling a word.
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\ when creating conditionals, the format is <boolean> `if` <stuff to do> `then` <rest of program>.
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\ `if` is a *compile-only word*. This means that it can only be used when we're compiling a word.
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\ when creating conditionals, the format is `if` <stuff to do> `then` <rest of program>.
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: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok
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100 ?>64 \ Greater than 64! ok
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\ This unimaginative example displays "Greater than 64!" when the number on the stack is greater
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\ than 64. However, it does nothing when the test is false. Let's fix that with the `else` word!
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\ Else:
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: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" else ." Less than 64!" then ; \ ok
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100 ?>64 \ Greater than 64! ok
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20 ?>64 \ Less than 64! ok
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\ As you can see, conditionals behave more or less like they do in most programming languages.
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\ ------------------------------ Loops ------------------------------
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\ `do` is like `if` in that it is also a compile-only word, though it uses `loop` as its
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\ terminator.
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\ terminator:
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: myloop ( -- ) 5 0 do cr ." Hello!" loop ; \ ok
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test
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\ Hello!
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@ -143,31 +126,21 @@ test
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\ Hello!
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\ Hello! ok
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\ `do` expects two numbers before it: the end number and the index number, respectively.
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\ (cr means carraige-return, essentially it a newline). This is equivalent to a for-loop
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\ in other languages, with a definite number of times to loop.
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\ So what if we want to get the value of the index as we loop? We use `i`.
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\ `do` expects two numbers on the stack: the end number and the index number, respectively.
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\ Get the value of the index as we loop with `i`:
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: one-to-15 ( -- ) 15 0 do i . loop ; \ ok
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one-to-15 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ok
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: squares ( -- ) 10 0 do i DUP * . loop ; \ ok
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squares \ 0 1 4 9 16 25 36 49 64 81 ok
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\ Thidly, we can also change how large the step is between each loop iteration with `+loop`.
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\ `+loop` reads the number on the top of the stack for how far to move each iteration.
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\ Change the "step" with `+loop`:
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: threes ( -- ) 15 0 do i . 3 +loop ; \ ok
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threes \ 0 3 6 9 12 ok
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\ Finally, while loops:
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\ Finally, while loops with `begin` <stuff to do> <flag> `unil`:
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: death ( -- ) begin ." Are we there yet?" 0 until ;
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\ Will print "Are we there yet?" forever. While loops are constructed in the format
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\ of `begin` <stuff to do> <flag> `until`. The loop will run until flag is a
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\ truthy value (not 0).
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\ ------------------------------ Variables and Memory ------------------------------
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\ Sometimes we'll be in a situation where we want more permanent variables:
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