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@ -344,11 +344,76 @@ There's too much to cover in a short documentation, so I will leave them out her
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import processing.something.*;
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```
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## DTC?
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Down To Code? Let's get our hands dirty!
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Let us see an example from openprocessing to visualize how much Processing is capable of within few lines of code.
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Copy the code below into your Processing IDE and see the magic.
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```processing
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// Disclaimer: I did not write this program since I currently am occupied with internship and
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// this sketch is adapted from openprocessing since it shows something cool with simple codes.
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// Retrieved from: (https://www.openprocessing.org/sketch/559769)
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float theta;
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float a;
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float col;
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float num;
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void setup() {
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size(600,600);
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}
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void draw() {
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background(#F2F2F2);
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translate(width/2, height/2);
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theta = map(sin(millis()/1000.0), -1, 1, 0, PI/6);
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float num=6;
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for (int i=0; i<num; i++) {
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a =350;
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rotate(TWO_PI/num);
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branch(a);
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}
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}
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void branch(float len) {
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col=map(len, 0, 90, 150, 255);
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fill(col, 0, 74);
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stroke (col, 0, 74);
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line(0, 0, 0, -len);
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ellipse(0, -len, 3, 3);
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len *= 0.7;
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if (len>30) {
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pushMatrix();
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translate(0, -30);
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rotate(theta);
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branch(len);
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popMatrix();
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pushMatrix();
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translate(0, -30);
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rotate(-theta);
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branch(len);
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popMatrix();
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}
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}
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```
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Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
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having to type a lot of codes. It is so simple that you can read through the code and get a rough idea of
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the program flow.
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However, that does not apply when you introduce external libraries, packages and even your own classes.
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(Trust me! Processing projects can get really large)
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(Trust me! Processing projects can get real humongous...)
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## What's Next?
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