learnxinyminutes-docs/rust.html.markdown
Maximilian Sonnenburg e0f5bcf36a
[rust/en] Function pointer type added (#4107)
* Function pointer type added

* String slice details added.

* String slice view explanation.
2022-01-04 01:16:59 +08:00

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Rust
P1start
http://p1start.github.io/
learnrust.rs

Rust is a programming language developed by Mozilla Research. Rust combines low-level control over performance with high-level convenience and safety guarantees.

It achieves these goals without requiring a garbage collector or runtime, making it possible to use Rust libraries as a "drop-in replacement" for C.

Rusts first release, 0.1, occurred in January 2012, and for 3 years development moved so quickly that until recently the use of stable releases was discouraged and instead the general advice was to use nightly builds.

On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward compatibility. Improvements to compile times and other aspects of the compiler are currently available in the nightly builds. Rust has adopted a train-based release model with regular releases every six weeks. Rust 1.1 beta was made available at the same time of the release of Rust 1.0.

Although Rust is a relatively low-level language, it has some functional concepts that are generally found in higher-level languages. This makes Rust not only fast, but also easy and efficient to code in.

// This is a comment. Line comments look like this...
// and extend multiple lines like this.

/// Documentation comments look like this and support markdown notation.
/// # Examples
///
/// ```
/// let five = 5
/// ```

///////////////
// 1. Basics //
///////////////

#[allow(dead_code)]
// Functions
// `i32` is the type for 32-bit signed integers
fn add2(x: i32, y: i32) -> i32 {
    // Implicit return (no semicolon)
    x + y
}

#[allow(unused_variables)]
#[allow(unused_assignments)]
#[allow(dead_code)]
// Main function
fn main() {
    // Numbers //

    // Immutable bindings
    let x: i32 = 1;

    // Integer/float suffixes
    let y: i32 = 13i32;
    let f: f64 = 1.3f64;

    // Type inference
    // Most of the time, the Rust compiler can infer what type a variable is, so
    // you dont have to write an explicit type annotation.
    // Throughout this tutorial, types are explicitly annotated in many places,
    // but only for demonstrative purposes. Type inference can handle this for
    // you most of the time.
    let implicit_x = 1;
    let implicit_f = 1.3;

    // Arithmetic
    let sum = x + y + 13;

    // Mutable variable
    let mut mutable = 1;
    mutable = 4;
    mutable += 2;

    // Strings //

    // String literals
    let x: &str = "hello world!";

    // Printing
    println!("{} {}", f, x); // 1.3 hello world

    // A `String`  a heap-allocated string
    // Stored as a `Vec<u8>` and always hold a valid UTF-8 sequence, 
    // which is not null terminated.
    let s: String = "hello world".to_string();

    // A string slice  an immutable view into another string
    // This is basically an immutable pair of pointers to a string  it doesnt
    // actually contain the contents of a string, just a pointer to
    // the begin and a pointer to the end of a string buffer,
    // statically allocated or contained in another object (in this case, `s`).
    // The string slice is like a view `&[u8]` into `Vec<T>`.
    let s_slice: &str = &s;

    println!("{} {}", s, s_slice); // hello world hello world

    // Vectors/arrays //

    // A fixed-size array
    let four_ints: [i32; 4] = [1, 2, 3, 4];

    // A dynamic array (vector)
    let mut vector: Vec<i32> = vec![1, 2, 3, 4];
    vector.push(5);

    // A slice  an immutable view into a vector or array
    // This is much like a string slice, but for vectors
    let slice: &[i32] = &vector;

    // Use `{:?}` to print something debug-style
    println!("{:?} {:?}", vector, slice); // [1, 2, 3, 4, 5] [1, 2, 3, 4, 5]

    // Tuples //

    // A tuple is a fixed-size set of values of possibly different types
    let x: (i32, &str, f64) = (1, "hello", 3.4);

    // Destructuring `let`
    let (a, b, c) = x;
    println!("{} {} {}", a, b, c); // 1 hello 3.4

    // Indexing
    println!("{}", x.1); // hello

    //////////////
    // 2. Types //
    //////////////

    // Struct
    struct Point {
        x: i32,
        y: i32,
    }

    let origin: Point = Point { x: 0, y: 0 };

    // A struct with unnamed fields, called a tuple struct
    struct Point2(i32, i32);

    let origin2 = Point2(0, 0);

    // Basic C-like enum
    enum Direction {
        Left,
        Right,
        Up,
        Down,
    }

    let up = Direction::Up;

    // Enum with fields
    enum OptionalI32 {
        AnI32(i32),
        Nothing,
    }

    let two: OptionalI32 = OptionalI32::AnI32(2);
    let nothing = OptionalI32::Nothing;

    // Generics //

    struct Foo<T> { bar: T }

    // This is defined in the standard library as `Option`
    enum Optional<T> {
        SomeVal(T),
        NoVal,
    }

    // Methods //

    impl<T> Foo<T> {
        // Methods take an explicit `self` parameter
        fn bar(&self) -> &T { // self is borrowed
            &self.bar
        }
        fn bar_mut(&mut self) -> &mut T { // self is mutably borrowed
            &mut self.bar
        }
        fn into_bar(self) -> T { // here self is consumed
            self.bar
        }
    }

    let a_foo = Foo { bar: 1 };
    println!("{}", a_foo.bar()); // 1

    // Traits (known as interfaces or typeclasses in other languages) //

    trait Frobnicate<T> {
        fn frobnicate(self) -> Option<T>;
    }

    impl<T> Frobnicate<T> for Foo<T> {
        fn frobnicate(self) -> Option<T> {
            Some(self.bar)
        }
    }

    let another_foo = Foo { bar: 1 };
    println!("{:?}", another_foo.frobnicate()); // Some(1)

    // Function pointer types // 

    fn fibonacci(n: u32) -> u32 {
        match n {
            0 => 1,
            1 => 1,
            _ => fibonacci(n - 1) + fibonacci(n - 2),
        }
    }

    type FunctionPointer = fn(u32) -> u32;

    let fib : FunctionPointer = fibonacci;
    println!("Fib: {}", fib(4));

    /////////////////////////
    // 3. Pattern matching //
    /////////////////////////

    let foo = OptionalI32::AnI32(1);
    match foo {
        OptionalI32::AnI32(n) => println!("its an i32: {}", n),
        OptionalI32::Nothing  => println!("its nothing!"),
    }

    // Advanced pattern matching
    struct FooBar { x: i32, y: OptionalI32 }
    let bar = FooBar { x: 15, y: OptionalI32::AnI32(32) };

    match bar {
        FooBar { x: 0, y: OptionalI32::AnI32(0) } =>
            println!("The numbers are zero!"),
        FooBar { x: n, y: OptionalI32::AnI32(m) } if n == m =>
            println!("The numbers are the same"),
        FooBar { x: n, y: OptionalI32::AnI32(m) } =>
            println!("Different numbers: {} {}", n, m),
        FooBar { x: _, y: OptionalI32::Nothing } =>
            println!("The second number is Nothing!"),
    }

    /////////////////////
    // 4. Control flow //
    /////////////////////

    // `for` loops/iteration
    let array = [1, 2, 3];
    for i in array {
        println!("{}", i);
    }

    // Ranges
    for i in 0u32..10 {
        print!("{} ", i);
    }
    println!("");
    // prints `0 1 2 3 4 5 6 7 8 9 `

    // `if`
    if 1 == 1 {
        println!("Maths is working!");
    } else {
        println!("Oh no...");
    }

    // `if` as expression
    let value = if true {
        "good"
    } else {
        "bad"
    };

    // `while` loop
    while 1 == 1 {
        println!("The universe is operating normally.");
        // break statement gets out of the while loop.
        //  It avoids useless iterations.
        break
    }

    // Infinite loop
    loop {
        println!("Hello!");
        // break statement gets out of the loop
        break
    }

    /////////////////////////////////
    // 5. Memory safety & pointers //
    /////////////////////////////////

    // Owned pointer  only one thing can own this pointer at a time
    // This means that when the `Box` leaves its scope, it can be automatically deallocated safely.
    let mut mine: Box<i32> = Box::new(3);
    *mine = 5; // dereference
    // Here, `now_its_mine` takes ownership of `mine`. In other words, `mine` is moved.
    let mut now_its_mine = mine;
    *now_its_mine += 2;

    println!("{}", now_its_mine); // 7
    // println!("{}", mine); // this would not compile because `now_its_mine` now owns the pointer

    // Reference  an immutable pointer that refers to other data
    // When a reference is taken to a value, we say that the value has been borrowed.
    // While a value is borrowed immutably, it cannot be mutated or moved.
    // A borrow is active until the last use of the borrowing variable.
    let mut var = 4;
    var = 3;
    let ref_var: &i32 = &var;

    println!("{}", var); // Unlike `mine`, `var` can still be used
    println!("{}", *ref_var);
    // var = 5; // this would not compile because `var` is borrowed
    // *ref_var = 6; // this would not either, because `ref_var` is an immutable reference
    ref_var; // no-op, but counts as a use and keeps the borrow active
    var = 2; // ref_var is no longer used after the line above, so the borrow has ended

    // Mutable reference
    // While a value is mutably borrowed, it cannot be accessed at all.
    let mut var2 = 4;
    let ref_var2: &mut i32 = &mut var2;
    *ref_var2 += 2;         // '*' is used to point to the mutably borrowed var2

    println!("{}", *ref_var2); // 6 , // var2 would not compile.
    // ref_var2 is of type &mut i32, so stores a reference to an i32, not the value.
    // var2 = 2; // this would not compile because `var2` is borrowed.
    ref_var2; // no-op, but counts as a use and keeps the borrow active until here
}

Further reading

Theres a lot more to Rust—this is just the basics of Rust so you can understand the most important things. To learn more about Rust, read The Rust Programming Language and check out the /r/rust subreddit. The folks on the #rust channel on irc.mozilla.org are also always keen to help newcomers.

You can also try out features of Rust with an online compiler at the official Rust playpen or on the main Rust website.