learnxinyminutes-docs/objective-c.html.markdown
2013-08-13 16:04:20 +02:00

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language contributors filename
Objective-C
Eugene Yagrushkin
www.about.me/yagrushkin
Yannick Loriot
https://github.com/YannickL
LearnObjectiveC.m

Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch. It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.

// Single-line comments start with //

/*
Multi-line comments look like this.
*/

// Imports the Foundation headers with #import
#import <Foundation/Foundation.h>

// Your program's entry point is a function called
// main with an integer return type.
int main (int argc, const char * argv[])
{
    // Create an autorelease pool to manage the memory into the program
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
 
    // Use NSLog to print lines to the console
    NSLog(@"Hello World!"); // Print the string "Hello World!"
 
    ///////////////////////////////////////
    // Types & Variables
    ///////////////////////////////////////
    
    // Primitive declarations
    int myPrimitive;
    
    // Object declarations
    // Put the * in front of the variable names for strongly-typed object declarations
    MyClass *myObject1;  // Strong typing
    id       myObject2;  // Weak typing
    // %@ is an object
    NSLog(@"%@ and %@", myObject1, myObject2); // Print "(null) and (null)"
    
    // String
    NSString *worldString = @"World";
    NSLog(@"Hello %@!", worldString); // Print "Hello World!"
    
    // Character literals
    NSNumber *theLetterZNumber = @'Z';
    char theLetterZ            = [theLetterZNumber charValue];
    NSLog(@"%c", theLetterZ);

    // Integral literals
    NSNumber *fortyTwoNumber = @42;
    int fortyTwo             = [fortyTwoNumber intValue];
    NSLog(@"%i", fortyTwo);
    
    NSNumber *fortyTwoUnsignedNumber = @42U;
    unsigned int fortyTwoUnsigned    = [fortyTwoUnsignedNumber unsignedIntValue];
    NSLog(@"%u", fortyTwoUnsigned);
    
    NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42];
    short fortyTwoShort           = [fortyTwoShortNumber shortValue];
    NSLog(@"%hi", fortyTwoShort);
    
    NSNumber *fortyTwoLongNumber = @42L;
    long fortyTwoLong            = [fortyTwoLongNumber longValue];
    NSLog(@"%li", fortyTwoLong);

    // Floating point literals
    NSNumber *piFloatNumber = @3.141592654F;
    float piFloat           = [piFloatNumber floatValue];
    NSLog(@"%f", piFloat);
    
    NSNumber *piDoubleNumber = @3.1415926535;
    piDouble                 = [piDoubleNumber doubleValue];
    NSLog(@"%f", piDouble);

    // BOOL literals
    NSNumber *yesNumber = @YES;
    NSNumber *noNumber  = @NO;

    // Array object
    NSArray *anArray      = @[@1, @2, @3, @4];
    NSNumber *thirdNumber = anArray[2];
    NSLog(@"Third number = %@", thirdObject); // Print "Third number = 3"

    // Dictionary object
    NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
    NSObject *valueObject     = aDictionary[@"A Key"];
    NSLog(@"Object = %@", valueObject); // Print "Object = (null)"

    ///////////////////////////////////////
    // Operators
    ///////////////////////////////////////

    // Clean up the memory you used into your program
    [pool drain];
    
    // End the program
    return 0;
}

///////////////////////////////////////
// Classes And Functions
///////////////////////////////////////

// Declare your class in a header(.h) file:

@interface UserObject : NSObject
{
    // instance variables
}

// Class method
+ (NSString *)classMethod;

// Instance method
- (NSString *)instanceMethodWithParmeter:(NSString *)string;

@end

// Implement the methods in an implementation (.m) file:

@implementation UserObject

+ (NSString *)classMethod
{
    return @"SomeString";
}

- (NSString *)instanceMethodWithParmeter:(NSString *)string
{
    return @"New string";
}

- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
{
    return @42;
}

@end

// Create an object instance by allocating memory and initializing it. An object is not fully functional until both steps have been completed.
UserObject *someObject = [[UserObject alloc] init];

##Calling Methods

// The Objective-C model of object-oriented programming is based on message passing to object instances. 
// In Objective-C one does not simply call a method; one sends a message.

[someObject instanceMethodWithParmeter:@"Steve Jobs"];

##Nested Messages
// nested messages look like this:

[someObject instanceMethodWithParmeter:[someObject otherMethodWithString:@"Jony Ive"]];

Further Reading

Wikipedia Objective-C

Learning Objective-C

iOS For High School Students: Getting Started