mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-23 17:41:41 +00:00
8.8 KiB
8.8 KiB
name | category | language | filename | contributors | translators | lang | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
perl | language | perl | learnperl-tw.pl |
|
|
zh-tw |
Perl 5 為超過 25 年以來持續地發展,是具高度能力、豐富機能之程式語言。
自大型主機至攜帶裝置,Perl 5 能於上百種平台上執行,既適於快速打造產品原型、亦合於大規模專案之發展。
# 註解列皆以井字號為開頭
#### 嚴謹度
use strict;
use warnings;
# 所有的 perl 程式檔案都應當包含此兩列程式碼。在如變數名稱有拼寫錯誤之時,
# strict 能使編譯過程失敗。而對於像是將未定義值接到字串中等等易犯之錯誤,
# warnings 則能提供適當的警告訊息。
#### Perl 變數與其型別
# 變數的開頭皆為一印記(sigil),是為一符號,用以標示其型別。
# 變數名稱唯有以字母或底線開頭,後接字母、數字、底線若干,方為有效。
### 在 Perl 語言中,主要的變數型別有三種:$純量、@陣列、%雜湊。
## 純量
# 一個純量變數,只能裝一個值:
my $animal = "camel";
my $answer = 42;
my $display = "You have $answer ${animal}s.\n";
# 純量值可為字串、整數、浮點數。Perl 會自動地在需要之時進行轉換。
# 以單引號括住的字串內容與其字面之值完全相同。而以雙引號括住的字串,
# 其中則能內插變數與像是這種表示換列字符 "\n" 的控制碼。
## 陣列
# 一個陣列,可以裝下很多值:
my @animals = ("camel", "llama", "owl");
my @numbers = (23, 42, 69);
my @mixed = ("camel", 42, 1.23);
# 陣列元素的存取,需要角括號。前方的印記為 $ 符號,表示只取一個值。
my $second = $animals[1];
# 欲知陣列之大小,在純量語境之下使用陣列便可。例如,將陣列裝到一個純量變數中。
# 又或者是使用 "scalar" 算符。
my $num_animals = @animals;
print "Number of numbers: ", scalar(@numbers), "\n";
# 陣列也能夠被安插在雙引號字串之內。各內容元素間隔,預設是一個空白字符。
print "We have these numbers: @numbers\n";
# 雙引號字串中,若有像電子郵件地址的部分,會被視為是在內插某個陣列的內容物。
# 請稍加留意。
my @example = ('secret', 'array');
my $oops_email = "foo@example.com"; # 'foosecret array.com'
my $ok_email = 'foo@example.com';
## 雜湊
# 一個雜湊,能裝下許多對的鍵與值:
my %fruit_color = ("apple", "red", "banana", "yellow");
# 善用空白與 "=>" 算符,就能將其排得得好看一些:
my %fruit_color = (
apple => "red",
banana => "yellow",
);
# 雜湊元素的存取,需要大括號。前方的印記仍為 $ 符號,表示只取一個值。
my $color = $fruit_color{apple};
# 以 "keys" 與 "values" 兩個函數,則可一次取得雜湊中的所有鍵、所有值。
my @fruits = keys %fruit_color;
my @colors = values %fruit_color;
# 關於純量、陣列、雜湊,在 perldata 文件之中,有更完整的描述。
# (perldoc perldata)
#### References
# More complex data types can be constructed using references, which
# allow you to build arrays and hashes within arrays and hashes.
my $array_ref = \@array;
my $hash_ref = \%hash;
my @array_of_arrays = (\@array1, \@array2, \@array3);
# You can also create anonymous arrays or hashes, returning a reference:
my $fruits = ["apple", "banana"];
my $colors = {apple => "red", banana => "yellow"};
# References can be dereferenced by prefixing the appropriate sigil.
my @fruits_array = @$fruits;
my %colors_hash = %$colors;
# As a shortcut, the arrow operator can be used to dereference and
# access a single value.
my $first = $array_ref->[0];
my $value = $hash_ref->{banana};
# See perlreftut and perlref for more in-depth documentation on
# references.
#### Conditional and looping constructs
# Perl has most of the usual conditional and looping constructs.
if ($var) {
...
} elsif ($var eq 'bar') {
...
} else {
...
}
unless (condition) {
...
}
# This is provided as a more readable version of "if (!condition)"
# the Perlish post-condition way
print "Yow!" if $zippy;
print "We have no bananas" unless $bananas;
# while
while (condition) {
...
}
my $max = 5;
# for loops and iteration
for my $i (0 .. $max) {
print "index is $i";
}
for my $element (@elements) {
print $element;
}
map {print} @elements;
# implicitly
for (@elements) {
print;
}
# iterating through a hash (for and foreach are equivalent)
foreach my $key (keys %hash) {
print $key, ': ', $hash{$key}, "\n";
}
# the Perlish post-condition way again
print for @elements;
# iterating through the keys and values of a referenced hash
print $hash_ref->{$_} for keys %$hash_ref;
#### Regular expressions
# Perl's regular expression support is both broad and deep, and is the
# subject of lengthy documentation in perlrequick, perlretut, and
# elsewhere. However, in short:
# Simple matching
if (/foo/) { ... } # true if $_ contains "foo"
if ($x =~ /foo/) { ... } # true if $x contains "foo"
# Simple substitution
$x =~ s/foo/bar/; # replaces foo with bar in $x
$x =~ s/foo/bar/g; # replaces ALL INSTANCES of foo with bar in $x
#### Files and I/O
# You can open a file for input or output using the "open()" function.
# For reading:
open(my $in, "<", "input.txt") or die "Can't open input.txt: $!";
# For writing (clears file if it exists):
open(my $out, ">", "output.txt") or die "Can't open output.txt: $!";
# For writing (appends to end of file):
open(my $log, ">>", "my.log") or die "Can't open my.log: $!";
# You can read from an open filehandle using the "<>" operator. In
# scalar context it reads a single line from the filehandle, and in list
# context it reads the whole file in, assigning each line to an element
# of the list:
my $line = <$in>;
my @lines = <$in>;
# You can write to an open filehandle using the standard "print"
# function.
print $out @lines;
print $log $msg, "\n";
#### Writing subroutines
# Writing subroutines is easy:
sub logger {
my $logmessage = shift;
open my $logfile, ">>", "my.log" or die "Could not open my.log: $!";
print $logfile $logmessage;
}
# Now we can use the subroutine just as any other built-in function:
logger("We have a logger subroutine!");
#### Modules
# A module is a set of Perl code, usually subroutines, which can be used
# in other Perl code. It is usually stored in a file with the extension
# .pm so that Perl can find it.
package MyModule;
use strict;
use warnings;
sub trim {
my $string = shift;
$string =~ s/^\s+//;
$string =~ s/\s+$//;
return $string;
}
1;
# From elsewhere:
use MyModule;
MyModule::trim($string);
# The Exporter module can help with making subroutines exportable, so
# they can be used like this:
use MyModule 'trim';
trim($string);
# Many Perl modules can be downloaded from CPAN (http://www.cpan.org/)
# and provide a range of features to help you avoid reinventing the
# wheel. A number of popular modules like Exporter are included with
# the Perl distribution itself. See perlmod for more details on modules
# in Perl.
#### Objects
# Objects in Perl are just references that know which class (package)
# they belong to, so that methods (subroutines) called on it can be
# found there. The bless function is used in constructors (usually new)
# to set this up. However, you never need to call it yourself if you use
# a module like Moose or Moo (see below).
package MyCounter;
use strict;
use warnings;
sub new {
my $class = shift;
my $self = {count => 0};
return bless $self, $class;
}
sub count {
my $self = shift;
return $self->{count};
}
sub increment {
my $self = shift;
$self->{count}++;
}
1;
# Methods can be called on a class or object instance with the arrow
# operator.
use MyCounter;
my $counter = MyCounter->new;
print $counter->count, "\n"; # 0
$counter->increment;
print $counter->count, "\n"; # 1
# The modules Moose and Moo from CPAN can help you set up your object
# classes. They provide a constructor and simple syntax for declaring
# attributes. This class can be used equivalently to the one above.
package MyCounter;
use Moo; # imports strict and warnings
has 'count' => (is => 'rwp', default => 0, init_arg => undef);
sub increment {
my $self = shift;
$self->_set_count($self->count + 1);
}
1;
# Object-oriented programming is covered more thoroughly in perlootut,
# and its low-level implementation in Perl is covered in perlobj.
FAQ
perlfaq contains questions and answers related to many common tasks, and often provides suggestions for good CPAN modules to use.
Further Reading
- perl-tutorial
- Learn at www.perl.com
- perldoc
- and perl built-in :
perldoc perlintro