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18c010ecd9
Something that may trip users coming from a Python background as per https://discourse.julialang.org/t/julia-messes-up-integer-exponents/20773
875 lines
25 KiB
Julia
875 lines
25 KiB
Julia
---
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language: Julia
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contributors:
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- ["Leah Hanson", "http://leahhanson.us"]
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- ["Pranit Bauva", "https://github.com/pranitbauva1997"]
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- ["Daniel YC Lin", "https://github.com/dlintw"]
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filename: learnjulia.jl
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---
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Julia is a new homoiconic functional language focused on technical computing.
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While having the full power of homoiconic macros, first-class functions,
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and low-level control, Julia is as easy to learn and use as Python.
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This is based on Julia 1.0.0
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```julia
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# Single line comments start with a hash (pound) symbol.
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#= Multiline comments can be written
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by putting '#=' before the text and '=#'
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after the text. They can also be nested.
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=#
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####################################################
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## 1. Primitive Datatypes and Operators
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####################################################
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# Everything in Julia is an expression.
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# There are several basic types of numbers.
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typeof(3) # => Int64
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typeof(3.2) # => Float64
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typeof(2 + 1im) # => Complex{Int64}
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typeof(2 // 3) # => Rational{Int64}
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# All of the normal infix operators are available.
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1 + 1 # => 2
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8 - 1 # => 7
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10 * 2 # => 20
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35 / 5 # => 7.0
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10 / 2 # => 5.0 # dividing integers always results in a Float64
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div(5, 2) # => 2 # for a truncated result, use div
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5 \ 35 # => 7.0
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2^2 # => 4 # power, not bitwise xor
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12 % 10 # => 2
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# Enforce precedence with parentheses
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(1 + 3) * 2 # => 8
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# Julia (unlike Python for instance) has integer under/overflow
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10^19 # => -8446744073709551616
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# use bigint or floating point to avoid this
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big(10)^19 # => 10000000000000000000
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1e19 # => 1.0e19
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10.0^19 # => 1.0e19
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# Bitwise Operators
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~2 # => -3 # bitwise not
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3 & 5 # => 1 # bitwise and
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2 | 4 # => 6 # bitwise or
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xor(2, 4) # => 6 # bitwise xor
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2 >>> 1 # => 1 # logical shift right
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2 >> 1 # => 1 # arithmetic shift right
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2 << 1 # => 4 # logical/arithmetic shift left
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# Use the bitstring function to see the binary representation of a number.
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bitstring(12345)
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# => "0000000000000000000000000000000000000000000000000011000000111001"
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bitstring(12345.0)
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# => "0100000011001000000111001000000000000000000000000000000000000000"
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# Boolean values are primitives
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true
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false
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# Boolean operators
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!true # => false
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!false # => true
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1 == 1 # => true
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2 == 1 # => false
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1 != 1 # => false
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2 != 1 # => true
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1 < 10 # => true
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1 > 10 # => false
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2 <= 2 # => true
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2 >= 2 # => true
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# Comparisons can be chained
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1 < 2 < 3 # => true
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2 < 3 < 2 # => false
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# Strings are created with "
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"This is a string."
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# Character literals are written with '
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'a'
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# Strings are UTF8 encoded. Only if they contain only ASCII characters can
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# they be safely indexed.
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ascii("This is a string")[1]
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# => 'T': ASCII/Unicode U+0054 (category Lu: Letter, uppercase)
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# Julia indexes from 1
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# Otherwise, iterating over strings is recommended (map, for loops, etc).
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# String can be compared lexicographically
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"good" > "bye" # => true
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"good" == "good" # => true
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"1 + 2 = 3" == "1 + 2 = $(1 + 2)" # => true
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# $ can be used for string interpolation:
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"2 + 2 = $(2 + 2)" # => "2 + 2 = 4"
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# You can put any Julia expression inside the parentheses.
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# Printing is easy
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println("I'm Julia. Nice to meet you!") # => I'm Julia. Nice to meet you!
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# Another way to format strings is the printf macro from the stdlib Printf.
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using Printf
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@printf "%d is less than %f\n" 4.5 5.3 # => 5 is less than 5.300000
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####################################################
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## 2. Variables and Collections
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####################################################
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# You don't declare variables before assigning to them.
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someVar = 5 # => 5
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someVar # => 5
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# Accessing a previously unassigned variable is an error
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try
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someOtherVar # => ERROR: UndefVarError: someOtherVar not defined
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catch e
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println(e)
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end
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# Variable names start with a letter or underscore.
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# After that, you can use letters, digits, underscores, and exclamation points.
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SomeOtherVar123! = 6 # => 6
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# You can also use certain unicode characters
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☃ = 8 # => 8
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# These are especially handy for mathematical notation
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2 * π # => 6.283185307179586
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# A note on naming conventions in Julia:
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#
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# * Word separation can be indicated by underscores ('_'), but use of
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# underscores is discouraged unless the name would be hard to read
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# otherwise.
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#
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# * Names of Types begin with a capital letter and word separation is shown
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# with CamelCase instead of underscores.
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#
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# * Names of functions and macros are in lower case, without underscores.
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#
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# * Functions that modify their inputs have names that end in !. These
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# functions are sometimes called mutating functions or in-place functions.
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# Arrays store a sequence of values indexed by integers 1 through n:
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a = Int64[] # => 0-element Array{Int64,1}
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# 1-dimensional array literals can be written with comma-separated values.
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b = [4, 5, 6] # => 3-element Array{Int64,1}: [4, 5, 6]
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b = [4; 5; 6] # => 3-element Array{Int64,1}: [4, 5, 6]
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b[1] # => 4
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b[end] # => 6
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# 2-dimensional arrays use space-separated values and semicolon-separated rows.
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matrix = [1 2; 3 4] # => 2×2 Array{Int64,2}: [1 2; 3 4]
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# Arrays of a particular type
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b = Int8[4, 5, 6] # => 3-element Array{Int8,1}: [4, 5, 6]
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# Add stuff to the end of a list with push! and append!
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# By convention, the exclamation mark '!'' is appended to names of functions
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# that modify their arguments
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push!(a, 1) # => [1]
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push!(a, 2) # => [1,2]
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push!(a, 4) # => [1,2,4]
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push!(a, 3) # => [1,2,4,3]
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append!(a, b) # => [1,2,4,3,4,5,6]
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# Remove from the end with pop
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pop!(b) # => 6
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b # => [4,5]
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# Let's put it back
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push!(b, 6) # => [4,5,6]
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b # => [4,5,6]
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a[1] # => 1 # remember that Julia indexes from 1, not 0!
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# end is a shorthand for the last index. It can be used in any
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# indexing expression
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a[end] # => 6
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# we also have popfirst! and pushfirst!
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popfirst!(a) # => 1
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a # => [2,4,3,4,5,6]
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pushfirst!(a, 7) # => [7,2,4,3,4,5,6]
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a # => [7,2,4,3,4,5,6]
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# Function names that end in exclamations points indicate that they modify
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# their argument.
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arr = [5,4,6] # => 3-element Array{Int64,1}: [5,4,6]
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sort(arr) # => [4,5,6]
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arr # => [5,4,6]
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sort!(arr) # => [4,5,6]
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arr # => [4,5,6]
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# Looking out of bounds is a BoundsError
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try
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a[0]
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# => ERROR: BoundsError: attempt to access 7-element Array{Int64,1} at
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# index [0]
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# => Stacktrace:
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# => [1] getindex(::Array{Int64,1}, ::Int64) at .\array.jl:731
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# => [2] top-level scope at none:0
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# => [3] ...
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# => in expression starting at ...\LearnJulia.jl:180
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a[end + 1]
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# => ERROR: BoundsError: attempt to access 7-element Array{Int64,1} at
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# index [8]
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# => Stacktrace:
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# => [1] getindex(::Array{Int64,1}, ::Int64) at .\array.jl:731
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# => [2] top-level scope at none:0
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# => [3] ...
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# => in expression starting at ...\LearnJulia.jl:188
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catch e
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println(e)
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end
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# Errors list the line and file they came from, even if it's in the standard
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# library. You can look in the folder share/julia inside the julia folder to
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# find these files.
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# You can initialize arrays from ranges
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a = [1:5;] # => 5-element Array{Int64,1}: [1,2,3,4,5]
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a2 = [1:5] # => 1-element Array{UnitRange{Int64},1}: [1:5]
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# You can look at ranges with slice syntax.
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a[1:3] # => [1, 2, 3]
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a[2:end] # => [2, 3, 4, 5]
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# Remove elements from an array by index with splice!
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arr = [3,4,5]
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splice!(arr, 2) # => 4
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arr # => [3,5]
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# Concatenate lists with append!
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b = [1,2,3]
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append!(a, b) # => [1, 2, 3, 4, 5, 1, 2, 3]
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a # => [1, 2, 3, 4, 5, 1, 2, 3]
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# Check for existence in a list with in
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in(1, a) # => true
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# Examine the length with length
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length(a) # => 8
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# Tuples are immutable.
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tup = (1, 2, 3) # => (1,2,3)
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typeof(tup) # => Tuple{Int64,Int64,Int64}
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tup[1] # => 1
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try
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tup[1] = 3
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# => ERROR: MethodError: no method matching
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# setindex!(::Tuple{Int64,Int64,Int64}, ::Int64, ::Int64)
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catch e
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println(e)
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end
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# Many array functions also work on tuples
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length(tup) # => 3
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tup[1:2] # => (1,2)
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in(2, tup) # => true
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# You can unpack tuples into variables
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a, b, c = (1, 2, 3) # => (1,2,3)
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a # => 1
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b # => 2
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c # => 3
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# Tuples are created even if you leave out the parentheses
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d, e, f = 4, 5, 6 # => (4,5,6)
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d # => 4
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e # => 5
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f # => 6
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# A 1-element tuple is distinct from the value it contains
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(1,) == 1 # => false
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(1) == 1 # => true
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# Look how easy it is to swap two values
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e, d = d, e # => (5,4)
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d # => 5
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e # => 4
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# Dictionaries store mappings
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emptyDict = Dict() # => Dict{Any,Any} with 0 entries
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# You can create a dictionary using a literal
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filledDict = Dict("one" => 1, "two" => 2, "three" => 3)
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# => Dict{String,Int64} with 3 entries:
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# => "two" => 2, "one" => 1, "three" => 3
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# Look up values with []
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filledDict["one"] # => 1
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# Get all keys
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keys(filledDict)
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# => Base.KeySet for a Dict{String,Int64} with 3 entries. Keys:
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# => "two", "one", "three"
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# Note - dictionary keys are not sorted or in the order you inserted them.
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# Get all values
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values(filledDict)
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# => Base.ValueIterator for a Dict{String,Int64} with 3 entries. Values:
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# => 2, 1, 3
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# Note - Same as above regarding key ordering.
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# Check for existence of keys in a dictionary with in, haskey
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in(("one" => 1), filledDict) # => true
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in(("two" => 3), filledDict) # => false
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haskey(filledDict, "one") # => true
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haskey(filledDict, 1) # => false
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# Trying to look up a non-existent key will raise an error
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try
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filledDict["four"] # => ERROR: KeyError: key "four" not found
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catch e
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println(e)
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end
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# Use the get method to avoid that error by providing a default value
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# get(dictionary, key, defaultValue)
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get(filledDict, "one", 4) # => 1
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get(filledDict, "four", 4) # => 4
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# Use Sets to represent collections of unordered, unique values
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emptySet = Set() # => Set(Any[])
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# Initialize a set with values
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filledSet = Set([1, 2, 2, 3, 4]) # => Set([4, 2, 3, 1])
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# Add more values to a set
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push!(filledSet, 5) # => Set([4, 2, 3, 5, 1])
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# Check if the values are in the set
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in(2, filledSet) # => true
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in(10, filledSet) # => false
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# There are functions for set intersection, union, and difference.
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otherSet = Set([3, 4, 5, 6]) # => Set([4, 3, 5, 6])
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intersect(filledSet, otherSet) # => Set([4, 3, 5])
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union(filledSet, otherSet) # => Set([4, 2, 3, 5, 6, 1])
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setdiff(Set([1,2,3,4]), Set([2,3,5])) # => Set([4, 1])
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####################################################
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## 3. Control Flow
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####################################################
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# Let's make a variable
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someVar = 5
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# Here is an if statement. Indentation is not meaningful in Julia.
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if someVar > 10
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println("someVar is totally bigger than 10.")
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elseif someVar < 10 # This elseif clause is optional.
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println("someVar is smaller than 10.")
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else # The else clause is optional too.
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println("someVar is indeed 10.")
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end
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# => prints "some var is smaller than 10"
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# For loops iterate over iterables.
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# Iterable types include Range, Array, Set, Dict, and AbstractString.
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for animal = ["dog", "cat", "mouse"]
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println("$animal is a mammal")
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# You can use $ to interpolate variables or expression into strings
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end
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# => dog is a mammal
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# => cat is a mammal
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# => mouse is a mammal
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# You can use 'in' instead of '='.
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for animal in ["dog", "cat", "mouse"]
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println("$animal is a mammal")
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end
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# => dog is a mammal
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# => cat is a mammal
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# => mouse is a mammal
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for pair in Dict("dog" => "mammal", "cat" => "mammal", "mouse" => "mammal")
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from, to = pair
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println("$from is a $to")
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end
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# => mouse is a mammal
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# => cat is a mammal
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# => dog is a mammal
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for (k, v) in Dict("dog" => "mammal", "cat" => "mammal", "mouse" => "mammal")
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println("$k is a $v")
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end
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# => mouse is a mammal
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# => cat is a mammal
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# => dog is a mammal
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# While loops loop while a condition is true
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let x = 0
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while x < 4
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println(x)
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x += 1 # Shorthand for x = x + 1
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end
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end
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# => 0
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# => 1
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# => 2
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# => 3
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# Handle exceptions with a try/catch block
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try
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error("help")
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catch e
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println("caught it $e")
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end
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# => caught it ErrorException("help")
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####################################################
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## 4. Functions
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####################################################
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# The keyword 'function' creates new functions
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# function name(arglist)
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# body...
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# end
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function add(x, y)
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println("x is $x and y is $y")
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# Functions return the value of their last statement
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x + y
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end
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add(5, 6)
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# => x is 5 and y is 6
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# => 11
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# Compact assignment of functions
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f_add(x, y) = x + y # => f_add (generic function with 1 method)
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f_add(3, 4) # => 7
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# Function can also return multiple values as tuple
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fn(x, y) = x + y, x - y # => fn (generic function with 1 method)
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fn(3, 4) # => (7, -1)
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# You can define functions that take a variable number of
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# positional arguments
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function varargs(args...)
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return args
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# use the keyword return to return anywhere in the function
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end
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# => varargs (generic function with 1 method)
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varargs(1, 2, 3) # => (1,2,3)
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# The ... is called a splat.
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# We just used it in a function definition.
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# It can also be used in a function call,
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# where it will splat an Array or Tuple's contents into the argument list.
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add([5,6]...) # this is equivalent to add(5,6)
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x = (5, 6) # => (5,6)
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add(x...) # this is equivalent to add(5,6)
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# You can define functions with optional positional arguments
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function defaults(a, b, x=5, y=6)
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return "$a $b and $x $y"
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end
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# => defaults (generic function with 3 methods)
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defaults('h', 'g') # => "h g and 5 6"
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defaults('h', 'g', 'j') # => "h g and j 6"
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defaults('h', 'g', 'j', 'k') # => "h g and j k"
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try
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defaults('h') # => ERROR: MethodError: no method matching defaults(::Char)
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defaults() # => ERROR: MethodError: no method matching defaults()
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catch e
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println(e)
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end
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# You can define functions that take keyword arguments
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function keyword_args(;k1=4, name2="hello") # note the ;
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return Dict("k1" => k1, "name2" => name2)
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end
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# => keyword_args (generic function with 1 method)
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keyword_args(name2="ness") # => ["name2"=>"ness", "k1"=>4]
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keyword_args(k1="mine") # => ["name2"=>"hello", "k1"=>"mine"]
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keyword_args() # => ["name2"=>"hello", "k1"=>4]
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# You can combine all kinds of arguments in the same function
|
||
function all_the_args(normalArg, optionalPositionalArg=2; keywordArg="foo")
|
||
println("normal arg: $normalArg")
|
||
println("optional arg: $optionalPositionalArg")
|
||
println("keyword arg: $keywordArg")
|
||
end
|
||
# => all_the_args (generic function with 2 methods)
|
||
|
||
all_the_args(1, 3, keywordArg=4)
|
||
# => normal arg: 1
|
||
# => optional arg: 3
|
||
# => keyword arg: 4
|
||
|
||
# Julia has first class functions
|
||
function create_adder(x)
|
||
adder = function (y)
|
||
return x + y
|
||
end
|
||
return adder
|
||
end
|
||
# => create_adder (generic function with 1 method)
|
||
|
||
# This is "stabby lambda syntax" for creating anonymous functions
|
||
(x -> x > 2)(3) # => true
|
||
|
||
# This function is identical to create_adder implementation above.
|
||
function create_adder(x)
|
||
y -> x + y
|
||
end
|
||
# => create_adder (generic function with 1 method)
|
||
|
||
# You can also name the internal function, if you want
|
||
function create_adder(x)
|
||
function adder(y)
|
||
x + y
|
||
end
|
||
adder
|
||
end
|
||
# => create_adder (generic function with 1 method)
|
||
|
||
add_10 = create_adder(10) # => (::getfield(Main, Symbol("#adder#11")){Int64})
|
||
# (generic function with 1 method)
|
||
add_10(3) # => 13
|
||
|
||
|
||
# There are built-in higher order functions
|
||
map(add_10, [1,2,3]) # => [11, 12, 13]
|
||
filter(x -> x > 5, [3, 4, 5, 6, 7]) # => [6, 7]
|
||
|
||
# We can use list comprehensions
|
||
[add_10(i) for i = [1, 2, 3]] # => [11, 12, 13]
|
||
[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]
|
||
[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7]
|
||
|
||
####################################################
|
||
## 5. Types
|
||
####################################################
|
||
|
||
# Julia has a type system.
|
||
# Every value has a type; variables do not have types themselves.
|
||
# You can use the `typeof` function to get the type of a value.
|
||
typeof(5) # => Int64
|
||
|
||
# Types are first-class values
|
||
typeof(Int64) # => DataType
|
||
typeof(DataType) # => DataType
|
||
# DataType is the type that represents types, including itself.
|
||
|
||
# Types are used for documentation, optimizations, and dispatch.
|
||
# They are not statically checked.
|
||
|
||
# Users can define types
|
||
# They are like records or structs in other languages.
|
||
# New types are defined using the `struct` keyword.
|
||
|
||
# struct Name
|
||
# field::OptionalType
|
||
# ...
|
||
# end
|
||
struct Tiger
|
||
taillength::Float64
|
||
coatcolor # not including a type annotation is the same as `::Any`
|
||
end
|
||
|
||
# The default constructor's arguments are the properties
|
||
# of the type, in the order they are listed in the definition
|
||
tigger = Tiger(3.5, "orange") # => Tiger(3.5,"orange")
|
||
|
||
# The type doubles as the constructor function for values of that type
|
||
sherekhan = typeof(tigger)(5.6, "fire") # => Tiger(5.6,"fire")
|
||
|
||
# These struct-style types are called concrete types
|
||
# They can be instantiated, but cannot have subtypes.
|
||
# The other kind of types is abstract types.
|
||
|
||
# abstract Name
|
||
abstract type Cat end # just a name and point in the type hierarchy
|
||
|
||
# Abstract types cannot be instantiated, but can have subtypes.
|
||
# For example, Number is an abstract type
|
||
subtypes(Number) # => 2-element Array{Any,1}:
|
||
# => Complex
|
||
# => Real
|
||
subtypes(Cat) # => 0-element Array{Any,1}
|
||
|
||
# AbstractString, as the name implies, is also an abstract type
|
||
subtypes(AbstractString) # => 4-element Array{Any,1}:
|
||
# => String
|
||
# => SubString
|
||
# => SubstitutionString
|
||
# => Test.GenericString
|
||
|
||
# Every type has a super type; use the `supertype` function to get it.
|
||
typeof(5) # => Int64
|
||
supertype(Int64) # => Signed
|
||
supertype(Signed) # => Integer
|
||
supertype(Integer) # => Real
|
||
supertype(Real) # => Number
|
||
supertype(Number) # => Any
|
||
supertype(supertype(Signed)) # => Real
|
||
supertype(Any) # => Any
|
||
# All of these type, except for Int64, are abstract.
|
||
typeof("fire") # => String
|
||
supertype(String) # => AbstractString
|
||
# Likewise here with String
|
||
supertype(SubString) # => AbstractString
|
||
|
||
# <: is the subtyping operator
|
||
struct Lion <: Cat # Lion is a subtype of Cat
|
||
maneColor
|
||
roar::AbstractString
|
||
end
|
||
|
||
# You can define more constructors for your type
|
||
# Just define a function of the same name as the type
|
||
# and call an existing constructor to get a value of the correct type
|
||
Lion(roar::AbstractString) = Lion("green", roar)
|
||
# This is an outer constructor because it's outside the type definition
|
||
|
||
struct Panther <: Cat # Panther is also a subtype of Cat
|
||
eyeColor
|
||
Panther() = new("green")
|
||
# Panthers will only have this constructor, and no default constructor.
|
||
end
|
||
# Using inner constructors, like Panther does, gives you control
|
||
# over how values of the type can be created.
|
||
# When possible, you should use outer constructors rather than inner ones.
|
||
|
||
####################################################
|
||
## 6. Multiple-Dispatch
|
||
####################################################
|
||
|
||
# In Julia, all named functions are generic functions
|
||
# This means that they are built up from many small methods
|
||
# Each constructor for Lion is a method of the generic function Lion.
|
||
|
||
# For a non-constructor example, let's make a function meow:
|
||
|
||
# Definitions for Lion, Panther, Tiger
|
||
function meow(animal::Lion)
|
||
animal.roar # access type properties using dot notation
|
||
end
|
||
|
||
function meow(animal::Panther)
|
||
"grrr"
|
||
end
|
||
|
||
function meow(animal::Tiger)
|
||
"rawwwr"
|
||
end
|
||
|
||
# Testing the meow function
|
||
meow(tigger) # => "rawwwr"
|
||
meow(Lion("brown", "ROAAR")) # => "ROAAR"
|
||
meow(Panther()) # => "grrr"
|
||
|
||
# Review the local type hierarchy
|
||
Tiger <: Cat # => false
|
||
Lion <: Cat # => true
|
||
Panther <: Cat # => true
|
||
|
||
# Defining a function that takes Cats
|
||
function pet_cat(cat::Cat)
|
||
println("The cat says $(meow(cat))")
|
||
end
|
||
# => pet_cat (generic function with 1 method)
|
||
|
||
pet_cat(Lion("42")) # => The cat says 42
|
||
try
|
||
pet_cat(tigger) # => ERROR: MethodError: no method matching pet_cat(::Tiger)
|
||
catch e
|
||
println(e)
|
||
end
|
||
|
||
# In OO languages, single dispatch is common;
|
||
# this means that the method is picked based on the type of the first argument.
|
||
# In Julia, all of the argument types contribute to selecting the best method.
|
||
|
||
# Let's define a function with more arguments, so we can see the difference
|
||
function fight(t::Tiger, c::Cat)
|
||
println("The $(t.coatcolor) tiger wins!")
|
||
end
|
||
# => fight (generic function with 1 method)
|
||
|
||
fight(tigger, Panther()) # => The orange tiger wins!
|
||
fight(tigger, Lion("ROAR")) # => The orange tiger wins!
|
||
|
||
# Let's change the behavior when the Cat is specifically a Lion
|
||
fight(t::Tiger, l::Lion) = println("The $(l.maneColor)-maned lion wins!")
|
||
# => fight (generic function with 2 methods)
|
||
|
||
fight(tigger, Panther()) # => The orange tiger wins!
|
||
fight(tigger, Lion("ROAR")) # => The green-maned lion wins!
|
||
|
||
# We don't need a Tiger in order to fight
|
||
fight(l::Lion, c::Cat) = println("The victorious cat says $(meow(c))")
|
||
# => fight (generic function with 3 methods)
|
||
|
||
fight(Lion("balooga!"), Panther()) # => The victorious cat says grrr
|
||
try
|
||
fight(Panther(), Lion("RAWR"))
|
||
# => ERROR: MethodError: no method matching fight(::Panther, ::Lion)
|
||
# => Closest candidates are:
|
||
# => fight(::Tiger, ::Lion) at ...
|
||
# => fight(::Tiger, ::Cat) at ...
|
||
# => fight(::Lion, ::Cat) at ...
|
||
# => ...
|
||
catch e
|
||
println(e)
|
||
end
|
||
|
||
# Also let the cat go first
|
||
fight(c::Cat, l::Lion) = println("The cat beats the Lion")
|
||
# => fight (generic function with 4 methods)
|
||
|
||
# This warning is because it's unclear which fight will be called in:
|
||
try
|
||
fight(Lion("RAR"), Lion("brown", "rarrr"))
|
||
# => ERROR: MethodError: fight(::Lion, ::Lion) is ambiguous. Candidates:
|
||
# => fight(c::Cat, l::Lion) in Main at ...
|
||
# => fight(l::Lion, c::Cat) in Main at ...
|
||
# => Possible fix, define
|
||
# => fight(::Lion, ::Lion)
|
||
# => ...
|
||
catch e
|
||
println(e)
|
||
end
|
||
# The result may be different in other versions of Julia
|
||
|
||
fight(l::Lion, l2::Lion) = println("The lions come to a tie")
|
||
# => fight (generic function with 5 methods)
|
||
fight(Lion("RAR"), Lion("brown", "rarrr")) # => The lions come to a tie
|
||
|
||
|
||
# Under the hood
|
||
# You can take a look at the llvm and the assembly code generated.
|
||
|
||
square_area(l) = l * l # square_area (generic function with 1 method)
|
||
|
||
square_area(5) # => 25
|
||
|
||
# What happens when we feed square_area an integer?
|
||
code_native(square_area, (Int32,), syntax = :intel)
|
||
# .text
|
||
# ; Function square_area {
|
||
# ; Location: REPL[116]:1 # Prologue
|
||
# push rbp
|
||
# mov rbp, rsp
|
||
# ; Function *; {
|
||
# ; Location: int.jl:54
|
||
# imul ecx, ecx # Square l and store the result in ECX
|
||
# ;}
|
||
# mov eax, ecx
|
||
# pop rbp # Restore old base pointer
|
||
# ret # Result will still be in EAX
|
||
# nop dword ptr [rax + rax]
|
||
# ;}
|
||
|
||
code_native(square_area, (Float32,), syntax = :intel)
|
||
# .text
|
||
# ; Function square_area {
|
||
# ; Location: REPL[116]:1
|
||
# push rbp
|
||
# mov rbp, rsp
|
||
# ; Function *; {
|
||
# ; Location: float.jl:398
|
||
# vmulss xmm0, xmm0, xmm0 # Scalar single precision multiply (AVX)
|
||
# ;}
|
||
# pop rbp
|
||
# ret
|
||
# nop word ptr [rax + rax]
|
||
# ;}
|
||
|
||
code_native(square_area, (Float64,), syntax = :intel)
|
||
# .text
|
||
# ; Function square_area {
|
||
# ; Location: REPL[116]:1
|
||
# push rbp
|
||
# mov rbp, rsp
|
||
# ; Function *; {
|
||
# ; Location: float.jl:399
|
||
# vmulsd xmm0, xmm0, xmm0 # Scalar double precision multiply (AVX)
|
||
# ;}
|
||
# pop rbp
|
||
# ret
|
||
# nop word ptr [rax + rax]
|
||
# ;}
|
||
|
||
# Note that julia will use floating point instructions if any of the
|
||
# arguments are floats.
|
||
# Let's calculate the area of a circle
|
||
circle_area(r) = pi * r * r # circle_area (generic function with 1 method)
|
||
circle_area(5) # 78.53981633974483
|
||
|
||
code_native(circle_area, (Int32,), syntax = :intel)
|
||
# .text
|
||
# ; Function circle_area {
|
||
# ; Location: REPL[121]:1
|
||
# push rbp
|
||
# mov rbp, rsp
|
||
# ; Function *; {
|
||
# ; Location: operators.jl:502
|
||
# ; Function *; {
|
||
# ; Location: promotion.jl:314
|
||
# ; Function promote; {
|
||
# ; Location: promotion.jl:284
|
||
# ; Function _promote; {
|
||
# ; Location: promotion.jl:261
|
||
# ; Function convert; {
|
||
# ; Location: number.jl:7
|
||
# ; Function Type; {
|
||
# ; Location: float.jl:60
|
||
# vcvtsi2sd xmm0, xmm0, ecx # Load integer (r) from memory
|
||
# movabs rax, 497710928 # Load pi
|
||
# ;}}}}}
|
||
# ; Function *; {
|
||
# ; Location: float.jl:399
|
||
# vmulsd xmm1, xmm0, qword ptr [rax] # pi * r
|
||
# vmulsd xmm0, xmm1, xmm0 # (pi * r) * r
|
||
# ;}}
|
||
# pop rbp
|
||
# ret
|
||
# nop dword ptr [rax]
|
||
# ;}
|
||
|
||
code_native(circle_area, (Float64,), syntax = :intel)
|
||
# .text
|
||
# ; Function circle_area {
|
||
# ; Location: REPL[121]:1
|
||
# push rbp
|
||
# mov rbp, rsp
|
||
# movabs rax, 497711048
|
||
# ; Function *; {
|
||
# ; Location: operators.jl:502
|
||
# ; Function *; {
|
||
# ; Location: promotion.jl:314
|
||
# ; Function *; {
|
||
# ; Location: float.jl:399
|
||
# vmulsd xmm1, xmm0, qword ptr [rax]
|
||
# ;}}}
|
||
# ; Function *; {
|
||
# ; Location: float.jl:399
|
||
# vmulsd xmm0, xmm1, xmm0
|
||
# ;}
|
||
# pop rbp
|
||
# ret
|
||
# nop dword ptr [rax + rax]
|
||
# ;}
|
||
```
|
||
|
||
## Further Reading
|
||
|
||
You can get a lot more detail from the [Julia Documentation](https://docs.julialang.org/)
|
||
|
||
The best place to get help with Julia is the (very friendly) [Discourse forum](https://discourse.julialang.org/).
|