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575 lines
14 KiB
Markdown
575 lines
14 KiB
Markdown
---
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language: swift
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contributors:
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- ["Grant Timmerman", "http://github.com/grant"]
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- ["Christopher Bess", "http://github.com/cbess"]
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- ["Joey Huang", "http://github.com/kamidox"]
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filename: learnswift.swift
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---
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Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+.
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The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks.
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See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/RoadMapiOS/index.html), which has a complete tutorial on Swift.
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```swift
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// import a module
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import UIKit
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//
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// MARK: Basics
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//
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// Xcode supports landmarks to annotate your code and lists them in the jump bar
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// MARK: Section mark
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// TODO: Do something soon
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// FIXME: Fix this code
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println("Hello, world")
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// variables (var) value can change after being set
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// constants (let) value can NOT be changed after being set
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var myVariable = 42
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let øπΩ = "value" // unicode variable names
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let π = 3.1415926
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let convenience = "keyword" // contextual variable name
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let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
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let `class` = "keyword" // backticks allow keywords to be used as variable names
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let explicitDouble: Double = 70
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let intValue = 0007 // 7
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let largeIntValue = 77_000 // 77000
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let label = "some text " + String(myVariable) // Casting
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let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation
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// Build Specific values
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// uses -D build configuration
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#if false
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println("Not printed")
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let buildValue = 3
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#else
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let buildValue = 7
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#endif
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println("Build value: \(buildValue)") // Build value: 7
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/*
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Optionals are a Swift language feature that allows you to store a `Some` or
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`None` value.
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Because Swift requires every property to have a value, even nil must be
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explicitly stored as an Optional value.
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Optional<T> is an enum.
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*/
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var someOptionalString: String? = "optional" // Can be nil
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// same as above, but ? is a postfix operator (syntax candy)
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var someOptionalString2: Optional<String> = "optional"
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if someOptionalString != nil {
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// I am not nil
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if someOptionalString!.hasPrefix("opt") {
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println("has the prefix")
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}
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let empty = someOptionalString?.isEmpty
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}
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someOptionalString = nil
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// implicitly unwrapped optional
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var unwrappedString: String! = "Value is expected."
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// same as above, but ! is a postfix operator (more syntax candy)
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var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected."
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if let someOptionalStringConstant = someOptionalString {
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// has `Some` value, non-nil
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if !someOptionalStringConstant.hasPrefix("ok") {
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// does not have the prefix
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}
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}
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// Swift has support for storing a value of any type.
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// AnyObject == id
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// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc)
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var anyObjectVar: AnyObject = 7
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anyObjectVar = "Changed value to a string, not good practice, but possible."
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/*
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Comment here
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/*
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Nested comments are also supported
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*/
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*/
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//
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// MARK: Collections
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//
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/*
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Array and Dictionary types are structs. So `let` and `var` also indicate
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that they are mutable (var) or immutable (let) when declaring these types.
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*/
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// Array
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var shoppingList = ["catfish", "water", "lemons"]
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shoppingList[1] = "bottle of water"
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let emptyArray = [String]() // let == immutable
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let emptyArray2 = Array<String>() // same as above
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var emptyMutableArray = [String]() // var == mutable
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// Dictionary
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var occupations = [
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"Malcolm": "Captain",
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"kaylee": "Mechanic"
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]
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occupations["Jayne"] = "Public Relations"
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let emptyDictionary = [String: Float]() // let == immutable
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let emptyDictionary2 = Dictionary<String, Float>() // same as above
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var emptyMutableDictionary = [String: Float]() // var == mutable
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//
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// MARK: Control Flow
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//
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// for loop (array)
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let myArray = [1, 1, 2, 3, 5]
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for value in myArray {
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if value == 1 {
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println("One!")
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} else {
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println("Not one!")
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}
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}
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// for loop (dictionary)
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var dict = ["one": 1, "two": 2]
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for (key, value) in dict {
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println("\(key): \(value)")
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}
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// for loop (range)
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for i in -1...shoppingList.count {
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println(i)
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}
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shoppingList[1...2] = ["steak", "peacons"]
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// use ..< to exclude the last number
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// while loop
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var i = 1
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while i < 1000 {
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i *= 2
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}
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// do-while loop
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do {
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println("hello")
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} while 1 == 2
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// Switch
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// Very powerful, think `if` statements with syntax candy
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// They support String, object instances, and primitives (Int, Double, etc)
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let vegetable = "red pepper"
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switch vegetable {
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case "celery":
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let vegetableComment = "Add some raisins and make ants on a log."
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case "cucumber", "watercress":
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let vegetableComment = "That would make a good tea sandwich."
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case let localScopeValue where localScopeValue.hasSuffix("pepper"):
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let vegetableComment = "Is it a spicy \(localScopeValue)?"
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default: // required (in order to cover all possible input)
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let vegetableComment = "Everything tastes good in soup."
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}
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//
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// MARK: Functions
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//
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// Functions are a first-class type, meaning they can be nested
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// in functions and can be passed around
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// Function with Swift header docs (format as reStructedText)
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/**
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A greet operation
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- A bullet in docs
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- Another bullet in the docs
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:param: name A name
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:param: day A day
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:returns: A string containing the name and day value.
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*/
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func greet(name: String, day: String) -> String {
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return "Hello \(name), today is \(day)."
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}
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greet("Bob", "Tuesday")
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// similar to above except for the function parameter behaviors
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func greet2(#requiredName: String, externalParamName localParamName: String) -> String {
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return "Hello \(requiredName), the day is \(localParamName)"
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}
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greet2(requiredName:"John", externalParamName: "Sunday")
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// Function that returns multiple items in a tuple
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func getGasPrices() -> (Double, Double, Double) {
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return (3.59, 3.69, 3.79)
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}
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let pricesTuple = getGasPrices()
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let price = pricesTuple.2 // 3.79
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// Ignore Tuple (or other) values by using _ (underscore)
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let (_, price1, _) = pricesTuple // price1 == 3.69
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println(price1 == pricesTuple.1) // true
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println("Gas price: \(price)")
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// Variadic Args
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func setup(numbers: Int...) {
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// its an array
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let number = numbers[0]
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let argCount = numbers.count
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}
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// Passing and returning functions
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func makeIncrementer() -> (Int -> Int) {
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func addOne(number: Int) -> Int {
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return 1 + number
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}
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return addOne
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}
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var increment = makeIncrementer()
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increment(7)
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// pass by ref
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func swapTwoInts(inout a: Int, inout b: Int) {
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let tempA = a
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a = b
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b = tempA
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}
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var someIntA = 7
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var someIntB = 3
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swapTwoInts(&someIntA, &someIntB)
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println(someIntB) // 7
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//
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// MARK: Closures
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//
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var numbers = [1, 2, 6]
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// Functions are special case closures ({})
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// Closure example.
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// `->` separates the arguments and return type
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// `in` separates the closure header from the closure body
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numbers.map({
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(number: Int) -> Int in
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let result = 3 * number
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return result
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})
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// When the type is known, like above, we can do this
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numbers = numbers.map({ number in 3 * number })
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// Or even this
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//numbers = numbers.map({ $0 * 3 })
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print(numbers) // [3, 6, 18]
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// Trailing closure
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numbers = sorted(numbers) { $0 > $1 }
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print(numbers) // [18, 6, 3]
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// Super shorthand, since the < operator infers the types
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numbers = sorted(numbers, < )
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print(numbers) // [3, 6, 18]
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//
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// MARK: Structures
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//
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// Structures and classes have very similar capabilites
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struct NamesTable {
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let names = [String]()
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// Custom subscript
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subscript(index: Int) -> String {
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return names[index]
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}
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}
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// Structures have an auto-generated (implicit) designated initializer
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let namesTable = NamesTable(names: ["Me", "Them"])
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let name = namesTable[1]
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println("Name is \(name)") // Name is Them
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//
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// MARK: Classes
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//
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// Classes, structures and its members have three levels of access control
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// They are: internal (default), public, private
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public class Shape {
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public func getArea() -> Int {
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return 0;
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}
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}
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// All methods and properties of a class are public.
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// If you just need to store data in a
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// structured object, you should use a `struct`
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internal class Rect: Shape {
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var sideLength: Int = 1
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// Custom getter and setter property
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private var perimeter: Int {
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get {
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return 4 * sideLength
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}
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set {
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// `newValue` is an implicit variable available to setters
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sideLength = newValue / 4
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}
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}
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// Lazily load a property
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// subShape remains nil (uninitialized) until getter called
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lazy var subShape = Rect(sideLength: 4)
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// If you don't need a custom getter and setter,
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// but still want to run code before and after getting or setting
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// a property, you can use `willSet` and `didSet`
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var identifier: String = "defaultID" {
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// the `willSet` arg will be the variable name for the new value
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willSet(someIdentifier) {
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print(someIdentifier)
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}
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}
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init(sideLength: Int) {
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self.sideLength = sideLength
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// always super.init last when init custom properties
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super.init()
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}
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func shrink() {
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if sideLength > 0 {
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--sideLength
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}
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}
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override func getArea() -> Int {
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return sideLength * sideLength
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}
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}
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// A simple class `Square` extends `Rect`
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class Square: Rect {
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convenience init() {
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self.init(sideLength: 5)
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}
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}
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var mySquare = Square()
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print(mySquare.getArea()) // 25
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mySquare.shrink()
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print(mySquare.sideLength) // 4
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// cast instance
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let aShape = mySquare as Shape
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// compare instances, not the same as == which compares objects (equal to)
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if mySquare === mySquare {
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println("Yep, it's mySquare")
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}
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// Optional init
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class Circle: Shape {
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var radius: Int
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override func getArea() -> Int {
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return 3 * radius * radius
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}
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// Place a question mark postfix after `init` is an optional init
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// which can return nil
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init?(radius: Int) {
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self.radius = radius
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super.init()
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if radius <= 0 {
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return nil
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}
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}
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}
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var myCircle = Circle(radius: 1)
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println(myCircle?.getArea()) // Optional(3)
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println(myCircle!.getArea()) // 3
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var myEmptyCircle = Circle(radius: -1)
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println(myEmptyCircle?.getArea()) // "nil"
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if let circle = myEmptyCircle {
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// will not execute since myEmptyCircle is nil
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println("circle is not nil")
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}
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//
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// MARK: Enums
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//
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// Enums can optionally be of a specific type or on their own.
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// They can contain methods like classes.
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enum Suit {
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case Spades, Hearts, Diamonds, Clubs
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func getIcon() -> String {
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switch self {
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case .Spades: return "♤"
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case .Hearts: return "♡"
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case .Diamonds: return "♢"
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case .Clubs: return "♧"
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}
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}
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}
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// Enum values allow short hand syntax, no need to type the enum type
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// when the variable is explicitly declared
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var suitValue: Suit = .Hearts
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// Non-Integer enums require direct raw value assignments
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enum BookName: String {
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case John = "John"
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case Luke = "Luke"
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}
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println("Name: \(BookName.John.rawValue)")
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// Enum with associated Values
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enum Furniture {
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// Associate with Int
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case Desk(height: Int)
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// Associate with String and Int
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case Chair(String, Int)
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func description() -> String {
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switch self {
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case .Desk(let height):
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return "Desk with \(height) cm"
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case .Chair(let brand, let height):
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return "Chair of \(brand) with \(height) cm"
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}
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}
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}
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var desk: Furniture = .Desk(height: 80)
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println(desk.description()) // "Desk with 80 cm"
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var chair = Furniture.Chair("Foo", 40)
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println(chair.description()) // "Chair of Foo with 40 cm"
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//
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// MARK: Protocols
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//
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// `protocol`s can require that conforming types have specific
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// instance properties, instance methods, type methods,
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// operators, and subscripts.
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protocol ShapeGenerator {
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var enabled: Bool { get set }
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func buildShape() -> Shape
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}
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// Protocols declared with @objc allow optional functions,
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// which allow you to check for conformance
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@objc protocol TransformShape {
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optional func reshaped()
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optional func canReshape() -> Bool
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}
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class MyShape: Rect {
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var delegate: TransformShape?
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func grow() {
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sideLength += 2
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// Place a question mark after an optional property, method, or
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// subscript to gracefully ignore a nil value and return nil
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// instead of throwing a runtime error ("optional chaining").
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if let allow = self.delegate?.canReshape?() {
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// test for delegate then for method
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self.delegate?.reshaped?()
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}
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}
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}
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//
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// MARK: Other
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//
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// `extension`s: Add extra functionality to an already existing type
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// Square now "conforms" to the `Printable` protocol
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extension Square: Printable {
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var description: String {
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return "Area: \(self.getArea()) - ID: \(self.identifier)"
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}
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}
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println("Square: \(mySquare)")
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// You can also extend built-in types
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extension Int {
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var customProperty: String {
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return "This is \(self)"
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}
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func multiplyBy(num: Int) -> Int {
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return num * self
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}
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}
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println(7.customProperty) // "This is 7"
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println(14.multiplyBy(3)) // 42
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// Generics: Similar to Java and C#. Use the `where` keyword to specify the
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// requirements of the generics.
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func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
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for (index, value) in enumerate(array) {
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if value == valueToFind {
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return index
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}
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}
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return nil
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}
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let foundAtIndex = findIndex([1, 2, 3, 4], 3)
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println(foundAtIndex == 2) // true
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// Operators:
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// Custom operators can start with the characters:
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// / = - + * % < > ! & | ^ . ~
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// or
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// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
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prefix operator !!! {}
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// A prefix operator that triples the side length when used
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prefix func !!! (inout shape: Square) -> Square {
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shape.sideLength *= 3
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return shape
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}
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// current value
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println(mySquare.sideLength) // 4
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// change side length using custom !!! operator, increases size by 3
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!!!mySquare
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println(mySquare.sideLength) // 12
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```
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