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203 lines
7.0 KiB
Markdown
203 lines
7.0 KiB
Markdown
---
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name: AssemblyScript
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contributors:
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- ["Philippe Vlérick", "https://github.com/pvlerick"]
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- ["Steve Huguenin-Elie", "https://github.com/StEvUgnIn"]
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- ["Sebastian Speitel", "https://github.com/SebastianSpeitel"]
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- ["Max Graey", "https://github.com/MaxGraey"]
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filename: learnassemblyscript.ts
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---
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__AssemblyScript__ compiles a variant of __TypeScript__ (basically JavaScript with types) to __WebAssembly__ using __Binaryen__. It generates lean and mean WebAssembly modules while being just an `npm install` away.
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This article will focus only on AssemblyScript extra syntax, as opposed to [TypeScript](../typescript/) and [JavaScript](../javascript/).
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To test AssemblyScript's compiler, head to the
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[Playground](https://www.assemblyscript.org/editor.html#IyFydW50aW1lPXN0dWIKLyoqIENhbGN1bGF0ZXMgdGhlIG4tdGggRmlib25hY2NpIG51bWJlci4gKi8KZXhwb3J0IGZ1bmN0aW9uIGZpYihuOiBpMzIpOiBpMzIgewogIHZhciBhID0gMCwgYiA9IDEKICBpZiAobiA+IDApIHsKICAgIHdoaWxlICgtLW4pIHsKICAgICAgbGV0IHQgPSBhICsgYgogICAgICBhID0gYgogICAgICBiID0gdAogICAgfQogICAgcmV0dXJuIGIKICB9CiAgcmV0dXJuIGEKfQoKIyFodG1sCjx0ZXh0YXJlYSBpZD0ib3V0cHV0IiBzdHlsZT0iaGVpZ2h0OiAxMDAlOyB3aWR0aDogMTAwJSIgcmVhZG9ubHk+PC90ZXh0YXJlYT4KPHNjcmlwdD4KbG9hZGVyLmluc3RhbnRpYXRlKG1vZHVsZV93YXNtLCB7IC8qIGltcG9ydHMgKi8gfSkKICAudGhlbigoeyBleHBvcnRzIH0pID0+IHsKICAgIGNvbnN0IG91dHB1dCA9IGRvY3VtZW50LmdldEVsZW1lbnRCeUlkKCdvdXRwdXQnKQogICAgZm9yIChsZXQgaSA9IDA7IGkgPD0gMTA7ICsraSkgewogICAgICBvdXRwdXQudmFsdWUgKz0gYGZpYigke2l9KSA9ICR7ZXhwb3J0cy5maWIoaSl9XG5gCiAgICB9CiAgfSkKPC9zY3JpcHQ+Cg==) where you will be able
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to type code, have auto completion and directly see the emitted WebAssembly.
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```ts
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// There are many basic types in AssemblyScript,
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let isDone: boolean = false;
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let name: string = "Anders";
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// but integer type come as signed (sized from 8 to 64 bits)
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let lines8: i8 = 42;
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let lines16: i16 = 42;
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let lines32: i32 = 42;
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let lines64: i64 = 42;
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// and unsigned (sized from 8 to 64 bits),
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let ulines8: u8 = 42;
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let ulines16: u16 = 42;
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let ulines32: u32 = 42;
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let ulines64: u64 = 42;
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// and float has two sizes possible (32/64).
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let rate32: f32 = 1.0
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let rate64: f64 = 1.0
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// But you can omit the type annotation if the variables are derived
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// from explicit literals
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let _isDone = false;
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let _lines = 42;
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let _name = "Anders";
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// Use const keyword for constants
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const numLivesForCat = 9;
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numLivesForCat = 1; // Error
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// For collections, there are typed arrays and generic arrays
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let list1: i8[] = [1, 2, 3];
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// Alternatively, using the generic array type
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let list2: Array<i8> = [1, 2, 3];
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// For enumerations:
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enum Color { Red, Green, Blue };
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let c: Color = Color.Green;
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// Functions imported from JavaScript need to be declared as external
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// @ts-ignore decorator
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@external("alert")
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declare function alert(message: string): void;
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// and you can also import JS functions in a namespace
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declare namespace window {
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// @ts-ignore decorator
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@external("window", "alert")
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function alert(message: string): void;
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}
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// Lastly, "void" is used in the special case of a function returning nothing
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export function bigHorribleAlert(): void {
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alert("I'm a little annoying box!"); // calling JS function here
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}
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// Functions are first class citizens, support the lambda "fat arrow" syntax
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// The following are equivalent, the compiler does not offer any type
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// inference for functions yet, and same WebAssembly will be emitted.
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export function f1 (i: i32): i32 { return i * i; }
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// "Fat arrow" syntax
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let f2 = (i: i32): i32 => { return i * i; }
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// "Fat arrow" syntax, braceless means no return keyword needed
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let f3 = (i: i32): i32 => i * i;
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// Classes - members are public by default
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export class Point {
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// Properties
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x: f64;
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// Constructor - the public/private keywords in this context will generate
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// the boiler plate code for the property and the initialization in the
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// constructor.
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// In this example, "y" will be defined just like "x" is, but with less code
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// Default values are also supported
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constructor(x: f64, public y: f64 = 0) {
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this.x = x;
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}
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// Functions
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dist(): f64 { return Math.sqrt(this.x * this.x + this.y * this.y); }
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// Static members
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static origin: Point = new Point(0, 0);
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}
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// Classes can be explicitly marked as extending a parent class.
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// Any missing properties will then cause an error at compile-time.
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export class PointPerson extends Point {
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constructor(x: f64, y: f64, public name: string) {
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super(x, y);
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}
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move(): void {}
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}
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let p1 = new Point(10, 20);
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let p2 = new Point(25); //y will be 0
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// Inheritance
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export class Point3D extends Point {
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constructor(x: f64, y: f64, public z: f64 = 0) {
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super(x, y); // Explicit call to the super class constructor is mandatory
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}
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// Overwrite
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dist(): f64 {
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let d = super.dist();
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return Math.sqrt(d * d + this.z * this.z);
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}
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}
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// Namespaces, "." can be used as separator for sub namespaces
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export namespace Geometry {
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class Square {
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constructor(public sideLength: f64 = 0) {
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}
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area(): f64 {
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return Math.pow(this.sideLength, 2);
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}
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}
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}
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let s1 = new Geometry.Square(5);
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// Generics
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// AssemblyScript compiles generics to one concrete method or function per set
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// of unique contextual type arguments, also known as [monomorphisation].
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// Implications are that a module only includes and exports concrete functions
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// for sets of type arguments actually used and that concrete functions can be
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// shortcutted with [static type checks] at compile time, which turned out to
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// be quite useful.
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// Classes
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export class Tuple<T1, T2> {
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constructor(public item1: T1, public item2: T2) {
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}
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}
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export class Pair<T> {
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item1: T;
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item2: T;
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}
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// And functions
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export function pairToTuple <T>(p: Pair<T>): Tuple<T, T> {
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return new Tuple(p.item1, p.item2);
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};
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let tuple = pairToTuple<string>({ item1: "hello", item2: "world" });
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// Including references to a TypeScript-only definition file:
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/// <reference path="jquery.d.ts" />
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// Template Strings (strings that use backticks)
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// String Interpolation with Template Strings
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let name = 'Tyrone';
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let greeting = `Hi ${name}, how are you?`
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// Multiline Strings with Template Strings
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let multiline = `This is an example
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of a multiline string`;
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let numbers: Array<i8> = [0, 1, 2, 3, 4];
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let moreNumbers: Array<i8> = numbers;
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moreNumbers[5] = 5; // Error, elements are read-only
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moreNumbers.push(5); // Error, no push method (because it mutates array)
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moreNumbers.length = 3; // Error, length is read-only
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numbers = moreNumbers; // Error, mutating methods are missing
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// Type inference in Arrays
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let ints = [0, 1, 2, 3, 4] // will infer as Array<i32>
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let floats: f32[] = [0, 1, 2, 3, 4] // will infer as Array<f32>
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let doubles = [0.0, 1.0, 2, 3, 4] // will infer as Array<f64>
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let bytes1 = [0 as u8, 1, 2, 3, 4] // will infer as Array<u8>
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let bytes2 = [0, 1, 2, 3, 4] as u8[] // will infer as Array<u8>
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let bytes3: u8[] = [0, 1, 2, 3, 4] // will infer as Array<u8>
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```
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## Further Reading
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* [AssemblyScript Official website](https://www.assemblyscript.org/)
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* [AssemblyScript source documentation](https://github.com/AssemblyScript/website/tree/main/src)
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* [Source Code on GitHub](https://github.com/AssemblyScript/assemblyscript)
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