mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-23 17:41:41 +00:00
cbe2e63882
This file was updated about 6 years ago. Since then, there have been many changes, including a distancing from PHP. This commit is an overhaul of the previous documentation for learning Hack in Y minutes. Over the years, there have also been many language changes and updates, for example, the introduction of Hack Arrays (vec, keyset, and dict) and the Hack Standard Language (HSL). To read more about how the language has changed and evolved, you can read the HHVM Blog: https://hhvm.com/blog/.
12 KiB
12 KiB
language | contributors | filename | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hack |
|
learnhack.hh |
Hack lets you write code quickly, while also having safety features built in, like static typechecking.
To run Hack code, install HHVM, the open-source virtual machine.
/* ==================================
* READ THE DOCS!
* ==================================
*/
/* For more information on the Hack language:
* - About Hack: https://hacklang.org/
* - Documentation: https://docs.hhvm.com/hack/
*/
/* ==================================
* A NOTE ON PHP
* ==================================
*/
// The Hack language began as a superset of PHP.
// Since then, the languages have (largely) diverged.
// You may encounter the .php extension, which is no longer recommended.
/* ==================================
* COMMENTS
* ==================================
*/
// Hack has single-line comments...
/* Multi-line comments...
*
*/
/**
* ... and a special syntax for doc comments.
*
* Use doc comments to summarize the purpose of a definition, function, class or method.
*/
/* ==================================
* NAMESPACES
* ==================================
*/
// Namespaces contain definitions of classes, interfaces, traits, functions, and constants.
namespace LearnHackinYMinutes {
/* ==================================
* TYPES
* ==================================
*/
function demo_hack_types(): void {
// Hack has five primitive types: bool, int, float, string, and null
$is_helpful = true; // bool
$int_value = 10; // int
$precise_value = 2.0; // float
$hello_world = "Hello World!"; // string
$null_string = null; // null
// Create a `shape` with the shape keyword, with a series of field names and values.
$my_point = shape('x' => -3, 'y' => 6, 'visible' => true);
// Create a `tuple` with the tuple keyword, with a series of two or more types as values.
$apple_basket = tuple("apples", 25); // different types are OK
// Use `arraykey` to represent either an integer or string.
$the_answer = 42;
$is_answer = processKey($the_answer);
// Similarily, `num` represents either an int or float.
$lucky_number = 7;
$lucky_square = calculate_square($lucky_number);
}
function processKey(arraykey $the_answer): bool {
if ($the_answer is int) {
return true;
} else {
return false;
} // true
}
function calculate_square(num $arg)[]: float {
return ((float)$arg * $arg);
}
// Enums are limited to int or string (as an Arraykey), or other enum values.
enum Permission: string {
Read = 'R';
Write = 'W';
Execute = 'E';
Delete = 'D';
}
/* ==================================
* HACK ARRAYS
* ==================================
*/
function demo_hack_arrays(): void {
// vec: ordered
$v = vec[1, 2, 3];
$letters = vec['a', 'b', 'c'];
$letters[0]; // indexing at `0` returns 'a'
$letters[] = 'd'; // appends 'd'
// unset($letters['a']); error: remove-at-index is unsupported for vec
// keyset: ordered, without duplicates
$k = keyset[1, 2, 3]; // values must be int or string
$colors = keyset['red', 'blue', 'green'];
// $colors[0]; error: indexing not supported for keyset
$colors[] = 'yellow'; // appends 'yellow'
unset($colors['red']); // removes 'red'
// dict: ordered, by key-value
$d = dict['a' => 1, 'b' => 3]; // keys must be int or string
$alphabet = dict['a' => 1, 'b' => 2];
$alphabet['a']; // indexing at 'a' returns `1`
$alphabet['c'] = 3; // adds a new key-value pair of `c => 3`
unset($alphabet['b']); // removes 'b'
}
/* ==================================
* THE HACK STANDARD LIBRARY (HSL)
* ==================================
*/
// The Hack Standard Library is a set of functions and classes for the Hack language
// Imports are ideally at the top of your file but are placed here for instruction purposes
use namespace HH\Lib\C; // the `C` library operates on containers (like Hack Arrays)
use namespace HH\Lib\Str; // The `Str` library operates on strings
function demo_hack_standard_library(): void {
$letters = vec['a', 'b', 'c'];
$colors = keyset['red', 'blue', 'green'];
$alphabet = dict['a' => 1, 'b' => 2];
C\contains($letters, 'c'); // checks for a value; returns 'true'
C\contains($colors, 'purple'); // checks for a value; returns 'false'
C\contains($alphabet, 'a'); // checks for a value; returns 'true'
Str\length("foo"); // returns `3`
Str\join(vec['foo', 'bar', 'baz'], '!'); // returns `foo!bar!baz`
}
/* ==================================
* HELLO WORLD!
* ==================================
*/
use namespace HH\Lib\IO; // the `IO` library is a standard API for input / output
<<__EntryPoint>> // required attribute for the typical entry/main function
async function main(): Awaitable<
void,
> { // does not need to be named 'main' / is an asynchronous function
await IO\request_output()->writeAllAsync(
"Hello World!\n",
); // prints 'Hello World'!
}
/* ==================================
* FUNCTIONS
* ==================================
*/
// Functions are defined globally.
// When a function is defined in a class, we refer to the function as a method.
// Functions have return types (here: `int`) and must return a type or nothing (`void`).
function add_one(int $x): int {
return $x + 1;
}
// Functions can also have defined, default values.
function add_value(int $x, int $y = 1): int {
return $x + $y;
}
// Functions can be variadic (unspecified length of arguments).
function sum_ints(int $val, int ...$vals): int {
$result = $val;
foreach ($vals as $v) {
$result += $v;
}
return $result;
}
// Functions can also be anonymous (defined with the `==>` arrow).
// $f = (int $x): int ==> $x + 1;
/* ==================================
* ATTRIBUTES
* ==================================
*/
// Hack provides built-in attributes that can change runtime or static type checking behavior.
// For example, we used the `__EntryPoint` attribute earlier in the "Hello World!" example.
// As another example, `__Memoize` caches the result of a function.
<<__Memoize>>
function doExpensiveTask(): ?string {
// return file_get_contents('http://hacklang.org');
return "dynamic string with contents from hacklang.org";
}
/* ==================================
* CONTEXTS
* ==================================
*/
// Hack functions are attached to different contexts and capabilities.
// A context is a grouping of capabilities; that is, a grouping of permissions.
// To declare allowed contexts (and capabilities), use the Context List `[]`.
// If contexts are not defined, your function includes permissions defined in Hack's `defaults` context.
// Because the context list is NOT defined, the `defaults` context is implicitly declared.
async function implicit_defaults_context(): Awaitable<void> {
await IO\request_output()->writeAllAsync(
"Hello World!\n",
); // prints 'Hello World'!
}
// In the function below, the context list is defined to have the `defaults` context.
// A function can have multiple contexts [context1, context2, ...].
// `defaults` includes most of the capabilities defined by the Hack language.
async function explicit_defaults_context()[defaults]: Awaitable<void> {
await IO\request_output()->writeAllAsync("Hello World!\n");
}
// You can also specify zero contexts to create a pure function (no capabilities).
async function empty_context()[]: Awaitable<void> {
// The following line is an error, as the function does not have IO capabilities.
// await IO\request_output()->writeAllAsync("Hello World!\n");
}
/* ==================================
* GENERICS
* ==================================
*/
// Generics allow classes or methods to be parameterized to any set of types.
// That's pretty cool!
// Hack typically passes by value: use `inout` to pass by reference.
function swap<T>(inout T $input1, inout T $input2): void {
$temp = $input1;
$input1 = $input2;
$input2 = $temp;
}
/* ==================================
* CLASSES
* ==================================
*/
// Classes provide a way to group functionality and state together.
// To define a class, use the `class` keyword. To instantiate, use `new`.
// Like other languages, you can use `$this` to refer to the current instance.
class Counter {
private int $i = 0;
public function increment(): void {
$this->i += 1;
}
public function get(): int {
return $this->i;
}
}
// Properties and Methods can be static (not requiring instantiation).
class Person {
public static function favoriteProgrammingLanguage(): string {
return "Hack";
}
}
function demo_hack_classes(): void {
// Use `new` to instantiate a class.
$c1 = new Counter();
// To call a static property or method, use `::`
$typical_person = tuple("Andrew", Person::favoriteProgrammingLanguage());
}
// Abstract class can be defined, but not instantiated directly.
abstract class Machine {
public function openDoors(): void {
return;
}
public function closeDoors(): void {
return;
}
}
/* ==================================
* INTERFACES
* ==================================
*/
// A class can implement a set of capabilities via an interface.
// An interface is a set of method declarations and constants.
interface Plane {
// A constant is a named value. Once defined, the value cannot be changed.
const MAX_SPEED = 300;
public function fly(): void;
}
/* ==================================
* TRAITS
* ==================================
*/
// A trait defines properties and method declarations.
// Traits are recommended when abstracting code for reuse.
// Traits are included in code via the `use` keyword.
// `use` allows for other includes, like namespaces, classes, and functions (and more)!
trait Airplane {
// Like other languages, classes are extended, and interfaces are implemented.
require extends Machine; // abstract class
require implements Plane; // interface
public function takeOff(): void {
$this->openDoors();
$this->closeDoors();
$this->fly();
}
}
class Spaceship extends Machine implements Plane {
use Airplane;
public function fly(): void {
// fly like the wind
}
}
/* ==================================
* KEEP READING!
* ==================================
*/
/* This is a simplified guide!
* There's much more to learn, including:
* - Asynchronous Operations: https://docs.hhvm.com/hack/asynchronous-operations/introduction
* - Reified Generics: https://docs.hhvm.com/hack/reified-generics/reified-generics
* - XHP: https://docs.hhvm.com/hack/XHP/setup
* - ... and more!
*/
}
More Information
Visit the Hack language reference to learn more about the Hack language.
For more information on HHVM, including installation instructions, visit the official HHVM website.