mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-24 10:01:38 +00:00
667 lines
19 KiB
Markdown
667 lines
19 KiB
Markdown
---
|
|
language: julia
|
|
contributors:
|
|
- ["Leah Hanson", "http://leahhanson.us"]
|
|
filename: learnjulia.jl
|
|
---
|
|
|
|
Julia is a new homoiconic functional language focused on technical computing.
|
|
While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python.
|
|
|
|
This is based on the current development version of Julia, as of October 18th, 2013.
|
|
|
|
```ruby
|
|
|
|
# Single line comments start with a hash.
|
|
|
|
####################################################
|
|
## 1. Primitive Datatypes and Operators
|
|
####################################################
|
|
|
|
# Everything in Julia is a expression.
|
|
|
|
# There are several basic types of numbers.
|
|
3 #=> 3 (Int64)
|
|
3.2 #=> 3.2 (Float64)
|
|
2 + 1im #=> 2 + 1im (Complex{Int64})
|
|
2//3 #=> 2//3 (Rational{Int64})
|
|
|
|
# All of the normal infix operators are available.
|
|
1 + 1 #=> 2
|
|
8 - 1 #=> 7
|
|
10 * 2 #=> 20
|
|
35 / 5 #=> 7.0
|
|
5 / 2 #=> 2.5 # dividing an Int by an Int always results in a Float
|
|
div(5, 2) #=> 2 # for a truncated result, use div
|
|
5 \ 35 #=> 7.0
|
|
2 ^ 2 #=> 4 # power, not bitwise xor
|
|
12 % 10 #=> 2
|
|
|
|
# Enforce precedence with parentheses
|
|
(1 + 3) * 2 #=> 8
|
|
|
|
# Bitwise Operators
|
|
~2 #=> -3 # bitwise not
|
|
3 & 5 #=> 1 # bitwise and
|
|
2 | 4 #=> 6 # bitwise or
|
|
2 $ 4 #=> 6 # bitwise xor
|
|
2 >>> 1 #=> 1 # logical shift right
|
|
2 >> 1 #=> 1 # arithmetic shift right
|
|
2 << 1 #=> 4 # logical/arithmetic shift left
|
|
|
|
# You can use the bits function to see the binary representation of a number.
|
|
bits(12345)
|
|
#=> "0000000000000000000000000000000000000000000000000011000000111001"
|
|
bits(12345.0)
|
|
#=> "0100000011001000000111001000000000000000000000000000000000000000"
|
|
|
|
# Boolean values are primitives
|
|
true
|
|
false
|
|
|
|
# Boolean operators
|
|
!true #=> false
|
|
!false #=> true
|
|
1 == 1 #=> true
|
|
2 == 1 #=> false
|
|
1 != 1 #=> false
|
|
2 != 1 #=> true
|
|
1 < 10 #=> true
|
|
1 > 10 #=> false
|
|
2 <= 2 #=> true
|
|
2 >= 2 #=> true
|
|
# Comparisons can be chained
|
|
1 < 2 < 3 #=> true
|
|
2 < 3 < 2 #=> false
|
|
|
|
# Strings are created with "
|
|
"This is a string."
|
|
|
|
# Character literals are written with '
|
|
'a'
|
|
|
|
# A string can be indexed like an array of characters
|
|
"This is a string"[1] #=> 'T' # Julia indexes from 1
|
|
# However, this is will not work well for UTF8 strings,
|
|
# so iterating over strings is reccommended (map, for loops, etc).
|
|
|
|
# $ can be used for string interpolation:
|
|
"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4"
|
|
# You can put any Julia expression inside the parenthesis.
|
|
|
|
# Another way to format strings is the printf macro.
|
|
@printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000
|
|
|
|
####################################################
|
|
## 2. Variables and Collections
|
|
####################################################
|
|
|
|
# Printing is easy
|
|
println("I'm Julia. Nice to meet you!")
|
|
|
|
# You don't declare variables before assigning to them.
|
|
some_var = 5 #=> 5
|
|
some_var #=> 5
|
|
|
|
# Accessing a previously unassigned variable is an error
|
|
try
|
|
some_other_var #=> ERROR: some_other_var not defined
|
|
catch e
|
|
println(e)
|
|
end
|
|
|
|
# Variable names start with a letter.
|
|
# After that, you can use letters, digits, underscores, and exclamation points.
|
|
SomeOtherVar123! = 6 #=> 6
|
|
|
|
# You can also use unicode characters
|
|
☃ = 8 #=> 8
|
|
# These are especially handy for mathematical notation
|
|
2 * π #=> 6.283185307179586
|
|
|
|
# A note on naming conventions in Julia:
|
|
#
|
|
# * Names of variables are in lower case, with word separation indicated by
|
|
# underscores ('\_').
|
|
#
|
|
# * Names of Types begin with a capital letter and word separation is shown
|
|
# with CamelCase instead of underscores.
|
|
#
|
|
# * Names of functions and macros are in lower case, without underscores.
|
|
#
|
|
# * Functions that modify their inputs have names that end in !. These
|
|
# functions are sometimes called mutating functions or in-place functions.
|
|
|
|
# Arrays store a sequence of values indexed by integers 1 through n:
|
|
a = Int64[] #=> 0-element Int64 Array
|
|
|
|
# 1-dimensional array literals can be written with comma-separated values.
|
|
b = [4, 5, 6] #=> 3-element Int64 Array: [4, 5, 6]
|
|
b[1] #=> 4
|
|
b[end] #=> 6
|
|
|
|
# 2-dimentional arrays use space-separated values and semicolon-separated rows.
|
|
matrix = [1 2; 3 4] #=> 2x2 Int64 Array: [1 2; 3 4]
|
|
|
|
# Add stuff to the end of a list with push! and append!
|
|
push!(a,1) #=> [1]
|
|
push!(a,2) #=> [1,2]
|
|
push!(a,4) #=> [1,2,4]
|
|
push!(a,3) #=> [1,2,4,3]
|
|
append!(a,b) #=> [1,2,4,3,4,5,6]
|
|
|
|
# Remove from the end with pop
|
|
pop!(b) #=> 6 and b is now [4,5]
|
|
|
|
# Let's put it back
|
|
push!(b,6) # b is now [4,5,6] again.
|
|
|
|
a[1] #=> 1 # remember that Julia indexes from 1, not 0!
|
|
|
|
# end is a shorthand for the last index. It can be used in any
|
|
# indexing expression
|
|
a[end] #=> 6
|
|
|
|
# we also have shift and unshift
|
|
shift!(a) #=> 1 and a is now [2,4,3,4,5,6]
|
|
unshift!(a,7) #=> [7,2,4,3,4,5,6]
|
|
|
|
# Function names that end in exclamations points indicate that they modify
|
|
# their argument.
|
|
arr = [5,4,6] #=> 3-element Int64 Array: [5,4,6]
|
|
sort(arr) #=> [4,5,6]; arr is still [5,4,6]
|
|
sort!(arr) #=> [4,5,6]; arr is now [4,5,6]
|
|
|
|
# Looking out of bounds is a BoundsError
|
|
try
|
|
a[0] #=> ERROR: BoundsError() in getindex at array.jl:270
|
|
a[end+1] #=> ERROR: BoundsError() in getindex at array.jl:270
|
|
catch e
|
|
println(e)
|
|
end
|
|
|
|
# Errors list the line and file they came from, even if it's in the standard
|
|
# library. If you built Julia from source, you can look in the folder base
|
|
# inside the julia folder to find these files.
|
|
|
|
# You can initialize arrays from ranges
|
|
a = [1:5] #=> 5-element Int64 Array: [1,2,3,4,5]
|
|
|
|
# You can look at ranges with slice syntax.
|
|
a[1:3] #=> [1, 2, 3]
|
|
a[2:] #=> [2, 3, 4, 5]
|
|
a[2:end] #=> [2, 3, 4, 5]
|
|
|
|
# Remove elements from an array by index with splice!
|
|
arr = [3,4,5]
|
|
splice!(arr,2) #=> 4 ; arr is now [3,5]
|
|
|
|
# Concatenate lists with append!
|
|
b = [1,2,3]
|
|
append!(a,b) # Now a is [1, 2, 3, 4, 5, 1, 2, 3]
|
|
|
|
# Check for existence in a list with in
|
|
in(1, a) #=> true
|
|
|
|
# Examine the length with length
|
|
length(a) #=> 8
|
|
|
|
# Tuples are immutable.
|
|
tup = (1, 2, 3) #=> (1,2,3) # an (Int64,Int64,Int64) tuple.
|
|
tup[1] #=> 1
|
|
try:
|
|
tup[0] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64)
|
|
catch e
|
|
println(e)
|
|
end
|
|
|
|
# Many list functions also work on tuples
|
|
length(tup) #=> 3
|
|
tup[1:2] #=> (1,2)
|
|
in(2, tup) #=> true
|
|
|
|
# You can unpack tuples into variables
|
|
a, b, c = (1, 2, 3) #=> (1,2,3) # a is now 1, b is now 2 and c is now 3
|
|
|
|
# Tuples are created even if you leave out the parentheses
|
|
d, e, f = 4, 5, 6 #=> (4,5,6)
|
|
|
|
# A 1-element tuple is distinct from the value it contains
|
|
(1,) == 1 #=> false
|
|
(1) == 1 #=> true
|
|
|
|
# Look how easy it is to swap two values
|
|
e, d = d, e #=> (5,4) # d is now 5 and e is now 4
|
|
|
|
|
|
# Dictionaries store mappings
|
|
empty_dict = Dict() #=> Dict{Any,Any}()
|
|
|
|
# You can create a dictionary using a literal
|
|
filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3]
|
|
# => Dict{ASCIIString,Int64}
|
|
|
|
# Look up values with []
|
|
filled_dict["one"] #=> 1
|
|
|
|
# Get all keys
|
|
keys(filled_dict)
|
|
#=> KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
|
|
# Note - dictionary keys are not sorted or in the order you inserted them.
|
|
|
|
# Get all values
|
|
values(filled_dict)
|
|
#=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
|
|
# Note - Same as above regarding key ordering.
|
|
|
|
# Check for existence of keys in a dictionary with in, haskey
|
|
in(("one", 1), filled_dict) #=> true
|
|
in(("two", 3), filled_dict) #=> false
|
|
haskey(filled_dict, "one") #=> true
|
|
haskey(filled_dict, 1) #=> false
|
|
|
|
# Trying to look up a non-existant key will raise an error
|
|
try
|
|
filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489
|
|
catch e
|
|
println(e)
|
|
end
|
|
|
|
# Use the get method to avoid that error by providing a default value
|
|
# get(dictionary,key,default_value)
|
|
get(filled_dict,"one",4) #=> 1
|
|
get(filled_dict,"four",4) #=> 4
|
|
|
|
# Use Sets to represent collections of unordered, unique values
|
|
empty_set = Set() #=> Set{Any}()
|
|
# Initialize a set with values
|
|
filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4)
|
|
|
|
# Add more values to a set
|
|
push!(filled_set,5) #=> Set{Int64}(5,4,2,3,1)
|
|
|
|
# Check if the values are in the set
|
|
in(2, filled_set) #=> true
|
|
in(10, filled_set) #=> false
|
|
|
|
# There are functions for set intersection, union, and difference.
|
|
other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3)
|
|
intersect(filled_set, other_set) #=> Set{Int64}(3,4,5)
|
|
union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6)
|
|
setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4)
|
|
|
|
|
|
####################################################
|
|
## 3. Control Flow
|
|
####################################################
|
|
|
|
# Let's make a variable
|
|
some_var = 5
|
|
|
|
# Here is an if statement. Indentation is not meaningful in Julia.
|
|
if some_var > 10
|
|
println("some_var is totally bigger than 10.")
|
|
elseif some_var < 10 # This elseif clause is optional.
|
|
println("some_var is smaller than 10.")
|
|
else # The else clause is optional too.
|
|
println("some_var is indeed 10.")
|
|
end
|
|
#=> prints "some var is smaller than 10"
|
|
|
|
|
|
# For loops iterate over iterables.
|
|
# Iterable types include Range, Array, Set, Dict, and String.
|
|
for animal=["dog", "cat", "mouse"]
|
|
println("$animal is a mammal")
|
|
# You can use $ to interpolate variables or expression into strings
|
|
end
|
|
# prints:
|
|
# dog is a mammal
|
|
# cat is a mammal
|
|
# mouse is a mammal
|
|
|
|
# You can use 'in' instead of '='.
|
|
for animal in ["dog", "cat", "mouse"]
|
|
println("$animal is a mammal")
|
|
end
|
|
# prints:
|
|
# dog is a mammal
|
|
# cat is a mammal
|
|
# mouse is a mammal
|
|
|
|
for a in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
|
|
println("$(a[1]) is a $(a[2])")
|
|
end
|
|
# prints:
|
|
# dog is a mammal
|
|
# cat is a mammal
|
|
# mouse is a mammal
|
|
|
|
for (k,v) in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
|
|
println("$k is a $v")
|
|
end
|
|
# prints:
|
|
# dog is a mammal
|
|
# cat is a mammal
|
|
# mouse is a mammal
|
|
|
|
# While loops loop while a condition is true
|
|
x = 0
|
|
while x < 4
|
|
println(x)
|
|
x += 1 # Shorthand for x = x + 1
|
|
end
|
|
# prints:
|
|
# 0
|
|
# 1
|
|
# 2
|
|
# 3
|
|
|
|
# Handle exceptions with a try/catch block
|
|
try
|
|
error("help")
|
|
catch e
|
|
println("caught it $e")
|
|
end
|
|
#=> caught it ErrorException("help")
|
|
|
|
|
|
####################################################
|
|
## 4. Functions
|
|
####################################################
|
|
|
|
# The keyword 'function' creates new functions
|
|
#function name(arglist)
|
|
# body...
|
|
#end
|
|
function add(x, y)
|
|
println("x is $x and y is $y")
|
|
|
|
# Functions return the value of their last statement
|
|
x + y
|
|
end
|
|
|
|
add(5, 6) #=> 11 after printing out "x is 5 and y is 6"
|
|
|
|
# You can define functions that take a variable number of
|
|
# positional arguments
|
|
function varargs(args...)
|
|
return args
|
|
# use the keyword return to return anywhere in the function
|
|
end
|
|
#=> varargs (generic function with 1 method)
|
|
|
|
varargs(1,2,3) #=> (1,2,3)
|
|
|
|
# The ... is called a splat.
|
|
# We just used it in a function definition.
|
|
# It can also be used in a fuction call,
|
|
# where it will splat an Array or Tuple's contents into the argument list.
|
|
Set([1,2,3]) #=> Set{Array{Int64,1}}([1,2,3]) # produces a Set of Arrays
|
|
Set([1,2,3]...) #=> Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3)
|
|
|
|
x = (1,2,3) #=> (1,2,3)
|
|
Set(x) #=> Set{(Int64,Int64,Int64)}((1,2,3)) # a Set of Tuples
|
|
Set(x...) #=> Set{Int64}(2,3,1)
|
|
|
|
|
|
# You can define functions with optional positional arguments
|
|
function defaults(a,b,x=5,y=6)
|
|
return "$a $b and $x $y"
|
|
end
|
|
|
|
defaults('h','g') #=> "h g and 5 6"
|
|
defaults('h','g','j') #=> "h g and j 6"
|
|
defaults('h','g','j','k') #=> "h g and j k"
|
|
try
|
|
defaults('h') #=> ERROR: no method defaults(Char,)
|
|
defaults() #=> ERROR: no methods defaults()
|
|
catch e
|
|
println(e)
|
|
end
|
|
|
|
# You can define functions that take keyword arguments
|
|
function keyword_args(;k1=4,name2="hello") # note the ;
|
|
return ["k1"=>k1,"name2"=>name2]
|
|
end
|
|
|
|
keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4]
|
|
keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"]
|
|
keyword_args() #=> ["name2"=>"hello","k2"=>4]
|
|
|
|
# You can combine all kinds of arguments in the same function
|
|
function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo")
|
|
println("normal arg: $normal_arg")
|
|
println("optional arg: $optional_positional_arg")
|
|
println("keyword arg: $keyword_arg")
|
|
end
|
|
|
|
all_the_args(1, 3, keyword_arg=4)
|
|
# prints:
|
|
# normal arg: 1
|
|
# optional arg: 3
|
|
# keyword arg: 4
|
|
|
|
# Julia has first class functions
|
|
function create_adder(x)
|
|
adder = function (y)
|
|
return x + y
|
|
end
|
|
return adder
|
|
end
|
|
|
|
# This is "stabby lambda syntax" for creating anonymous functions
|
|
(x -> x > 2)(3) #=> true
|
|
|
|
# This function is identical to create_adder implementation above.
|
|
function create_adder(x)
|
|
y -> x + y
|
|
end
|
|
|
|
# You can also name the internal function, if you want
|
|
function create_adder(x)
|
|
function adder(y)
|
|
x + y
|
|
end
|
|
adder
|
|
end
|
|
|
|
add_10 = create_adder(10)
|
|
add_10(3) #=> 13
|
|
|
|
|
|
# There are built-in higher order functions
|
|
map(add_10, [1,2,3]) #=> [11, 12, 13]
|
|
filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
|
|
|
|
# We can use list comprehensions for nicer maps
|
|
[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13]
|
|
[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
|
|
|
|
####################################################
|
|
## 5. Types
|
|
####################################################
|
|
|
|
# Julia has a type system.
|
|
# Every value has a type; variables do not have types themselves.
|
|
# You can use the `typeof` function to get the type of a value.
|
|
typeof(5) #=> Int64
|
|
|
|
# Types are first-class values
|
|
typeof(Int64) #=> DataType
|
|
typeof(DataType) #=> DataType
|
|
# DataType is the type that represents types, including itself.
|
|
|
|
# Types are used for documentation, optimizations, and dispatch.
|
|
# They are not statically checked.
|
|
|
|
# Users can define types
|
|
# They are like records or structs in other languages.
|
|
# New types are defined used the `type` keyword.
|
|
|
|
# type Name
|
|
# field::OptionalType
|
|
# ...
|
|
# end
|
|
type Tiger
|
|
taillength::Float64
|
|
coatcolor # not including a type annotation is the same as `::Any`
|
|
end
|
|
|
|
# The default constructor's arguments are the properties
|
|
# of the tyep, in order the order they are listed in the definition
|
|
tigger = Tiger(3.5,"orange") #=> Tiger(3.5,"orange")
|
|
|
|
# The type doubles as the constructor function for values of that type
|
|
sherekhan = typeof(tigger)(5.6,"fire") #=> Tiger(5.6,"fire")
|
|
|
|
# These struct-style types are called concrete types
|
|
# They can be instantiated, but cannot have subtypes.
|
|
# The other kind of types is abstract types.
|
|
|
|
# abstract Name
|
|
abstract Cat # just a name and point in the type hierarchy
|
|
|
|
# Abstract types cannot be instantiated, but can have subtypes.
|
|
# For example, Number is an abstract type
|
|
subtypes(Number) #=> 6-element Array{Any,1}:
|
|
# Complex{Float16}
|
|
# Complex{Float32}
|
|
# Complex{Float64}
|
|
# Complex{T<:Real}
|
|
# ImaginaryUnit
|
|
# Real
|
|
subtypes(Cat) #=> 0-element Array{Any,1}
|
|
|
|
# Every type has a super type; use the `super` function to get it.
|
|
typeof(5) #=> Int64
|
|
super(Int64) #=> Signed
|
|
super(Signed) #=> Real
|
|
super(Real) #=> Number
|
|
super(Number) #=> Any
|
|
super(super(Signed)) #=> Number
|
|
super(Any) #=> Any
|
|
# All of these type, except for Int64, are abstract.
|
|
|
|
# <: is the subtyping operator
|
|
type Lion <: Cat # Lion is a subtype of Cat
|
|
mane_color
|
|
roar::String
|
|
end
|
|
|
|
# You can define more constructors for your type
|
|
# Just define a function of the same name as the type
|
|
# and call an existing constructor to get a value of the correct type
|
|
Lion(roar::String) = Lion("green",roar)
|
|
# This is an outer constructor because it's outside the type definition
|
|
|
|
type Panther <: Cat # Panther is also a subtype of Cat
|
|
eye_color
|
|
Panther() = new("green")
|
|
# Panthers will only have this constructor, and no default constructor.
|
|
end
|
|
# Using inner constructors, like Panter does, gives you control
|
|
# over how values of the type can be created.
|
|
# When possible, you should use outer constructors rather than inner ones.
|
|
|
|
####################################################
|
|
## 6. Multiple-Dispatch
|
|
####################################################
|
|
|
|
# In Julia, all named functions are generic functions
|
|
# This means that they are built up from many small methods
|
|
# Each constructor for Lion is a method of the generic function Lion.
|
|
|
|
# For a non-constructor example, let's make a function meow:
|
|
|
|
# Definitions for Lion, Panther, Tiger
|
|
function meow(animal::Lion)
|
|
animal.roar # access type properties using dot notation
|
|
end
|
|
|
|
function meow(animal::Panther)
|
|
"grrr"
|
|
end
|
|
|
|
function meow(animal::Tiger)
|
|
"rawwwr"
|
|
end
|
|
|
|
# Testing the meow function
|
|
meow(tigger) #=> "rawwr"
|
|
meow(Lion("brown","ROAAR")) #=> "ROAAR"
|
|
meow(Panther()) #=> "grrr"
|
|
|
|
# Review the local type hierarchy
|
|
issubtype(Tiger,Cat) #=> false
|
|
issubtype(Lion,Cat) #=> true
|
|
issubtype(Panther,Cat) #=> true
|
|
|
|
# Defining a function that takes Cats
|
|
function pet_cat(cat::Cat)
|
|
println("The cat says $(meow(cat))")
|
|
end
|
|
|
|
pet_cat(Lion("42")) #=> prints "The cat says 42"
|
|
try
|
|
pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,)
|
|
catch e
|
|
println(e)
|
|
end
|
|
|
|
# In OO languages, single dispatch is common;
|
|
# this means that the method is picked based on the type of the first argument.
|
|
# In Julia, all of the argument types contribute to selecting the best method.
|
|
|
|
# Let's define a function with more arguments, so we can see the difference
|
|
function fight(t::Tiger,c::Cat)
|
|
println("The $(t.coatcolor) tiger wins!")
|
|
end
|
|
#=> fight (generic function with 1 method)
|
|
|
|
fight(tigger,Panther()) #=> prints The orange tiger wins!
|
|
fight(tigger,Lion("ROAR")) #=> prints The orange tiger wins!
|
|
|
|
# Let's change the behavior when the Cat is specifically a Lion
|
|
fight(t::Tiger,l::Lion) = println("The $(l.mane_color)-maned lion wins!")
|
|
#=> fight (generic function with 2 methods)
|
|
|
|
fight(tigger,Panther()) #=> prints The orange tiger wins!
|
|
fight(tigger,Lion("ROAR")) #=> prints The green-maned lion wins!
|
|
|
|
# We don't need a Tiger in order to fight
|
|
fight(l::Lion,c::Cat) = println("The victorious cat says $(meow(c))")
|
|
#=> fight (generic function with 3 methods)
|
|
|
|
fight(Lion("balooga!"),Panther()) #=> prints The victorious cat says grrr
|
|
try
|
|
fight(Panther(),Lion("RAWR")) #=> ERROR: no method fight(Panther,Lion)
|
|
catch
|
|
end
|
|
|
|
# Also let the cat go first
|
|
fight(c::Cat,l::Lion) = println("The cat beats the Lion")
|
|
#=> Warning: New definition
|
|
# fight(Cat,Lion) at none:1
|
|
# is ambiguous with
|
|
# fight(Lion,Cat) at none:2.
|
|
# Make sure
|
|
# fight(Lion,Lion)
|
|
# is defined first.
|
|
#fight (generic function with 4 methods)
|
|
|
|
# This warning is because it's unclear which fight will be called in:
|
|
fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The victorious cat says rarrr
|
|
# The result may be different in other versions of Julia
|
|
|
|
fight(l::Lion,l2::Lion) = println("The lions come to a tie")
|
|
fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The lions come to a tie
|
|
|
|
```
|
|
|
|
## Further Reading
|
|
|
|
You can get a lot more detail from [The Julia Manual](http://docs.julialang.org/en/latest/manual/)
|
|
|
|
The best place to get help with Julia is the (very friendly) [mailing list](https://groups.google.com/forum/#!forum/julia-users).
|