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466 lines
13 KiB
Markdown
466 lines
13 KiB
Markdown
---
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language: julia
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author: Leah Hanson
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author_url: http://leahhanson.us
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---
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Julia is a new homoiconic functional language focused on technical computing.
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While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python.
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This is based on the current development version of Julia, as of June 29th, 2013.
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```julia
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# Single line comments start with a hash.
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####################################################
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## 1. Primitive Datatypes and Operators
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####################################################
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# Everything in Julia is a expression.
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# You have numbers
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3 #=> 3 (Int64)
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3.2 #=> 3.2 (Float64)
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2 + 1im #=> 2 + 1im (Complex{Int64})
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2//3 #=> 2//3 (Rational{Int64})
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# Math is what you would expect
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1 + 1 #=> 2
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8 - 1 #=> 7
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10 * 2 #=> 20
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35 / 5 #=> 7.0
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5 \ 35 #=> 7.0
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5 / 2 #=> 2.5
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div(5, 2) #=> 2
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2 ^ 2 #=> 4 # power, not bitwise xor
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12 % 10 #=> 2
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# Enforce precedence with parentheses
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(1 + 3) * 2 #=> 8
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# Bitwise Operators
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~2 #=> -3 # bitwise not
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3 & 5 #=> 1 # bitwise and
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2 | 4 #=> 6 # bitwise or
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2 $ 4 #=> 6 # bitwise xor
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2 >>> 1 #=> 1 # logical shift right
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2 >> 1 #=> 1 # arithmetic shift right
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2 << 1 #=> 4 # logical/arithmetic shift left
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# You can use the bits function to see the binary representation of a number.
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bits(12345) #=> "0000000000000000000000000000000000000000000000000011000000111001"
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bits(12345.0) #=> "0100000011001000000111001000000000000000000000000000000000000000"
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# Boolean values are primitives
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true
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false
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# Boolean operators
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!true #=> false
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!false #=> true
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1 == 1 #=> true
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2 == 1 #=> false
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1 != 1 #=> false
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2 != 1 #=> true
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1 < 10 #=> true
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1 > 10 #=> false
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2 <= 2 #=> true
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2 >= 2 #=> true
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# Comparisons can be chained
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1 < 2 < 3 #=> true
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2 < 3 < 2 #=> false
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# Strings are created with "
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"This is a string."
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# Character literals written with '
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'a'
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# A string can be treated like a list of characters
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"This is a string"[1] #=> 'T' # Julia indexes from 1
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# $ can be used for string interpolation:
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"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4"
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# You can put any Julia expression inside the parenthesis.
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# Another way to format strings is the printf macro.
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@printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000
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####################################################
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## 2. Variables and Collections
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####################################################
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# Printing is pretty easy
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println("I'm Julia. Nice to meet you!")
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# No need to declare variables before assigning to them.
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some_var = 5 #=> 5
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some_var #=> 5
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# Accessing a previously unassigned variable is an error
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some_other_var #=> ERROR: some_other_var not defined
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# Variable Names:
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SomeOtherVar123! = 6 #=> 6 # You can use uppercase letters, digits, and exclamation points as well after the initial alphabetic character.
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☃ = 8 #=> 8 # You can also use unicode characters
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# A note on naming conventions in Julia:
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# * Names of variables are in lower case, with word separation indicated by underscores ('\_').
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# * Names of Types begin with a capital letter and word separation is shown with CamelCase instead of underscores.
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# * Names of functions and macros are in lower case, without underscores.
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# * Functions that modify their inputs have names that end in !. These functions are sometimes called mutating functions or in-place functions.
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# Arrays store a sequence of values indexed by integers 1 through n:
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a = Int64[] #=> 0-element Int64 Array
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# 1-dimensional array literals can be written with comma-separated values.
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b = [4, 5, 6] #=> 3-element Int64 Array: [4, 5, 6]
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b[1] #=> 4
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b[end] #=> 6
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# 2-dimentional arrays use space-separated values and semicolon-separated rows.
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matrix = [1 2; 3 4] #=> 2x2 Int64 Array: [1 2; 3 4]
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# Add stuff to the end of a list with push! and append!
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push!(a,1) #=> [1]
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push!(a,2) #=> [1,2]
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push!(a,4) #=> [1,2,4]
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push!(a,3) #=> [1,2,4,3]
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append!(a,b) #=> [1,2,4,3,4,5,6]
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# Remove from the end with pop
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pop!(a) #=> 6 and b is now [4,5]
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# Let's put it back
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push!(b,6) # b is now [4,5,6] again.
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a[1] #=> 1 # remember that Julia indexes from 1, not 0!
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a[end] #=> 6 # end is a shorthand for the last index; it can be used in any indexing expression.
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# Function names that end in exclamations points indicate that they modify their argument.
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arr = [5,4,6] #=> 3-element Int64 Array: [5,4,6]
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sort(arr) #=> [4,5,6]; arr is still [5,4,6]
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sort!(arr) #=> [4,5,6]; arr is now [4,5,6]
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# Looking out of bounds is a BoundsError
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a[0] #=> ERROR: BoundsError() in getindex at array.jl:270
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a[end+1] #=> ERROR: BoundsError() in getindex at array.jl:270
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# Errors list the line and file they came from, even if it's in the standard library.
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# If you built Julia from source, you can look in the folder base inside the julia folder to find these files.
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# You can initialize arrays from ranges
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a = [1:5] #=> 5-element Int64 Array: [1,2,3,4,5]
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# You can look at ranges with slice syntax.
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a[1:3] #=> [1, 2, 3]
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# Omit the beginning
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a[2:] #=> [2, 3, 4, 5]
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# Remove arbitrary elements from a list with splice!
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arr = [3,4,5]
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splice!(arr,2) #=> 4 ; arr is now [3,5]
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# Concatenate lists with append!
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b = [1,2,3]
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append!(a,b) # Now a is [1, 3, 4, 5, 1, 2, 3]
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# Check for existence in a list with contains
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contains(a,1) #=> true
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# Examine the length with length
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length(a) #=> 7
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# Tuples are immutable.
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tup = (1, 2, 3) #=>(1,2,3) # an (Int64,Int64,Int64) tuple.
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tup[1] #=> 1
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tup[0] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64)
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# Many list functions also work on tuples
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length(tup) #=> 3
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tup[1:2] #=> (1,2)
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contains(tup,2) #=> true
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# You can unpack tuples into variables
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a, b, c = (1, 2, 3) #=> (1,2,3) # a is now 1, b is now 2 and c is now 3
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# Tuples are created by default if you leave out the parentheses
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d, e, f = 4, 5, 6 #=> (4,5,6)
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# Now look how easy it is to swap two values
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e, d = d, e #=> (5,4) # d is now 5 and e is now 4
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# Dictionaries store mappings
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empty_dict = Dict() #=> Dict{Any,Any}()
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# Here is a prefilled dictionary
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filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3] #=> ["one"=> 1, "two"=> 2, "three"=> 3] # Dict{ASCIIString,Int64}
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# Look up values with []
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filled_dict["one"] #=> 1
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# Get all keys
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keys(filled_dict) #=> KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
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# Note - dictionary keys are not sorted or in the order you inserted them.
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# Get all values
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values(d) #=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
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# Note - Same as above regarding key ordering.
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# Check for existence of keys in a dictionary with contains, haskey
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contains(filled_dict,("one",1)) #=> true
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contains(filled_dict,("two",3)) #=> false
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haskey(filled_dict,"one") #=> true
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haskey(filled_dict,1) #=> false
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# Trying to look up a non-existing key will raise an error
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filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489
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# Use get method to avoid the error
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# get(dictionary,key,default_value)
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get(filled_dict,"one",4) #=> 1
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get(filled_dict,"four",4) #=> 4
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# Sets store sets
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empty_set = Set() #=> Set{Any}()
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# Initialize a set with a bunch of values
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filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4)
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# Add more items to a set
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add!(filled_set,5) #=> Set{Int64}(5,4,2,3,1)
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# There are functions for set intersection, union, and difference.
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other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3)
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intersect(filled_set, other_set) #=> Set{Int64}(3,4,5)
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union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6)
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setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4)
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# Check for existence in a set with contains
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contains(filled_set,2) #=> true
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contains(filled_set,10) #=> false
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####################################################
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## 3. Control Flow
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####################################################
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# Let's make a variable
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some_var = 5
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# Here is an if statement. Indentation is NOT meaningful in Julia.
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# prints "some var is smaller than 10"
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if some_var > 10
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println("some_var is totally bigger than 10.")
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elseif some_var < 10 # This elseif clause is optional.
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println("some_var is smaller than 10.")
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else # The else clause is optional too.
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println("some_var is indeed 10.")
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end
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# For loops iterate over iterable things, such as ranges, lists, sets, dicts, strings.
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# prints:
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# dog is a mammal
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# cat is a mammal
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# mouse is a mammal
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for animal=["dog", "cat", "mouse"]
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# You can use $ to interpolate into strings
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println("$animal is a mammal")
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end
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# You can use in instead of =, if you want.
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for animal in ["dog", "cat", "mouse"]
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println("$animal is a mammal")
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end
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for a in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
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println("$(a[1]) is $(a[2])")
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end
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for (k,v) in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
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println("$k is $v")
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end
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# While loops go until a condition is no longer met.
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# prints:
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# 0
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# 1
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# 2
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# 3
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x = 0
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while x < 4
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println(x)
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x += 1 # Shorthand for x = x + 1
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end
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# Handle exceptions with a try/except block
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error("help") # ERROR: help in error at error.jl:21
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try
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error("help")
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catch e
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println("caught it $e")
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end
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#=> caught it ErrorException("help")
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####################################################
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## 4. Functions
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####################################################
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# Use the keyword function to create new functions
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function add(x, y)
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println("x is $x and y is $y")
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x + y # or equivalently: return x + y
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end
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add(5, 6) #=> 11 after printing out "x is 5 and y is 6"
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# You can define functions that take a variable number of
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# positional arguments
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function varargs(args...)
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return args
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end
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varargs(1,2,3) #=> (1,2,3)
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# The ... is called a splat.
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# It can also be used in a fuction call
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# to splat a list or tuple out to be the arguments
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Set([1,2,3]) #=> Set{Array{Int64,1}}([1,2,3]) # no ..., produces a Set of Arrays
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Set([1,2,3]...) #=> Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3)
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x = (1,2,3) #=> (1,2,3)
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Set(x) #=> Set{(Int64,Int64,Int64)}((1,2,3)) # a Set of Tuples
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Set(x...) #=> Set{Int64}(2,3,1)
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# You can define functions with optional positional arguments
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function defaults(a,b,x=5,y=6)
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return "$a $b and $x $y"
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end
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defaults('h','g') #=> "h g and 5 6"
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defaults('h','g','j') #=> "h g and j 6"
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defaults('h','g','j','k') #=> "h g and j k"
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defaults('h') #=> ERROR: no method defaults(Char,)
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defaults() #=> ERROR: no methods defaults()
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# You can define functions that take keyword arguments
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function keyword_args(;k1=4,name2="hello") # note the ;
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return ["k1"=>k1,"name2"=>name2]
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end
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keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4]
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keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"]
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keyword_args() #=> ["name2"=>"hello","k2"=>4]
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# You can also do both at once
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function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo")
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println("normal arg: $normal_arg")
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println("optional arg: $optional_positional_arg")
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println("keyword arg: $keyword_arg")
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end
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all_the_args(1, 3, keyword_arg=4)
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# prints:
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# normal arg: 1
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# optional arg: 3
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# keyword arg: 4
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# Julia has first class functions
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function create_adder(x)
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adder = function (y)
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return x + y
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end
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return adder
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end
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# or equivalently
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function create_adder(x)
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y -> x + y
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end
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# you can also name the internal function, if you want
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function create_adder(x)
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function adder(y)
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x + y
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end
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adder
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end
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add_10 = create_adder(10)
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add_10(3) #=> 13
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# The first two inner functions above are anonymous functions
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(x -> x > 2)(3) #=> true
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# There are built-in higher order functions
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map(add_10, [1,2,3]) #=> [11, 12, 13]
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filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
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# We can use list comprehensions for nice maps and filters
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[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13]
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[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
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####################################################
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## 5. Types and Multiple-Dispatch
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####################################################
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# Type definition
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type Tiger
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taillength::Float64
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coatcolor # no type annotation is implicitly Any
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end
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# default constructor is the properties in order
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# so, Tiger(taillength,coatcolor)
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# Type instantiation
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tigger = Tiger(3.5,"orange") # the type doubles as the constructor function
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# Abtract Types
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abstract Cat # just a name and point in the type hierarchy
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# types defined with the type keyword are concrete types; they can be instantiated
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# types defined with the abstract keyword are abstract types; they can have subtypes
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# each type has one supertype; a supertype can have zero or more subtypes.
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type Lion <: Cat # Lion is a subtype of Cat
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mane_color
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roar::String
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end
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type Panther <: Cat # Panther is also a subtype of Cat
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eye_color
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Panther() = new("green") # Panthers will only have this constructor, and no default constructor.
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end
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# Multiple Dispatch
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# In Julia, all named functions are generic functions
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# This means that they are built up from many small methods
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# For example, let's make a function meow:
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function meow(cat::Lion)
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cat.roar # access properties using dot notation
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end
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function meow(cat::Panther)
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"grrr"
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end
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function meow(cat::Tiger)
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"rawwwr"
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end
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meow(tigger) #=> "rawwr"
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meow(Lion("brown","ROAAR")) #=> "ROAAR"
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meow(Panther()) #=> "grrr"
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function pet_cat(cat::Cat)
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println("The cat says $(meow(cat))")
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end
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pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,)
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pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42"
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## Further Reading
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You can get a lot more detail from [The Julia Manual](http://docs.julialang.org/en/latest/manual/)
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