mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-24 10:01:38 +00:00
17e3a63441
Q# does not support multi-line comments, so that mention can be misleading.
205 lines
6.7 KiB
Markdown
205 lines
6.7 KiB
Markdown
---
|
|
language: Q#
|
|
contributors:
|
|
- ["Vincent van Wingerden", "https://github.com/vivanwin"]
|
|
- ["Mariia Mykhailova", "https://github.com/tcNickolas"]
|
|
- ["Andrew Ryan Davis", "https://github.com/AndrewDavis1191"]
|
|
filename: LearnQSharp.qs
|
|
---
|
|
|
|
Q# is a high-level domain-specific language which enables developers to write quantum algorithms. Q# programs can be executed on a quantum simulator running on a classical computer and (in future) on quantum computers.
|
|
|
|
```C#
|
|
// Single-line comments start with //
|
|
|
|
|
|
/////////////////////////////////////
|
|
// 1. Quantum data types and operators
|
|
|
|
// The most important part of quantum programs is qubits.
|
|
// In Q# type Qubit represents the qubits which can be used.
|
|
// This will allocate an array of two new qubits as the variable qs.
|
|
using (qs = Qubit[2]) {
|
|
|
|
// The qubits have internal state that you cannot access to read or modify directly.
|
|
// You can inspect the current state of your quantum program
|
|
// if you're running it on a classical simulator.
|
|
// Note that this will not work on actual quantum hardware!
|
|
DumpMachine();
|
|
|
|
// If you want to change the state of a qubit
|
|
// you have to do this by applying quantum gates to the qubit.
|
|
H(q[0]); // This changes the state of the first qubit
|
|
// from |0⟩ (the initial state of allocated qubits)
|
|
// to (|0⟩ + |1⟩) / sqrt(2).
|
|
// q[1] = |1⟩; - this does NOT work, you have to manipulate a qubit by using gates.
|
|
|
|
// You can apply multi-qubit gates to several qubits.
|
|
CNOT(qs[0], qs[1]);
|
|
|
|
// You can also apply a controlled version of a gate:
|
|
// a gate that is applied if all control qubits are in |1⟩ state.
|
|
// The first argument is an array of control qubits,
|
|
// the second argument is the target qubit.
|
|
Controlled Y([qs[0]], qs[1]);
|
|
|
|
// If you want to apply an anti-controlled gate
|
|
// (a gate that is applied if all control qubits are in |0⟩ state),
|
|
// you can use a library function.
|
|
ApplyControlledOnInt(0, X, [qs[0]], qs[1]);
|
|
|
|
// To read the information from the quantum system, you use measurements.
|
|
// Measurements return a value of Result data type: Zero or One.
|
|
// You can print measurement results as a classical value.
|
|
Message($"Measured {M(qs[0])}, {M(qs[1])}");
|
|
}
|
|
|
|
|
|
/////////////////////////////////////
|
|
// 2. Classical data types and operators
|
|
|
|
// Numbers in Q# can be stored in Int, BigInt or Double.
|
|
let i = 1; // This defines an Int variable i equal to 1
|
|
let bi = 1L; // This defines a BigInt variable bi equal to 1
|
|
let d = 1.0; // This defines a Double variable d equal to 1
|
|
|
|
// Arithmetic is done as expected, as long as the types are the same
|
|
let n = 2 * 10; // = 20
|
|
// Q# does not have implicit type cast,
|
|
// so to perform arithmetic on values of different types,
|
|
// you need to cast type explicitly
|
|
let nd = IntAsDouble(2) * 1.0; // = 20.0
|
|
|
|
// Boolean type is called Bool
|
|
let trueBool = true;
|
|
let falseBool = false;
|
|
|
|
// Logic operators work as expected
|
|
let andBool = true and false;
|
|
let orBool = true or false;
|
|
let notBool = not false;
|
|
|
|
// Strings
|
|
let str = "Hello World!";
|
|
|
|
// Equality is ==
|
|
let x = 10 == 15; // is false
|
|
|
|
// Range is a sequence of integers and can be defined like: start..step..stop
|
|
let xi = 1..2..7; // Gives the sequence 1,3,5,7
|
|
|
|
// Assigning new value to a variable:
|
|
// by default all Q# variables are immutable;
|
|
// if the variable was defined using let, you cannot reassign its value.
|
|
|
|
// When you want to make a variable mutable, you have to declare it as such,
|
|
// and use the set word to update value
|
|
mutable xii = true;
|
|
set xii = false;
|
|
|
|
// You can create an array for any data type like this
|
|
let xiii = new Double[10];
|
|
|
|
// Getting an element from an array
|
|
let xiv = xiii[8];
|
|
|
|
// Assigning a new value to an array element
|
|
mutable xv = new Double[10];
|
|
set xv w/= 5 <- 1;
|
|
|
|
|
|
/////////////////////////////////////
|
|
// 3. Control flow
|
|
|
|
// If structures work a little different than most languages
|
|
if (a == 1) {
|
|
// ...
|
|
} elif (a == 2) {
|
|
// ...
|
|
} else {
|
|
// ...
|
|
}
|
|
|
|
// Foreach loops can be used to iterate over an array
|
|
for (qubit in qubits) {
|
|
X(qubit);
|
|
}
|
|
|
|
// Regular for loops can be used to iterate over a range of numbers
|
|
for (index in 0 .. Length(qubits) - 1) {
|
|
X(qubits[index]);
|
|
}
|
|
|
|
// While loops are restricted for use in classical context only
|
|
mutable index = 0;
|
|
while (index < 10) {
|
|
set index += 1;
|
|
}
|
|
|
|
// Quantum equivalent of a while loop is a repeat-until-success loop.
|
|
// Because of the probabilistic nature of quantum computing sometimes
|
|
// you want to repeat a certain sequence of operations
|
|
// until a specific condition is achieved; you can use this loop to express this.
|
|
repeat {
|
|
// Your operation here
|
|
}
|
|
until (success criteria) // This could be a measurement to check if the state is reached
|
|
fixup {
|
|
// Resetting to the initial conditions, if required
|
|
}
|
|
|
|
|
|
/////////////////////////////////////
|
|
// 4. Putting it all together
|
|
|
|
// Q# code is written in operations and functions
|
|
operation ApplyXGate(source : Qubit) : Unit {
|
|
X(source);
|
|
}
|
|
|
|
// If the operation implements a unitary transformation, you can define
|
|
// adjoint and controlled variants of it.
|
|
// The easiest way to do that is to add "is Adj + Ctl" after Unit.
|
|
// This will tell the compiler to generate the variants automatically.
|
|
operation ApplyXGateCA (source : Qubit) : Unit is Adj + Ctl {
|
|
X(source);
|
|
}
|
|
|
|
// Now you can call Adjoint ApplyXGateCA and Controlled ApplyXGateCA.
|
|
|
|
|
|
// To run Q# code, you can put @EntryPoint() before the operation you want to run first
|
|
@EntryPoint()
|
|
operation XGateDemo() : Unit {
|
|
using (q = Qubit()) {
|
|
ApplyXGate(q);
|
|
}
|
|
}
|
|
|
|
// Here is a simple example: a quantum random number generator.
|
|
// We will generate a classical array of random bits using quantum code.
|
|
@EntryPoint()
|
|
operation QRNGDemo() : Unit {
|
|
mutable bits = new Int[5]; // Array we'll use to store bits
|
|
using (q = Qubit()) { // Allocate a qubit
|
|
for (i in 0 .. 4) { // Generate each bit independently
|
|
H(q); // Hadamard gate sets equal superposition
|
|
let result = M(q); // Measure qubit gets 0|1 with 50/50 prob
|
|
let bit = result == Zero ? 0 | 1; // Convert measurement result to integer
|
|
set bits w/= i <- bit; // Write generated bit to an array
|
|
}
|
|
}
|
|
Message($"{bits}"); // Print the result
|
|
}
|
|
```
|
|
|
|
|
|
## Further Reading
|
|
|
|
The [Quantum Katas][1] offer great self-paced tutorials and programming exercises to learn quantum computing and Q#.
|
|
|
|
[Q# Documentation][2] is official Q# documentation, including language reference and user guides.
|
|
|
|
[1]: https://github.com/microsoft/QuantumKatas
|
|
[2]: https://docs.microsoft.com/quantum/
|