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---
language: swift
contributors:
- ["Grant Timmerman", "http://github.com/grant"]
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- ["Christopher Bess", "http://github.com/cbess"]
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- ["Joey Huang", "http://github.com/kamidox"]
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- ["Anthony Nguyen", "http://github.com/anthonyn60"]
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filename: learnswift.swift
---
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Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+.
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The official [Swift Programming Language ](https://itunes.apple.com/us/book/swift-programming-language/id881256329 ) book from Apple is now available via iBooks.
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See also Apple's [getting started guide ](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/ ), which has a complete tutorial on Swift.
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```swift
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// import a module
import UIKit
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//
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// MARK: Basics
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//
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// Xcode supports landmarks to annotate your code and lists them in the jump bar
// MARK: Section mark
// TODO: Do something soon
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// FIXME: Fix this code
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// In Swift 2, println and print were combined into one print method. Print automatically appends a new line.
print("Hello, world") // println is now print
print("Hello, world", appendNewLine: false) // printing without appending a newline
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// variables (var) value can change after being set
// constants (let) value can NOT be changed after being set
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var myVariable = 42
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let øπΩ = "value" // unicode variable names
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let π = 3.1415926
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let convenience = "keyword" // contextual variable name
let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
let `class` = "keyword" // backticks allow keywords to be used as variable names
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let explicitDouble: Double = 70
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let intValue = 0007 // 7
let largeIntValue = 77_000 // 77000
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let label = "some text " + String(myVariable) // Casting
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let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation
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// Build Specific values
// uses -D build configuration
#if false
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print("Not printed")
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let buildValue = 3
#else
let buildValue = 7
#endif
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print("Build value: \(buildValue)") // Build value: 7
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/*
Optionals are a Swift language feature that allows you to store a `Some` or
`None` value.
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Because Swift requires every property to have a value, even nil must be
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explicitly stored as an Optional value.
Optional< T > is an enum.
*/
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var someOptionalString: String? = "optional" // Can be nil
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// same as above, but ? is a postfix operator (syntax candy)
var someOptionalString2: Optional< String > = "optional"
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if someOptionalString != nil {
// I am not nil
if someOptionalString!.hasPrefix("opt") {
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print("has the prefix")
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}
let empty = someOptionalString?.isEmpty
}
someOptionalString = nil
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// implicitly unwrapped optional
var unwrappedString: String! = "Value is expected."
// same as above, but ! is a postfix operator (more syntax candy)
var unwrappedString2: ImplicitlyUnwrappedOptional< String > = "Value is expected."
if let someOptionalStringConstant = someOptionalString {
// has `Some` value, non-nil
if !someOptionalStringConstant.hasPrefix("ok") {
// does not have the prefix
}
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}
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// Swift has support for storing a value of any type.
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// AnyObject == id
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// Unlike Objective-C `id` , AnyObject works with any value (Class, Int, struct, etc)
var anyObjectVar: AnyObject = 7
anyObjectVar = "Changed value to a string, not good practice, but possible."
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/*
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Comment here
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/*
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Nested comments are also supported
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*/
*/
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//
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// MARK: Collections
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//
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/*
Array and Dictionary types are structs. So `let` and `var` also indicate
that they are mutable (var) or immutable (let) when declaring these types.
*/
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// Array
var shoppingList = ["catfish", "water", "lemons"]
shoppingList[1] = "bottle of water"
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let emptyArray = [String]() // let == immutable
let emptyArray2 = Array< String > () // same as above
var emptyMutableArray = [String]() // var == mutable
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// Dictionary
var occupations = [
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"Malcolm": "Captain",
"kaylee": "Mechanic"
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]
occupations["Jayne"] = "Public Relations"
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let emptyDictionary = [String: Float]() // let == immutable
let emptyDictionary2 = Dictionary< String , Float > () // same as above
var emptyMutableDictionary = [String: Float]() // var == mutable
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//
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// MARK: Control Flow
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//
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// for loop (array)
let myArray = [1, 1, 2, 3, 5]
for value in myArray {
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if value == 1 {
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print("One!")
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} else {
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print("Not one!")
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}
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}
// for loop (dictionary)
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var dict = ["one": 1, "two": 2]
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for (key, value) in dict {
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print("\(key): \(value)")
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}
// for loop (range)
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for i in -1...shoppingList.count {
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print(i)
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}
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shoppingList[1...2] = ["steak", "peacons"]
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// use ..< to exclude the last number
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// while loop
var i = 1
while i < 1000 {
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i *= 2
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}
// do-while loop
do {
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print("hello")
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} while 1 == 2
// Switch
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// Very powerful, think `if` statements with syntax candy
// They support String, object instances, and primitives (Int, Double, etc)
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let vegetable = "red pepper"
switch vegetable {
case "celery":
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let vegetableComment = "Add some raisins and make ants on a log."
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case "cucumber", "watercress":
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let vegetableComment = "That would make a good tea sandwich."
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case let localScopeValue where localScopeValue.hasSuffix("pepper"):
let vegetableComment = "Is it a spicy \(localScopeValue)?"
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default: // required (in order to cover all possible input)
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let vegetableComment = "Everything tastes good in soup."
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}
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//
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// MARK: Functions
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//
// Functions are a first-class type, meaning they can be nested
// in functions and can be passed around
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// Function with Swift header docs (format as reStructedText)
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/**
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A greet operation
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- A bullet in docs
- Another bullet in the docs
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:param: name A name
:param: day A day
:returns: A string containing the name and day value.
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*/
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func greet(name: String, day: String) -> String {
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return "Hello \(name), today is \(day)."
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}
greet("Bob", "Tuesday")
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// similar to above except for the function parameter behaviors
func greet2(#requiredName: String, externalParamName localParamName: String) -> String {
return "Hello \(requiredName), the day is \(localParamName)"
}
greet2(requiredName:"John", externalParamName: "Sunday")
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// Function that returns multiple items in a tuple
func getGasPrices() -> (Double, Double, Double) {
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return (3.59, 3.69, 3.79)
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}
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let pricesTuple = getGasPrices()
let price = pricesTuple.2 // 3.79
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// Ignore Tuple (or other) values by using _ (underscore)
let (_, price1, _) = pricesTuple // price1 == 3.69
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print(price1 == pricesTuple.1) // true
print("Gas price: \(price)")
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// Variadic Args
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func setup(numbers: Int...) {
// its an array
let number = numbers[0]
let argCount = numbers.count
}
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// Passing and returning functions
func makeIncrementer() -> (Int -> Int) {
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func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
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}
var increment = makeIncrementer()
increment(7)
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// pass by ref
func swapTwoInts(inout a: Int, inout b: Int) {
let tempA = a
a = b
b = tempA
}
var someIntA = 7
var someIntB = 3
swapTwoInts(& someIntA, & someIntB)
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print(someIntB) // 7
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//
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// MARK: Closures
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//
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var numbers = [1, 2, 6]
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// Functions are special case closures ({})
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// Closure example.
// `->` separates the arguments and return type
// `in` separates the closure header from the closure body
numbers.map({
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(number: Int) -> Int in
let result = 3 * number
return result
})
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// When the type is known, like above, we can do this
numbers = numbers.map({ number in 3 * number })
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// Or even this
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//numbers = numbers.map({ $0 * 3 })
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print(numbers) // [3, 6, 18]
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// Trailing closure
numbers = sorted(numbers) { $0 > $1 }
print(numbers) // [18, 6, 3]
// Super shorthand, since the < operator infers the types
numbers = sorted(numbers, < )
print(numbers) // [3, 6, 18]
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//
// MARK: Structures
//
// Structures and classes have very similar capabilites
struct NamesTable {
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let names = [String]()
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// Custom subscript
subscript(index: Int) -> String {
return names[index]
}
}
// Structures have an auto-generated (implicit) designated initializer
let namesTable = NamesTable(names: ["Me", "Them"])
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let name = namesTable[1]
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print("Name is \(name)") // Name is Them
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//
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// MARK: Classes
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//
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// Classes, structures and its members have three levels of access control
// They are: internal (default), public, private
public class Shape {
public func getArea() -> Int {
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return 0;
}
}
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// All methods and properties of a class are public.
// If you just need to store data in a
// structured object, you should use a `struct`
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internal class Rect: Shape {
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var sideLength: Int = 1
// Custom getter and setter property
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private var perimeter: Int {
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get {
return 4 * sideLength
}
set {
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// `newValue` is an implicit variable available to setters
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sideLength = newValue / 4
}
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}
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// Lazily load a property
// subShape remains nil (uninitialized) until getter called
lazy var subShape = Rect(sideLength: 4)
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// If you don't need a custom getter and setter,
// but still want to run code before and after getting or setting
// a property, you can use `willSet` and `didSet`
var identifier: String = "defaultID" {
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// the `willSet` arg will be the variable name for the new value
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willSet(someIdentifier) {
print(someIdentifier)
}
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}
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init(sideLength: Int) {
self.sideLength = sideLength
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// always super.init last when init custom properties
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super.init()
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}
func shrink() {
if sideLength > 0 {
--sideLength
}
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}
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override func getArea() -> Int {
return sideLength * sideLength
}
}
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// A simple class `Square` extends `Rect`
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class Square: Rect {
convenience init() {
self.init(sideLength: 5)
}
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}
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var mySquare = Square()
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print(mySquare.getArea()) // 25
mySquare.shrink()
print(mySquare.sideLength) // 4
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// cast instance
let aShape = mySquare as Shape
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// compare instances, not the same as == which compares objects (equal to)
if mySquare === mySquare {
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print("Yep, it's mySquare")
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}
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// Optional init
class Circle: Shape {
var radius: Int
override func getArea() -> Int {
return 3 * radius * radius
}
// Place a question mark postfix after `init` is an optional init
// which can return nil
init?(radius: Int) {
self.radius = radius
super.init()
if radius < = 0 {
return nil
}
}
}
var myCircle = Circle(radius: 1)
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print(myCircle?.getArea()) // Optional(3)
print(myCircle!.getArea()) // 3
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var myEmptyCircle = Circle(radius: -1)
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print(myEmptyCircle?.getArea()) // "nil"
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if let circle = myEmptyCircle {
// will not execute since myEmptyCircle is nil
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print("circle is not nil")
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}
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//
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// MARK: Enums
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//
// Enums can optionally be of a specific type or on their own.
// They can contain methods like classes.
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enum Suit {
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case Spades, Hearts, Diamonds, Clubs
func getIcon() -> String {
switch self {
case .Spades: return "♤"
case .Hearts: return "♡"
case .Diamonds: return "♢"
case .Clubs: return "♧"
}
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}
}
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// Enum values allow short hand syntax, no need to type the enum type
// when the variable is explicitly declared
var suitValue: Suit = .Hearts
// Non-Integer enums require direct raw value assignments
enum BookName: String {
case John = "John"
case Luke = "Luke"
}
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print("Name: \(BookName.John.rawValue)")
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// Enum with associated Values
enum Furniture {
// Associate with Int
case Desk(height: Int)
// Associate with String and Int
case Chair(String, Int)
func description() -> String {
switch self {
case .Desk(let height):
return "Desk with \(height) cm"
case .Chair(let brand, let height):
return "Chair of \(brand) with \(height) cm"
}
}
}
var desk: Furniture = .Desk(height: 80)
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print(desk.description()) // "Desk with 80 cm"
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var chair = Furniture.Chair("Foo", 40)
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print(chair.description()) // "Chair of Foo with 40 cm"
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//
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// MARK: Protocols
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//
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// `protocol` s can require that conforming types have specific
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// instance properties, instance methods, type methods,
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// operators, and subscripts.
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protocol ShapeGenerator {
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var enabled: Bool { get set }
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func buildShape() -> Shape
}
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// Protocols declared with @objc allow optional functions,
// which allow you to check for conformance
@objc protocol TransformShape {
optional func reshaped()
optional func canReshape() -> Bool
}
class MyShape: Rect {
var delegate: TransformShape?
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func grow() {
sideLength += 2
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// Place a question mark after an optional property, method, or
// subscript to gracefully ignore a nil value and return nil
// instead of throwing a runtime error ("optional chaining").
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if let allow = self.delegate?.canReshape?() {
// test for delegate then for method
self.delegate?.reshaped?()
}
}
}
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//
// MARK: Other
//
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// `extension` s: Add extra functionality to an already existing type
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// Square now "conforms" to the `Printable` protocol
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extension Square: Printable {
var description: String {
return "Area: \(self.getArea()) - ID: \(self.identifier)"
}
}
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print("Square: \(mySquare)")
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// You can also extend built-in types
extension Int {
var customProperty: String {
return "This is \(self)"
}
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func multiplyBy(num: Int) -> Int {
return num * self
}
}
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print(7.customProperty) // "This is 7"
print(14.multiplyBy(3)) // 42
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// Generics: Similar to Java and C#. Use the `where` keyword to specify the
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// requirements of the generics.
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func findIndex< T: Equatable > (array: [T], valueToFind: T) -> Int? {
for (index, value) in enumerate(array) {
if value == valueToFind {
return index
}
}
return nil
}
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let foundAtIndex = findIndex([1, 2, 3, 4], 3)
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print(foundAtIndex == 2) // true
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// Operators:
// Custom operators can start with the characters:
// / = - + * % < > ! & | ^ . ~
// or
// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
prefix operator !!! {}
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// A prefix operator that triples the side length when used
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prefix func !!! (inout shape: Square) -> Square {
shape.sideLength *= 3
return shape
}
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// current value
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print(mySquare.sideLength) // 4
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// change side length using custom !!! operator, increases size by 3
!!!mySquare
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print(mySquare.sideLength) // 12
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```