Translate the reading block, the introduction part and the type part.
5.4 KiB
language | contributors | translators | filename | lang | ||||||
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TypeScript |
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learntypescript-fr.ts | fr-fr |
TypeScript est un langage visant à faciliter le developpement d'applications large et scalable écrite en JavaScript. TypeScript ajoute des concepts classiques comme les classes, les modules, les interfaces, les génériques et le typage statique (optionel) à JavaScript. C'est une surcouche à JavaScript: tout le code JavaScript est valide en TypeScript ce qui permet de l'ajouter de façon transparente à n'importe quel projet. Le compilateur TypeScript émet du JavaScript.
Cet article se concentrera seulement sur la syntaxe supplémentaire de TypeScript, plutôt que celle de [JavaScript] (../javascript/).
Pour tester le compilateur de TypeScript, rendez-vous au [Playground] (http://www.typescriptlang.org/Playground) où vous pourrez coder, profiter d'une autocomplétion et voir directement le rendu JavaScript.
// Il y a 3 types basiques en in TypeScript
var isDone: boolean = false;
var lines: number = 42;
var name: string = "Anders";
// Quand c'est impossible de savoir, il ya le type `Any`
var notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // ok, définitvement un booléen
// Pour les collections, il y a les tableaux typés et les tableaux génériques
var list: number[] = [1, 2, 3]; // Un tableaux typé
var list: Array<number> = [1, 2, 3]; // un tableau générique
// Pour les énumeration
enum Color {Red, Green, Blue};
var c: Color = Color.Green;
// Enfin, `void` est utilisé dans le cas spécifique d'une fonction ne retournant rien
function bigHorribleAlert(): void {
alert("I'm a little annoying box!");
}
// Functions are first class citizens, support the lambda "fat arrow" syntax and
// use type inference
// The following are equivalent, the same signature will be infered by the
// compiler, and same JavaScript will be emitted
var f1 = function(i: number): number { return i * i; }
// Return type inferred
var f2 = function(i: number) { return i * i; }
var f3 = (i: number): number => { return i * i; }
// Return type inferred
var f4 = (i: number) => { return i * i; }
// Return type inferred, one-liner means no return keyword needed
var f5 = (i: number) => i * i;
// Interfaces are structural, anything that has the properties is compliant with
// the interface
interface Person {
name: string;
// Optional properties, marked with a "?"
age?: number;
// And of course functions
move(): void;
}
// Object that implements the "Person" interface
// Can be treated as a Person since it has the name and move properties
var p: Person = { name: "Bobby", move: () => {} };
// Objects that have the optional property:
var validPerson: Person = { name: "Bobby", age: 42, move: () => {} };
// Is not a person because age is not a number
var invalidPerson: Person = { name: "Bobby", age: true };
// Interfaces can also describe a function type
interface SearchFunc {
(source: string, subString: string): boolean;
}
// Only the parameters' types are important, names are not important.
var mySearch: SearchFunc;
mySearch = function(src: string, sub: string) {
return src.search(sub) != -1;
}
// Classes - members are public by default
class Point {
// Properties
x: number;
// Constructor - the public/private keywords in this context will generate
// the boiler plate code for the property and the initialization in the
// constructor.
// In this example, "y" will be defined just like "x" is, but with less code
// Default values are also supported
constructor(x: number, public y: number = 0) {
this.x = x;
}
// Functions
dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
// Static members
static origin = new Point(0, 0);
}
var p1 = new Point(10 ,20);
var p2 = new Point(25); //y will be 0
// Inheritance
class Point3D extends Point {
constructor(x: number, y: number, public z: number = 0) {
super(x, y); // Explicit call to the super class constructor is mandatory
}
// Overwrite
dist() {
var d = super.dist();
return Math.sqrt(d * d + this.z * this.z);
}
}
// Modules, "." can be used as separator for sub modules
module Geometry {
export class Square {
constructor(public sideLength: number = 0) {
}
area() {
return Math.pow(this.sideLength, 2);
}
}
}
var s1 = new Geometry.Square(5);
// Local alias for referencing a module
import G = Geometry;
var s2 = new G.Square(10);
// Generics
// Classes
class Tuple<T1, T2> {
constructor(public item1: T1, public item2: T2) {
}
}
// Interfaces
interface Pair<T> {
item1: T;
item2: T;
}
// And functions
var pairToTuple = function<T>(p: Pair<T>) {
return new Tuple(p.item1, p.item2);
};
var tuple = pairToTuple({ item1:"hello", item2:"world"});
// Including references to a definition file:
/// <reference path="jquery.d.ts" />
Lectures complémentaires
- [Site officiel de TypeScript] (http://www.typescriptlang.org/)
- [Spécification du langage TypeScript (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238)
- [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript)
- [Code source sur GitHub] (https://github.com/Microsoft/TypeScript)
- [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)