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473 lines
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473 lines
16 KiB
Markdown
---
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language: haxe
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filename: LearnHaxe3.hx
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contributors:
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- ["Justin Donaldson", "https://github.com/jdonaldson/"]
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---
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Haxe is a web-oriented language that provides platform support for C++, C#,
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Swf/ActionScript, Javascript, Java, and Neko byte code (also written by the
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Haxe author). Note that this guide is for Haxe version 3. Some of the guide
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may be applicable to older versions, but it is recommended to use other
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references.
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```haxe
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/*
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Welcome to Learn Haxe 3 in 15 minutes. http://www.haxe.org
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This is an executable tutorial. You can compile and run it using the haxe
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compiler, while in the same directory as LearnHaxe.hx:
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haxe -main LearnHaxe3 -x out
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*/
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// Let's start with comments... this is a single line comment
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/*
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And this is multiline. Multiline comments are also used to generate
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javadoc-style documentation for haxedoc. They will be used if they precede
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a class, class function, or class variable.
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*/
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/*
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A package declaration isn't necessary, but it's useful if you want to
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organize your code into modules later on. Also worth mentioning, all
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expressions in Haxe must end in a semicolon:
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*/
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package; // empty package, no namespace.
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// if you import code from other files, it must be declared before the rest of
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// the code.
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import haxe.ds.ArraySort;
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// you can import many classes/modules at once with "*"
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import haxe.ds.*;
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// you can also import classes in a special way, enabling them to extend the
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// functionality of other classes. More on this later.
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using StringTools;
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// Haxe files typically define classes, although they can also define other
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// types of code... more on that later.
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class LearnHaxe3{
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/*
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If you want certain code to run automatically, you need to put it in
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a static main function, and specify the class in the compiler arguments.
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In this case, we've specified the "LearnHaxe3" class in the compiler
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arguments above.
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*/
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static function main(){
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/*
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Trace is the default method of printing haxe expressions to the
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screen. Different targets will have different methods of
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accomplishing this. E.g., java, c++, c#, etc. will print to std
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out. Javascript will print to console.log, and flash will print to
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an embedded TextField. All traces come with a default newline.
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Finally, It's possible to prevent traces from showing by using the
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"--no-traces" argument on the compiler.
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*/
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trace("Hello World, with trace()!");
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/*
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Trace can handle any type of value or object. It will try to print
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a representation of the expression as best it can. You can also
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concatenate strings with the "+" operator:
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*/
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trace(
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" Integer: " + 10 +
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" Float: " + 3.14 +
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" Boolean: " + true
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);
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/*
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Remember what I said about expressions needing semicolons? You
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can put more than one expression on a line if you want.
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*/
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trace('two expressions..'); trace('one line');
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//////////////////////////////////////////////////////////////////
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// Types & Variables
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//////////////////////////////////////////////////////////////////
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trace("***Types & Variables***");
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/*
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You can save values and references to data structures using the
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"var" keyword:
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*/
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var an_integer:Int = 1;
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trace(an_integer + " is the value for an_integer");
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/*
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Haxe is statically typed, so "an_integer" is declared to have an
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"Int" type, and the rest of the expression assigns the value "1" to
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it. It's not necessary to declare the type in many cases. Here,
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the haxe compiler is inferring that the type of another_integer
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should be "Int".
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*/
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var another_integer = 2;
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trace(another_integer + " is the value for another_integer");
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// The $type() method prints the type that the compiler assigns:
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$type(another_integer);
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// You can also represent integers with hexadecimal:
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var hex_integer = 0xffffff;
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/*
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Haxe uses platform precision for Int and Float sizes. It also
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uses the platform behavior for overflow.
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(Other numeric types and behavior are possible using special
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libraries)
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*/
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/*
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In addition to simple values like Integers, Floats, and Booleans,
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Haxe provides standard library implementations for common data
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structures like strings, arrays, lists, and maps:
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*/
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var a_string = "some" + 'string'; // strings can have double or single quotes
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trace(a_string + " is the value for a_string");
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var x = 1;
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var an_interpolated_string = 'the value of x is $x';
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/*
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Strings are immutable, instance methods will return a copy of
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parts or all of the string.
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(See also the StringBuf class).
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*/
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var a_sub_string = a_string.substr(0,4);
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trace(a_sub_string + " is the value for a_sub_string");
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/*
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Arrays are zero-indexed, dynamic, and mutable. Missing values are
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defined as null.
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*/
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var a = new Array<String>(); // an array that contains Strings
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a[0] = 'foo';
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trace(a.length + " is the value for a.length");
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a[9] = 'bar';
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trace(a.length + " is the value for a.length (after modification)");
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trace(a[3] + " is the value for a[3]"); //null
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/*
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Arrays are *generic*, so you can indicate which values they contain
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with a type parameter:
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*/
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var a2 = new Array<Int>(); // an array of Ints
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var a3 = new Array<Array<String>>(); // an Array of Arrays (of Strings).
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/*
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Maps are simple key/value data structures. The key and the value
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can be of any type.
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*/
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var m = new Map<String, Int>(); // The keys are strings, the values are Ints.
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m.set('foo', 4);
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// You can also use array notation;
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m['bar'] = 5;
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trace(m.exists('bar') + " is the value for m.exists('bar')");
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trace(m.get('bar') + " is the value for m.get('bar')");
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trace(m['bar'] + " is the value for m['bar']");
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var m2 = ['foo' => 4, 'baz' => 6]; // Alternative map syntax
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trace(m2 + " is the value for m2");
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/*
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Remember, you can use type inference. The Haxe compiler will
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decide the type of the variable the first time you pass an
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argument that sets a type parameter.
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*/
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var m3 = new Map();
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m3.set(6, 'baz'); // m3 is now a Map<Int,String>
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trace(m3 + " is the value for m3");
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/*
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Haxe has many more common datastructures in the haxe.ds module, such as
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List, Stack, and BalancedTree
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*/
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//////////////////////////////////////////////////////////////////
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// Operators
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//////////////////////////////////////////////////////////////////
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trace("***OPERATORS***");
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// basic arithmetic
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trace((4 + 3) + " is the value for (4 + 3)");
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trace((5 - 1) + " is the value for (5 - 1)");
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trace((2 * 4) + " is the value for (2 * 4)");
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trace((8 / 4) + " is the value for (8 / 3) (division always produces Floats)");
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trace((12 % 4) + " is the value for (12 % 4)");
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//basic comparison
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trace((3 == 2) + " is the value for 3 == 2");
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trace((3 != 2) + " is the value for 3 != 2");
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trace((3 > 2) + " is the value for 3 > 2");
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trace((3 < 2) + " is the value for 3 < 2");
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trace((3 >= 2) + " is the value for 3 >= 2");
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trace((3 <= 2) + " is the value for 3 <= 2");
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//bitwise operators
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/*
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~ Unary bitwise complement
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<< Signed left shift
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>> Signed right shift
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>>> Unsigned right shift
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& Bitwise AND
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^ Bitwise exclusive OR
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| Bitwise inclusive OR
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*/
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//increments
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var i = 0;
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trace("Increments and decrements");
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trace(i++); //i = 1. Post-Incrementation
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trace(++i); //i = 2. Pre-Incrementation
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trace(i--); //i = 1. Post-Decrementation
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trace(--i); //i = 0. Pre-Decrementation
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//////////////////////////////////////////////////////////////////
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// Control Structures
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//////////////////////////////////////////////////////////////////
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trace("***CONTROL STRUCTURES***");
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// if statements
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var j = 10;
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if (j == 10){
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trace("this is printed");
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} else if (j > 10){
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trace("not greater than 10, so not printed");
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} else {
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trace("also not printed.");
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}
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trace("Looping and Iteration");
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// while loop
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var k = 0;
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while(k < 100){
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// trace(counter); // will print out numbers 0-99
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k++;
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}
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// do-while loop
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var l = 0;
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do{
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trace("do statement always runs at least once");
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} while (i > 0);
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// for loop
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/*
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There is no c-style for loop in Haxe, because they are prone
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to error, and not necessary. Instead, Haxe has a much simpler
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and safer version that uses Iterators (more on those later).
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*/
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var m = [1,2,3];
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for (val in m){
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trace(val + " is the value for val in the m array");
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}
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// Note that you can iterate on an index using a range
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// (more on ranges later as well)
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var n = ['foo', 'bar', 'baz'];
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for (val in 0...n.length){
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trace(val + " is the value for val (an index for m)");
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}
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trace("Array Comprehensions");
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// Array comprehensions give you the ability to iterate over arrays
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// while also creating filters and modifications.
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var filtered_n = [for (val in n) if (val != "foo") val];
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trace(filtered_n + " is the value for filtered_n");
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var modified_n = [for (val in n) val += '!'];
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trace(modified_n + " is the value for modified_n");
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var filtered_and_modified_n = [for (val in n) if (val != "foo") val += "!"];
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trace(filtered_and_modified_n + " is the value for filtered_and_modified_n");
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//////////////////////////////////////////////////////////////////
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// Switch Statements (Value Type)
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//////////////////////////////////////////////////////////////////
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trace("***SWITCH STATEMENTS (VALUE TYPES)***");
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/*
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Switch statements in Haxe are very powerful. In addition to working
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on basic values like strings and ints, they can also work on the
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generalized algebraic data types in enums (more on enums later).
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Here's some basic value examples for now:
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*/
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var my_dog_name = 'fido';
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var favorite_thing = '';
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switch(my_dog_name){
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case "fido" : favorite_thing = 'bone';
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case "rex" : favorite_thing = 'shoe';
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case "spot" : favorite_thing = 'tennis ball';
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case _ : favorite_thing = 'some unknown treat';
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}
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// The "_" case above is a "wildcard" value
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// that will match anything.
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trace("My dog's name is" + my_dog_name
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+ ", and his favorite thing is a: "
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+ favorite_thing);
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//////////////////////////////////////////////////////////////////
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// Expression Statements
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//////////////////////////////////////////////////////////////////
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trace("***EXPRESSION STATEMENTS***");
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/*
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Haxe control statements are very powerful because every statement
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is also an expression, consider:
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*/
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// if statements
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var k = if (true){
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10;
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} else {
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20;
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}
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trace("K equals ", k); // outputs 10
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var other_favorite_thing = switch(my_dog_name) {
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case "fido" : 'teddy';
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case "rex" : 'stick';
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case "spot" : 'football';
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case _ : 'some unknown treat';
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}
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trace("My dog's name is" + my_dog_name
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+ ", and his other favorite thing is a: "
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+ other_favorite_thing);
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//////////////////////////////////////////////////////////////////
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// Converting Value Types
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//////////////////////////////////////////////////////////////////
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// You can convert strings to ints fairly easily.
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// string to integer
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Std.parseInt("0"); // returns 0
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Std.parseFloat("0.4"); // returns 0.4;
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// integer to string
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Std.string(0); // returns "0";
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// concatenation with strings will auto-convert to string.
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0 + ""; // returns "0";
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true + ""; // returns "true";
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// See documentation for parsing in Std for more details.
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//////////////////////////////////////////////////////////////////
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// Basic Object Oriented Programming
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//////////////////////////////////////////////////////////////////
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trace("***BASIC OBJECT ORIENTED PROGRAMMING***");
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// create an instance of FooClass. The classes for this are at the
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// end of the file.
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var instance = new FooClass(3);
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// read the public variable normally
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trace(instance.public_any + " is the value for instance.public_any");
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// we can read this variable
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trace(instance.public_read + " is the value for instance.public_read");
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// but not write it
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// instance.public_write = 4; // this will throw an error if uncommented:
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// trace(instance.public_write); // as will this.
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trace(instance + " is the value for instance"); // calls the toString method
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trace(instance.toString() + " is the value for instance.toString()"); // same thing
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// instance has the "FooClass" type, while acceptBaseFoo has the
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// BaseFooClass type. However, since FooClass extends BaseFooClass,
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// it is accepted.
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BaseFooClass.acceptBaseFoo(instance);
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}
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}
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/*
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This is the "child class" of the main LearnHaxe3 Class
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*/
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class FooClass extends BaseFooClass implements BaseFooInterface{
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public var public_any:Int; // public variables are accessible anywhere
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public var public_read (default,null): Int; // use this style to only enable public read
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public var public_write (null, default): Int; // or public write
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public var property (get, set): Int; // use this style to enable getters/setters
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// private variables are not available outside the class.
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// see @:allow for ways around this.
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var _private:Int; // variables are private if they are not marked public
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// a public constructor
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public function new(arg:Int){
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super(); // call the constructor of the parent object, since we extended BaseFooClass
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this.public_any= 0;
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this._private = arg;
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}
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// getter for _private
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function get_property() : Int {
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return _private;
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}
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// setter for _private
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function set_property(val:Int) : Int {
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_private = val;
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return val;
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}
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// special function that is called whenever an instance is cast to a string.
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public function toString(){
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return _private + " with toString() method!";
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}
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// this class needs to have this function defined, since it implements
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// the BaseFooInterface interface.
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public function baseFunction(x: Int) : String{
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// convert the int to string automatically
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return x + " was passed into baseFunction!";
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}
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}
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/*
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A simple class to extend
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*/
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class BaseFooClass {
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var base_variable:Int;
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public function new(){
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base_variable = 4;
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}
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public static function acceptBaseFoo(b:BaseFooClass){
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}
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}
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/*
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A simple interface to implement
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*/
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interface BaseFooInterface{
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public function baseFunction(x:Int):String;
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}
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```
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